Stats of Jade Golems Kun summoned vaires by player, if your oppnent have't summoed any this game, then the stats of their golems will start by 1/1, and then 2/2, 3/3... and yours gonna coutinue with the stats you have achieved. Don't know if it will work like that for this text, any suggestion on text?
Shudderwock can gain keywords and other special effects like the one from Cobalt Scalebane for example.
This new design is really good, 4 mana 3/1 and the new wording made it balanced than the previous version of it. I think it is good enough for now. The only concern I have toward it is about the art, If I didn't mess it up, this is a piece of art from Aranna Starseeker, a DH Skin. For me, that can cost some point.
Midnight's Scythe looks good and cool right now, If you want to, you may just submmit that. I actually prefer the old version of banishing blade better, since silence seems not to belong to paladin in my point of view. The Forbidden Scoll is quite dangerous, and personlly don't like that one.
I really concerns about the balance problem of this new version of Xal'atath since it could be a 3 mana [Hearthstone Card (Free From Ambe) Not Found]r or Idol of Y'Shaarj. Pocket Knife looks good.
I think Balanced Blade would looks better and more balance if you changed it to 4/4/1. And DON'T DO the Blade of Souls. It is just as dangerous as it looks like.
I don't really like perfect card effects outside of Zephrys, since it basically just robs him of his "virginity", if you understand what I mean. And this exists in the same same set, no less. Not only that, but Zephrys's effect in general is a bit polarized in opinion and fairly frustrating to play against anyway.
Another such problem is that no collectible Neutral weapon existed until Scholomance, so if you want to make another one, it should be from that set or, preferably after.
Ture, then I will try to come up with some other ideas that have a simpler effect later. Thanks to your reflection.
Just like what I thought, both of them were not that good according to feedbacks, so I decied to go with another idea:
Similar to The Card of Ledgend, this one can also replaces a card you draw with another one, and hope it can be a little bit more useful than a random Golden Legendary. (If it is OP, then probably I will raise its cost by 1.)
Thunderfury is definitely a good one. But prefers the Harvester better. But I don't think it fits the flavor of K&C, probably the Witchwood watermark fits it beter.
The idea of Everlast id very interesting, a permenant 1/1 weapon is not that good, but in the accepatble range, make it 3 mana is probably a right choice. Worgen Fangs is also good, and fits the Witchwood prefectly. I prefer the Worgen Fangs.
Infusion Hammer looks good, and balanced. Really hard to corrupt Xal' atoh mutiple time but 2 or 3 should be enought to end the game, reaaly cool design, I like it.
Balanced Blade looks like a inverse version of Self-Sharpening Sword but I don'r think it is as good as it since it actually starts with 4 attcak if I didn't messed up the machanic. Staff of Souls looks good, but a bit complex, the second version of it is OP, 4 mana cost probably can makes it more balanced.
Very Intersting idea, what about "Spells you play have their target choosen randomly" to make it more "madness"? But I think the current version is good enogh though.
I actually does not mind the legendary mage weapon thing but I do care about the art, You should change the art into another one since this one is already been used by a card that exists in HS. Apart from that, I think it is a interesting one.
And I would also like to respond to @anchon4n's feedback: Neutral Weapons does exist, I believe there is various noncollectible example as adventure Treasure cards and also a collectible legendary neutral weapon in the schoolomance which is Sphere of Sapience.
Also I'd like to explain a little bit about the machanic of the Orb of Eternity in my point of view : for instance, you are at full health and you used the Orb of Eternity, then you plays Raise Dead, you take 3 damage so your remaining health become 27. Then, the effect of Orb of Eternity took in place, switches the durability and the remaining health, that makes the durability of it become 27 and your remaining health become 1. If you takes damage for another time, then the your remaining health become negative, the effect take in place again, switch your health back to 27 and the durability become negative, the Orb broke. But if you heal yourself for 2 which makes your health become 3, then you take 1 damage, that make your remaining health become 2, the effect take in again and ends up being 27 health and 2 durability If the Machanic works like what I thought.
To me, Light forged Prist seems a little bit wierd, most part of it just made me feel like it should be a Paladin card – machanic, the name "lightforged". Statue of Element is better, but it is really dangerous because of Inner Fire, maybe make it a class card? What about a shaman one?
For Liliandra, I just think that both choice are OP –espicaly the first choice and I believe you made the right choice by turning to another card. I really like the idea of Polarity Rager, which it polarizing itself everyturn, good job for that card, but maybe it is a bit too good since Am'gam Rager and Magma Rager are all 3 mana.
Personally, I like the Imposing Bark better, but the art seems not that good for me Since the story of Descent of Dragons took place in Northend. Both new version for Julia is good, but just like you said, doesn't feel good enough. Probably make she Upgradeble? For instance, "After 4 Sliver Hand Recruits died in this game, Upgrade", and give the upgraded versions some more keywords or something else?
Love this carnival rager, but probably you should use a art that fits better. I am a bit concerned about the Haunted Spirit which seems OP, really hard to balance that card, but the flavor is really good.
I feel targeting needs to be clarified. Personally, I think this would be better as a Battlecry Tutor + a one time double battlecry effect (e.g. Draw a Battlecry minion. The next Battlecry you play triggers twice.
Yes, It is a Battlecry tutor + one time double Battlecry effect, and the target of this effect is the minion that you draw by this card-- which I used "it" to substitude, and I think it is relaively easy to understand.
Latest but (probably) not last version for this card:
Increased the cost and changed the name. Which name do you prefer? Or any other suggested name?
And here are the feedbacks:
Show Spoiler
Wailor & Demonxz95 - You guys already submitted, no feedbacks for you guys, Goodluck then : )
linkblade91 - Interesting idea, I'm gonna say I prefer the "Competitive Nature" better.
DavnanKillder - Lunar Blessing is a great idea, but due to the limit of tokens, this card won't work. Call of Yogg-Saron still feels good as a limited version for the initial idea, but I think you should find Arts that fit them better, for example: Medivh and Ethereals seems no relation to Yogg.
grumpymonk - Arlizz seems a very dangerous card - in synergy between Sorcerer's Apprentice, Mozaki, Master Duelist, and lots of low cost spells, and that seems to restrict more design for mage later or could become a push of Sorcerer's Apprentice to the Hall of Fame. Freak Show seems to be a very interesting Card and flavorable, I like it! Heart of Wild seems good but need a watermark that fits better. Overall, I prefer Freak Show better.
DestroyerR - Interesting design for that card, nd it is very flavorable, No complains about that one.
anchorm4n - Even though Druid have great ramps, I still think its cost makes that card underpowered, make it cost 4 feels better.
MenacingBagel - definately too OP, lower the stats or slightly increase the stats and make it can effect itself can makes better. Also, mabey change it to a MDF card will let people rate it higher.
KANSAS - Both are good and Flavorable, I like them all, but not related to MDF could a down side when other people are rateing.
AnAngryBadger - Good design and flavorable but not really MDF, probably indicates she is an actress in flavor text makes it better.
shaveyou - Pet Trainer feels soild, it looks good. Circus Elekk is also a great design, BUT, I think the watermark should be MDF rather than Classic, I see no reason why it should be a Classic Card, probably you just forgot that but I think it is important to fix that one. Personlly I prefer the Circus Elekk, once you fixed the watermark, I think it is a solid pick for you.
* edited to give feedback to some people I missed previously
Modified version for [Hearthstone Card (Thrall's Fury) Not Found]:
Changed the art & name & watermark to make it fits to the Festival part of MDF and Deleted the overload. This will give the minion you draw with that card a greenish light around it to tell you this card can trigger its battlecry twice.
Feels somehow OP now, probably change it to 3 mana or give it "overload:(1)"? And about the name, probably "Come And Play!" or something like that will be more flavorable? Hoping to hear more feedbacks.
MenacingBagel - Really cool idea that transforms this minion into a real Murloc. Probably give him Stealth after corrupted to make it more like a Rougue? And I think if you find a art that fits the corrupted version and make it out would make it better.
Wailor - I am gonna say I like the Priest version better, copying minions seems like what priests would do. Probably make it a dual class minion can make this card works better?
DavnanKillder - First I want point out some wording problems: For the Machine, Just say "Gain +2/+2" for the Corrupt, and for the Gardener, It should be "them" but not "then". Those are all interesting idea, Personally I prefer the Traine-Machine better, it is simple, and flavorable.
Demonxz95 - Really like this simple design here, but the corrupt is probably a bit OP for a 3 mana card.
linkblade91 - It is a really good card for Astral Communion Durid in Wild, I love it. The effect is Strong enough for a 9 mana corrupt card for me. and the art fits it pretty good.
BloodMefist - For me, the first card is more interesting but the second design is more flavorable. Probably change the art and name for the first one and it will make it better.
Arkasaur - Simaple and good effct, it is a good design in my point of view.
Neoguli - Interesting idea, I really like that design. Personally, I prefer the Malevolent Bat better, I think you are good to go with it.
KANSAS - I love this toad! Probably make it 0/1 and "Corrupt: Gain +3/+1" to make it more "frogy"?I don't know.
Hordaki - I believe the current version is flavorable and I think it should be good with 5-cost.
grumpymonk - Both are good, Personally like the Ringmaster's Servant Better.
bardozan - Very Interesting Design, but I think it is not qualified because it does not have a minion type. Probably make it a Beast or Mech?
Second try here, tried to use the "endlessly corruption" thing, I am afriad that this design is too complex. I will modifi my first design and give out some feedback later tomorrow.
Back when I played Warcraft 3, Orcs were green until they drank Mannoroth's blood, when they became red.
I know that in Warlords of Draenor, orcs were originally brown, but became green after drinking Mannoroth's blood...
As far as I know, green and red are different stages of corruption, but after reading this comments, I wonder if red orcs stopped being canon or something. Can someone confirm, please?
I've checked again and I think you are right. Oringinally, Orcs were mostly in Brown, White or Black, after the first time they drink the blood or effected by Fels, they become Green, if they drink the blood again, they become red-- which should be the final stage of Corruption. I think I just messd them up when I was doing the feedback since it was really late night. Sorry for the confusion, I think you are ready to go with this art. =D
The current version of Brann works pretty well, I really like this new Hero Power, it is very well flavored and also balanced. I think you are good to go : )
Current version is cool enough, but probably change the ability of Dreadsail Deckhand to "has +1/+1 for each other pirate you control" is more balanced? : )
Battlecry for Aegwynn now is pretty good. But the Hero Power is too good, for Mage, is 2 mana for a 3 mana card every turn, probably increase the cost to 3 : )
First, the Hero Power should be in Neutral class other than Paladin. The fixed Version for Her is much better than the original one. The Hero power is flavoerable but probably a bit complex. Interesting overall : )
Obiviously, Zaladris isn't going to be a well balanced card now with the synergy with [Hearthstone Card (Relentless Presuit) Not Found]. Vanessa seem to be a good design, it is a AoE for Rougue, but not that effective in certain situation, and that should be what we want for a card that breaks a bit of the limitation. The hero power is probably too good with Self-Sharpening Sword, but in an acceptable range. Overall, it is a pretty cool idea : )
For me, the Taunt version seems better. And also, make some change to the art of Fel Orc is going to make it better, since the current version doesn't really feel like "Fel" : )
Alexstraza is pretty solid drop for Spiteful Summoner Druids in lategame as another way to end the game. Feels good, I like it, but I think the desidn of Cho'gall is better. Cho'gall is very interesting, it allow you to disturb your oppent by "Curse" them, I think you should go with it, and just drop the Cursed! and submmit all other since it already exsits. : )
Some change to both of my cards. I reduced the Armor its Hero Power provided and fixed some wording problems. I fell like Cenarius is soilid but the design of Anub'Arak's Hero Power was also interesting, but people are have negative feedbacks to the charater, so I changed it to Varok Saurfang -- a real Warrior:
Feedback for both cards are still welcomed, I will do some feedback later today.
*I did it, and it disapeared, I will do it again tomorrow : ( *
*wait, when I check it today, it shows up again lol*
According to those feedbacks, I made changes to both of heros, please tell me your thoughts with them:
For Cenarius, I kept the first choice of him as a board clear but reduced the power of it, now, its a Flamestrike with 2 more mana. Although board clear should be a limit of Durid, but I think that don't mean we have to stop give them some board clear options, for example Durid have Starfall as one of its Classic card and also Zai, the Incredible as a DH Legendary while generate cards is one of a limit. Other than that, I changed some arts and the name for it.
For Anub'Arak, I kept it as a Warrior card since for me this charater is a more closer to a Warrior than a Rougue, I think make it as a dual class hero would be a better solution that fits my oringinal idea, but it is not feasible in Hearthcards currently so :( . I remade the first Hero Power, now, it can gives him a lot of Armor, but on the other hand, he has Taunt at enemy's turn (I am not sure if it is better than the oringial Web Spin, probably gonna change it one more time later). And I changed the art to make it fitts better.
Morgl is very interesting, it connects Murloc Shamans and Freez Shamans and allows the synergy between them, the Battlecry is powerful and the hero power is not bad, In my view, it is definitly a good and balanced design. For Liadrin, I think the her effect might be OP– even more for the 6 mana version, but still a good design. Probably you can add some board effect to her battlecry to make she not so awkward as a 8 mana hero card. : )
Zaladris is really powerful as a 6 mana card– better than [Hearthstone Card (Warglaves of Azzinoth) Not Found]. Moreover, it also offers more damage with the synergy between [Hearthstone Card (Ilyg'noth) Not Found] and Aldrachi Warblades, I suggest to increse his cost to make him less powerful. : )
Both of them are great. Illidan is interesting, this card can be a key in a control DH deck with those Illidari and soul spells but I am a little bit worried its synergy with Expendable Performers. Mannoroth is very intersting, this could be a late game finish for some Zoolocks, and the Hero Power is very flavorble for me. : )
Interesting idea by bringing the card in Tomb of Terrors to the construct. But I think you should change the Hero Power since I don't think it equip a 2/2 weapon fits a Hunter hero well. : )
Both are good and powerfull heros, but I preffer the design of Aegwynn better. She gives a lot of values by gerenrate a secret every turn, This will also affect your opponent a lot, overall, she is a pretty good card. : )
Interesting design, offers more synergy for Hunters and N'Zoth, God of the Deep. Hero power is probably a bit OP if you fills your board with many differnt type of minions, but OK at most of time. : )
For me, I love the second design of his Hero Power better, but really regret since this idea is rejected just because it hits the limit. The current design for his Hero Power is too complex for me, probably have to shorten it or remade another Hero Power for him.( : )
Personally, I like the second design better. For me, second one is a great final push for Token Druids and stability in late game, but the first one is just a extra and more expensive [Hearthstone Card (Whispering Woods) Not Found] which Token Druids has a lot better choice in the part of a game you want to paly it. But both are pretty cool. : )
Initial ideas:
Stats of Jade Golems Kun summoned vaires by player, if your oppnent have't summoed any this game, then the stats of their golems will start by 1/1, and then 2/2, 3/3... and yours gonna coutinue with the stats you have achieved. Don't know if it will work like that for this text, any suggestion on text?
Shudderwock can gain keywords and other special effects like the one from Cobalt Scalebane for example.
* Edited the text and name of Shudderwock
Really a tough prompt for me this time Xb. New idea here, probably gonna change the art and the name later to fits shaman better.
Late feedbacks:
Wailor -
grumpymonk -
DavnanKillder -
KANSAS -
DestroyerR -
anchorm4n -
Ture, then I will try to come up with some other ideas that have a simpler effect later. Thanks to your reflection.
Just like what I thought, both of them were not that good according to feedbacks, so I decied to go with another idea:
Similar to The Card of Ledgend, this one can also replaces a card you draw with another one, and hope it can be a little bit more useful than a random Golden Legendary. (If it is OP, then probably I will raise its cost by 1.)
*perfect card is the same from Zephrys the Great.
feedbacks later.
Feedback Here:
Nirast -
linkblade91 -
Demonxz95 -
Wailor -
Pokeniner -
Hordaki -
BloodMefist -
anchorm4n -
DavnanKillder -
DestroyerR -
FieselFitz -
And I would also like to respond to @anchon4n's feedback: Neutral Weapons does exist, I believe there is various noncollectible example as adventure Treasure cards and also a collectible legendary neutral weapon in the schoolomance which is Sphere of Sapience.
Also I'd like to explain a little bit about the machanic of the Orb of Eternity in my point of view : for instance, you are at full health and you used the Orb of Eternity, then you plays Raise Dead, you take 3 damage so your remaining health become 27. Then, the effect of Orb of Eternity took in place, switches the durability and the remaining health, that makes the durability of it become 27 and your remaining health become 1. If you takes damage for another time, then the your remaining health become negative, the effect take in place again, switch your health back to 27 and the durability become negative, the Orb broke. But if you heal yourself for 2 which makes your health become 3, then you take 1 damage, that make your remaining health become 2, the effect take in again and ends up being 27 health and 2 durability If the Machanic works like what I thought.
Initial ideas:
Feedbacks Tonight :)
At last, I decied to go with A'tur:
Lots of voice complains about the duel class identity, so I changed it to a Worrier Class card, and modified to make the words fits better.
and here are some short feedbacks:
grumpymonk -
Alfi -
anchorm4n -
Demonxz95 -
Here are the feedbacks
Demonxz95 -
linkblade91 -
BloodMefist -
KANSAS -
DavnanKillder -
Hordaki -
Neoguli -
MenacingBagel -
Wailor -
Nirast -
anchorm4n -
Late Ideas here:
I'll do feedbacks Later today :)
Yes, It is a Battlecry tutor + one time double Battlecry effect, and the target of this effect is the minion that you draw by this card-- which I used "it" to substitude, and I think it is relaively easy to understand.
Latest but (probably) not last version for this card:
Increased the cost and changed the name. Which name do you prefer? Or any other suggested name?
And here are the feedbacks:
Wailor & Demonxz95 - You guys already submitted, no feedbacks for you guys, Goodluck then : )
linkblade91 - Interesting idea, I'm gonna say I prefer the "Competitive Nature" better.
DavnanKillder - Lunar Blessing is a great idea, but due to the limit of tokens, this card won't work. Call of Yogg-Saron still feels good as a limited version for the initial idea, but I think you should find Arts that fit them better, for example: Medivh and Ethereals seems no relation to Yogg.
grumpymonk - Arlizz seems a very dangerous card - in synergy between Sorcerer's Apprentice, Mozaki, Master Duelist, and lots of low cost spells, and that seems to restrict more design for mage later or could become a push of Sorcerer's Apprentice to the Hall of Fame. Freak Show seems to be a very interesting Card and flavorable, I like it! Heart of Wild seems good but need a watermark that fits better. Overall, I prefer Freak Show better.
DestroyerR - Interesting design for that card, nd it is very flavorable, No complains about that one.
anchorm4n - Even though Druid have great ramps, I still think its cost makes that card underpowered, make it cost 4 feels better.
MenacingBagel - definately too OP, lower the stats or slightly increase the stats and make it can effect itself can makes better. Also, mabey change it to a MDF card will let people rate it higher.
KANSAS - Both are good and Flavorable, I like them all, but not related to MDF could a down side when other people are rateing.
AnAngryBadger - Good design and flavorable but not really MDF, probably indicates she is an actress in flavor text makes it better.
shaveyou - Pet Trainer feels soild, it looks good. Circus Elekk is also a great design, BUT, I think the watermark should be MDF rather than Classic, I see no reason why it should be a Classic Card, probably you just forgot that but I think it is important to fix that one. Personlly I prefer the Circus Elekk, once you fixed the watermark, I think it is a solid pick for you.
* edited to give feedback to some people I missed previously
Modified version for [Hearthstone Card (Thrall's Fury) Not Found]:
Changed the art & name & watermark to make it fits to the Festival part of MDF and Deleted the overload. This will give the minion you draw with that card a greenish light around it to tell you this card can trigger its battlecry twice.
Feels somehow OP now, probably change it to 3 mana or give it "overload:(1)"? And about the name, probably "Come And Play!" or something like that will be more flavorable? Hoping to hear more feedbacks.
Feedbacks later today.
First Idea here:
My modified version for both attempts:
Very Late Feedbacks:
MenacingBagel - Really cool idea that transforms this minion into a real Murloc. Probably give him Stealth after corrupted to make it more like a Rougue? And I think if you find a art that fits the corrupted version and make it out would make it better.
Wailor - I am gonna say I like the Priest version better, copying minions seems like what priests would do. Probably make it a dual class minion can make this card works better?
DavnanKillder - First I want point out some wording problems: For the Machine, Just say "Gain +2/+2" for the Corrupt, and for the Gardener, It should be "them" but not "then". Those are all interesting idea, Personally I prefer the Traine-Machine better, it is simple, and flavorable.
Demonxz95 - Really like this simple design here, but the corrupt is probably a bit OP for a 3 mana card.
linkblade91 - It is a really good card for Astral Communion Durid in Wild, I love it. The effect is Strong enough for a 9 mana corrupt card for me. and the art fits it pretty good.
BloodMefist - For me, the first card is more interesting but the second design is more flavorable. Probably change the art and name for the first one and it will make it better.
Arkasaur - Simaple and good effct, it is a good design in my point of view.
Neoguli - Interesting idea, I really like that design. Personally, I prefer the Malevolent Bat better, I think you are good to go with it.
KANSAS - I love this toad! Probably make it 0/1 and "Corrupt: Gain +3/+1" to make it more "frogy"?I don't know.
Hordaki - I believe the current version is flavorable and I think it should be good with 5-cost.
grumpymonk - Both are good, Personally like the Ringmaster's Servant Better.
bardozan - Very Interesting Design, but I think it is not qualified because it does not have a minion type. Probably make it a Beast or Mech?
Second try here, tried to use the "endlessly corruption" thing, I am afriad that this design is too complex. I will modifi my first design and give out some feedback later tomorrow.
First idea here:
I've checked again and I think you are right. Oringinally, Orcs were mostly in Brown, White or Black, after the first time they drink the blood or effected by Fels, they become Green, if they drink the blood again, they become red-- which should be the final stage of Corruption. I think I just messd them up when I was doing the feedback since it was really late night. Sorry for the confusion, I think you are ready to go with this art. =D
Late feedbacks:
KANSAS -
shaveyou -
DavnanKillder -
Dreams -
MenacingBagel -
Demonxz95 -
Wailor -
BloodMefist -
grumpymonk -
Some change to both of my cards. I reduced the Armor its Hero Power provided and fixed some wording problems. I fell like Cenarius is soilid but the design of Anub'Arak's Hero Power was also interesting, but people are have negative feedbacks to the charater, so I changed it to Varok Saurfang -- a real Warrior:
Feedback for both cards are still welcomed, I will do some feedback later today.
*I did it, and it disapeared, I will do it again tomorrow : ( *
*wait, when I check it today, it shows up again lol*
According to those feedbacks, I made changes to both of heros, please tell me your thoughts with them:
For Cenarius, I kept the first choice of him as a board clear but reduced the power of it, now, its a Flamestrike with 2 more mana. Although board clear should be a limit of Durid, but I think that don't mean we have to stop give them some board clear options, for example Durid have Starfall as one of its Classic card and also Zai, the Incredible as a DH Legendary while generate cards is one of a limit. Other than that, I changed some arts and the name for it.
For Anub'Arak, I kept it as a Warrior card since for me this charater is a more closer to a Warrior than a Rougue, I think make it as a dual class hero would be a better solution that fits my oringinal idea, but it is not feasible in Hearthcards currently so :( . I remade the first Hero Power, now, it can gives him a lot of Armor, but on the other hand, he has Taunt at enemy's turn (I am not sure if it is better than the oringial Web Spin, probably gonna change it one more time later). And I changed the art to make it fitts better.
And here are some feedbacks:
linkblade91 -
Demonxz95 -
Wailor -
TheHoax91 -
KANSAS -
DavnanKillder -
AnAngryBadger -
Hordaki -
MenacingBagel -
BloodMefist -
anchorm4n -