I didn't plan to be realy active this week, but I just want to let know @linkblade that both of their cards are extremely weak. Why would I want to spend 1 Mana and a card in hand for a mediocre card in my deck?
Effects which resolve at the end of your turn trigger after timer for your turn ends, so they can't allow player to make actions, they are always resolved automatically, so this would just Dredge randomly.
The idea was that Tentacles increase reach, allowing to Dredge more things, so I would rather keep the effect on them. That said, I suppose with more complicated cards people have to focus more on effect from gameplay perspective, so flavour may have less meaning, so I can at least consider your idea, though I will probably just add limit note in parentheses.
Card looks decent, shuffling with Dredge make this a bit more unique, but I wonder if if not for the comp it wouldn't work better as Discovering cards to put on top of your deck, because they are random anyway, and you wouldn't have to shuffle deck.
@Wailor
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Abyssal Monstrosity works while on board, right? If that's so, I think it is usualy a downside, and card feels kinda clunky. Blessing of the Ocean is fine, but doesn't feel realy special to me. Yogg'siren is pretty funny, my favourite od your cards just for it's flavour.
@BasilAnguis
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I realy like it, though not sure how other voters would perceive it. I think this would be ideal statline and Cost for this effect, if not for Loot Hoarder and Tuskarrr.
@Nirast
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This is nice, however feels a bit weird to me that it synergise with two complerely separate things. I don't mind the statline though.
@Neoguli
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Pearl Empress looks kinda well, not sure if it's impactful enough, though I suppose it has great Sunken synergy. Fledgling is pretty good too, not sure which I like more, but text may confuse people. Sek'xeth while fun feels too specific.
@MrRhapsody
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Magnetic Fisher and Clutch of the Deep are both 5 star cards to me. I don't think I have anything more to say about them. I don't like Harpoon as much, though it's fine design.
@dapperdog
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Looks quite interesting, but maybe there is a way to make this a bit simpler.
@BloodMefist
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Both cards are fine, though I like Gaze into the Abyss a bit more. My only concern is that it requires a slight spark of thought to understand how this works, so I'm not sure how will this be evaluated on voting.
@Hordaki
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I realy like both of your cards can't tell which one more. I only wonder if Snorkeler is not a bit hard to activate it's effect efficiently, because you would need a fair part of your deck to be Deathrattle minions to get 1 on average, or put something straight to bottom of your deck, but, while my memory may be bad, I only recall Hunter having a Sunken minion with Deathrattle.
@linkblade91
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Yes, this feels pretty alright. No real issues on this card, depends purely on voter's mood imo
@Demonxz95
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I realy like this card, though I agree it should be 3/2. If you change it, I'd say it's a 5 star card.
Lobstradon is my first idea for this week, basically you can Dredge up to 3 times with this. I just have to find some better quality art. I will give feedback in few hours hopefully.
Edit: Added Grotesmal - a neutral Colossal with Dredge, Sunken, Faelin synergy.
Edit2: Added my last idea for this week - Slithering Herald. Perhaps this may enable some Naga Demon Hunter deck, and is great with Azsharan Defector.
I'll probably make my card 7 Mana, to prevent trying to use it in even decks, as well as it may work balance wise, and then post it with Hero Power token. Thanks for all feedback.
linkblade91
These look pretty good, but I feel they would be difficult to include in a deck, mainlythe Shaman one. Warrior one needs you to use Dragon deck, plus armor synergies, you may also include weapon/attack synergies, but it's not necessary, because you still get a minion with good stats and a good weapon. The shaman one also needs you to use spell-heavy with only Dragons as minions, preferably with some attack synergies to be worth it. I'd say I like warrior one more.
R
I like mech version more, because heaving only Beasts is less restrictive for Hunter. On the other hand, I'm not sure how good changing Deathrattles to battlecries is good, considering that they won't trigger for tokens.
Demonxz95
I like 5 Mana version more, and I don't think it's op either, considering that Mages don't have dragon-themed decks as for now.
Wailor
Totem is cool, but Varimathras is way more balanced. Totem would basically give you several 2 or 3 Mana 3/3 minions with pretty good abilities. Maybe giving set amount of attack, like +2 would make more sense, and would keep ability of making totems able to attack. Varimathras is maybe a bit less cool, but is well designed, and have lower potential of breaking a game.
Neoguli
Djinni seem to be kind of Paladin thing in Hearthstone, but I'd say this could be Priest too. Also, 'whenever you cast a spell draw an elemental' seem to be better wording
AeroJulwin
If I remember entries correctly, you already submitted, but I will give you some of my insight anyway. I'm not sure if Forest Guardian has to be limited to Nature Spells, because the effect doesn't feel that impactful with the condition, and there's not much non-Nature spells you would want to use with this anyway. Also, I'm not sure if handbuffing spells is something Blizzard would do, but card looks pretty well.
Fedrion
This feels like a lot of stats, but maybe it's ok, having only Pirates may not be that good, considering they don't have that much synergy between themselves, and if you play cannons (not pirates) this is much harder to trigger
FieselFitz
This is the kind of simple, a bit clunky, and unique card which I truly like, but that may be kinda useless to introduce to game. I mean, for me it's 5 stars, but I am not sure how other will feel.
Nirast
Pretty cool, used well in mech-only deck, but also works quite good when generated randomly, like from Omega Assembly. Balance wise seems good too.
grumpymonk
Looks pretty fun, but maybe tad too swingy. Maybe could have lower stats, but I dunno, powercreep been strong lately.
Scaled Nightmare is effectively worse Maexxna, except for dragon synergies. Otherwise set looks pretty cool, although I'm not sure about making 'expansion' directly supporting one tribe, that feels kinda unfair. That is, unless you pla on making some new packages of other minion types.
I realy like the card, I'd say it's fine as it is, except for bolding 'traded'
@linkblade91
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I like the idea a lot, but I feel like people may not like Hero cards, remembering how they affected the game. Still, it's one of my favourites of the comp, but it should in fact be a Warrior card.
@Wailor
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It's ok, if a bit dangerous. I like the second art more, mostly because it's not used anywhere in the game, but first one also is good.
@Hordaki
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It's pretty good, all I can do is to echo other people saying that you should replace 'someone' with 'any player', or 'a player'. Also, I'd say it would make more sense in game for this to only work with our trades, not realy sure why would you add tech against Trading part to the card.
@Arkasaur
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I like this card a lot, not sure which is better, reducing cost by 1 or 2, probably 2.
@R
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Charming Waitress is definetely my favourite of your cards. Not sure if the wording is clear enough though
@Neoguli
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I actualy like Tipsi, but if other say so, it may be not so good. I also realy like Putrid Chalice, realy creative, and not as easily upgraded as Magical Seed
@FieselFitz
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It's cool, but not realy have connection with Tradeable, what may make your card score lower considering competition is all about Tradeable
@cydonianknight
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I like it, it's cool, you may go with it imo
@Lundy
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All of your cards are fairly similar, but I like Cloth Merchant the most.
@AeroJulwin
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Pretty much everything other said, I'd make it 'First time you Trade a spell a turn, Trade it for one of another school'. Considering that there are pretty much only Fire, Frost and Arcane for mage, I'd say you don't have to include them in text.
@Demonxz95
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I like it, but I'm not sure about balance. 1 Mana dgive a minion in hand +2/+2 and draw a card looks fairly strong. Maybe +1/+1 or +1/+2 is enough?
Honestly, that doesn't look clear to me. I'm not sure how I would know what this do if you wouldn't say that in description. At first I thought it just summons a few tokens with Taunt.
Nice, I like this class. I'm not sure if Black Dragon Blood isn't a bit weak in comparison to others, maybe it could also give +1 Health. Other than that, I realy like balancing of the Hero Power. Other than that, I'm also not sure about balancing of Commune with Dragons and Sky Duel. Commune with Dragons is pretty much Resizing Pouch, but limited to dragons. The effect is probably more consistent and better, but I'd still say it would be good at 1 Mana. Sky Duel on the other hand feels like much worse Windfury or Animated Broomstick. Technically, this may avoid Taunt, but still I wouldn't make it cost more than 1.
Get Ready for the Boom! looks less dangerous, I'd go with that. Not sure if it necessarily needs art change, considering the usage for this art is Hero Power, but it may be good idea.
@Wailor
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I definetely prefer shaman card, it's kinda cool. The other one is a bit more boring, and big minion synergising with small minions may not be realy good. Not sure about balance, if you plan to buff it I'd go with 3/5 or 2/6, or, eventualy, 3 Mana 2/4, though I feel like Shaman has too many 3-drops.
@anchorm4n
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I prefer the Pyrotechnician that may hit face, but that may be personal preference, because both are properly made cards. When I think about it, I like Cthun more, but it may scare off some voters, so it may not be the better choice.
I would gladly remind everyone that there are only 10 hours left to submit.
I hope that my post won't be marked as spam, so here goes a bit of unnecessary text, maybe it has something to do with the length of the post.
When the turtle meets a rabbit a true seagul takes place. Flying through the shadesof broccoli, he announces a great combination of multiple earth invaders.
Furthermore, the scamander shines reflecting the red sun.
Hello!
Could I have my username changed to GroovyChicken?
Thank you in advance!
@linkblade91
Unconditional deck thinking?
I didn't plan to be realy active this week, but I just want to let know @linkblade that both of their cards are extremely weak. Why would I want to spend 1 Mana and a card in hand for a mediocre card in my deck?
@Alfi
Effects which resolve at the end of your turn trigger after timer for your turn ends, so they can't allow player to make actions, they are always resolved automatically, so this would just Dredge randomly.
@Wailor
The idea was that Tentacles increase reach, allowing to Dredge more things, so I would rather keep the effect on them. That said, I suppose with more complicated cards people have to focus more on effect from gameplay perspective, so flavour may have less meaning, so I can at least consider your idea, though I will probably just add limit note in parentheses.
Would slapping "(up to 5)" on Grotesmal's Tentacles be too brutal? I thought that having 10 cards UI is possible, but I'm not convinced anymore.
Ok, time for some feedback
@Wailor
@BasilAnguis
@Nirast
@Neoguli
@MrRhapsody
@dapperdog
@BloodMefist
@Hordaki
@linkblade91
@Demonxz95
Lobstradon is my first idea for this week, basically you can Dredge up to 3 times with this. I just have to find some better quality art. I will give feedback in few hours hopefully.
Edit: Added Grotesmal - a neutral Colossal with Dredge, Sunken, Faelin synergy.
Edit2: Added my last idea for this week - Slithering Herald. Perhaps this may enable some Naga Demon Hunter deck, and is great with Azsharan Defector.
Thanks guys
I'll probably make my card 7 Mana, to prevent trying to use it in even decks, as well as it may work balance wise, and then post it with Hero Power token. Thanks for all feedback.
Inspired by new Benedictus, feedback soon
Scaled Nightmare is effectively worse Maexxna, except for dragon synergies. Otherwise set looks pretty cool, although I'm not sure about making 'expansion' directly supporting one tribe, that feels kinda unfair. That is, unless you pla on making some new packages of other minion types.
@anchorm4n
@linkblade91
@Wailor
@Hordaki
@Arkasaur
@R
@Neoguli
@FieselFitz
@cydonianknight
@Lundy
@AeroJulwin
@Demonxz95
@Neoguli
Honestly, that doesn't look clear to me. I'm not sure how I would know what this do if you wouldn't say that in description. At first I thought it just summons a few tokens with Taunt.
@Neoguli I dunno, your card was actualy my favourite (except mine of course), and I realy thought you gonna make it.
I played this already, can confirm it's pretty damn good.
Funny how Wailor and grumpymonk has more votes than views.
Nice, I like this class. I'm not sure if Black Dragon Blood isn't a bit weak in comparison to others, maybe it could also give +1 Health. Other than that, I realy like balancing of the Hero Power. Other than that, I'm also not sure about balancing of Commune with Dragons and Sky Duel. Commune with Dragons is pretty much Resizing Pouch, but limited to dragons. The effect is probably more consistent and better, but I'd still say it would be good at 1 Mana. Sky Duel on the other hand feels like much worse Windfury or Animated Broomstick. Technically, this may avoid Taunt, but still I wouldn't make it cost more than 1.
Hello, hello, hello!
@Nirast
@Wailor
@anchorm4n
@Demonxz95
I would gladly remind everyone that there are only 10 hours left to submit.
I hope that my post won't be marked as spam, so here goes a bit of unnecessary text, maybe it has something to do with the length of the post.
When the turtle meets a rabbit a true seagul takes place. Flying through the shadesof broccoli, he announces a great combination of multiple earth invaders.
Furthermore, the scamander shines reflecting the red sun.