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Geryth

Uther
Joined 03/22/2019 Achieve Points 105 Posts 10

Geryth's Comments

  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 2 years, 5 months ago

    Task 17 looks particularly difficult: Kill 40 enemies using [Hearthstone Card (Dragonqueen's Gambit 5) Not Found]. I found a consistent way to get kills is to run Heroic 1-1 where the enemies are low health with Cariel Roame. Cariel has [Hearthstone Card (Seal of Light 5) Not Found] that can be used on enemies. Thus we can consistently give enemies attack greater than their health in Heroic 1-1, to provide consistent progress on the task. There probably exists a better or quicker way to cheese it, but that's a way I was able to find to not make it seem ridiculously hard.

    Edit: Not sure when it happened but apparently Seal of Light was changed and you can't use it on enemies anymore. RIP decent way to do her task 17.

    In reply to Alexstrasza
  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 2 years, 5 months ago

    Pretty great sample size work was done that shows every fight you partake in substantially increases the chance that the mystery node is Mystery Strangers. Sick of 8 potatoes in a row? Start doing at least 3 fights to get to the node. See the number of fights and their chance to proc Mystery Strangers in this reddit thread:

    https://www.reddit.com/r/HSMercenaries/comments/qmmbf4/hc_banehollow_mysterious_stranger_worth_it_to_do/

     

  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 2 years, 5 months ago

    So mercenaries is brand new and everyone is waiting for features and tools. I've found this website to be ahead of the curve in many respects for mercenaries content, but I had a lot of difficulty in writing a guide for a party. I wanted to help others with how to do just that so we can get more community content out there while we wait on features to get cleaned up and finished (thanks to the devs here for what we have already!).

    So first thing's first, you need to create a party. This step is straight forward and easy, you just go to Party Builder link which is easily found on the mercenaries home page or drop-down menus. Some filters here would be nice but I assume that's a feature in the works. Find your mercenaries for your party and click on them, and then click on the equipment for your build, and that adds that mercenary to your party. The rest of the party basics are straight forward (name, mode, tags etc.)

    Once your party is saved, it will get a chronological numerical unique ID and a link like this:

    https://outof.cards/hearthstone/mercenaries/parties/106-forum-guide-test-party

    You can always find this party by visiting your profile page for the site. I make mention of the link above because it's important when we want to write and then update a guide, but we lack features to make that easy. When at first there is no guide, you do get a prompt to write one, and the link is prepended with "edit-guide/" like this:

    https://outof.cards/hearthstone/mercenaries/parties/106-forum-guide-test-party/edit-guide/

    You need to save this link or know how to edit your original party link in order to update your guide once it's written, because the first time you save content to the Guide section of your party, the useful "create a guide" link goes away forever. I'm quite sure a nifty "Edit Guide" button will be added and prominently displayed in the future, but for now, subsequent edits to your guide require you to know how to get there without a link given to you.

    Okay so now we know how to edit our guide (and edit it again and again as needed), let's talk about how to go about writing a guide. One thing I love about this site is the way links and objects are set up, such as for Mercenaries and Cards. Just like for Thrall and his ability For The Horde 1 or his equipment Doomhammer {0}

    What makes this a little bit difficult for us though is that the parent mercenary link:

    https://outof.cards/hearthstone/mercenaries/heroes/33-thrall/

    Lists out all of their abilities and equipment at level 1. If we're writing a guide we obviously are most likely wanting to link to the max level of the ability, or maybe in certain cases actually recommend a lower level of an ability (ex. King Krush might want rank 4 or lower Apex Predator 4 to be slower than other abilities so you can ensure use of the Deathblow). All abilities and equipment are classified here as cards. All ranks of each ability get their own card link. So there are two ways you can link different ability ranks - finding the exact card ID or typing in the name, like this:

    You should be able to copy-paste the ability name with its rank from the top-level mercenary sheet inside the card tags, but just in case, you can find the card ID by going to the Cards search link and searching for the ability name there. Here you can find all the ranks for the ability (or equipment) and get the direct link to it and in the link is the card ID. Also in case you want it handy, I've found that the Mercenary search link isn't always intuitive to get to.

    And that's basically what I wanted to get out there. How to edit your guide after you initially save one, and how to link out to different ranks of abilities which I found cumbersome. From there of course you would create your guide as you see fit. I hope this is helpful and I hope we'll get feature updates that make this guide unnecessary (thanks again to the devs for this amazing resource).

  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 2 years, 6 months ago

    When an ability such as Anduin's Holy Word: Salvation has wording that says "Your humans take two less damage this turn" it help mitigate critical damage?

    What I mean is this: Say an ability does 10 damage and 20 critical damage.

    Does Anduin's damage reduction apply this like:

    (Ability Damage * Critical Damage) - Damage Reduction = Total Damage

    (10 * 2) - 2 = 18 damage

    or like this:

    (Ability Damage - Damage Reduction) * Critical Damage = Total Damage

    (10 - 2) * 2 = 16 damage

  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 5 years ago

    Overkill should work the same as Mass Hysteria, meaning it won't trigger on your opponents turn, so an enemy minion pulled for a Duel won't trigger Overkill.

  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 5 years ago

    I would like the ability to upload an Avatar like I had on Hearthpwn.

    In reply to Custom Avatars
  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 5 years ago

    C-C-Combo Breaker!

    But seriously I love this as another neutral way to allow us to interrupt combo decks.

    In reply to Unseen Saboteur
  • Geryth's Avatar
    Uther 105 10 Posts Joined 03/22/2019
    Posted 5 years, 1 month ago

    Agreed - Hearthpwn is woefully slow at being updated but this site is getting new expansion information quickly and in a better format. Here's questions I have:

    1. Are the devs of hearthstation involved in any way with hearthpwn?
    2. If so, why the switch?
    3. If not, could we have someone debunk the rumors?
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