HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 8 months ago
Great read, I haven’t played WoW for going on 10 years now so my knowledge of lore is pretty lacking these days, anything to fill me in on the stories around each expansion is much appreciated.
I’d love to see more of these sort of articles in the future.
Many thanks to GoliathTheDwarf for taking the time to put it together
HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 9 months ago
Having played a lot of Tempo AND Tess rogue separately this definitley fits into Tempo better.
Tess is more of a control deck and relies heavily on a never ending Spectral Cutlass.
In Tempo however this is pretty insane. You can activate it by turn 5 incredibly easily via cards like Burgle, Blink Fox & Hench-Clan Burglar to name a few. Don’t forget the echo card either. You’ll have issues playing against fellow rogues though but the same can be said for playing Tess Greymane in these situations.
I think this is incredibly powerful simply because it’s so easy to activate and is such an upgrade. It’s got a built in Deadly Poison and you’re immune. You could in theory kill off giants without taking damage if you have 2 x deadly poison and Captain Greenskin however this seems a bit slow for the cyclone mage curve. Turn 6 on coin you could start going to town on them. It will be really good against aggro though and as people have mentioned will work well with Blade Flurry.
HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 9 months ago
Add an Augmented Elekk into the mix and it’s even better right? Or isn’t there a Jeptto & Tak combo then next turn just play 7 cultists. Guess you’d have to kill the Ellek and Tak first so not good against decks with no minions.
HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 9 months ago
More healing and more ways of removing 1 cost demons for jumbo imp time. Perhaps that slot is better used with some of the cards doing the obvious mentioned
HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 9 months ago
Thanks for your suggestions, I like both spel options. Grim Rally particularly.
I liked the idea of Vex Crow but felt like the 2 cost minions were extremely easy to get rid of so Diseased Vulture will probably suffer from the same issue, though 3 cost minions might be a bit more sticky...you are entirely right though, it’s a random effect and a guaranteed effect is much more reliable.
HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 9 months ago
Hey all,
I really like the new warlock cards coming out and want to run a midrange set in wild with the release of Saviours of Uldum.
I've made the following deck and I'm looking for some advice.
Deck ID Not Found
Here's the guide [which isn't actually a guide] from the deck page:
I haven't yet seen any theorycrafted midrange Warlocks yet though I'll know they'll be an archetype. Looking for some help perfecting it ahead of the expansion.
My thoughts were to include lots of removal & healing and have a solid win condition coupled with some good midrange value.
The win condition is to draw Dark Pharaoh Tekhan generate lackeys then flood the board with them either through drops or better yet Glinda Crowskin as you could in theory fill the board with them multiple times.
To bolster things I've included some Jumbo Imps and lots of ways to kill off their normal sized brothers and sisters on mass.
Also to add to this I'm pretty new to Wild and only up to rank 13, so far I'm finding that a midrange deck would be fine BUT this might not be the case higher up so all constructive criticism is welcome as this might be completely useless from ranks 10-1.
HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 9 months ago
I’ve just taken the leap into Wild and I’m really enjoying it so far.
I got a little bored of playing as and against the same decks over and over again in standard so thought I’d give it a go. There is way more variety of decks which has made using off meta decks viable which for me is a lot more fu. I also feel like there’s a good standard of play throughout so far. Looking forward to grinding up to higher ranks next season as I only started 5 days ago!
Quick question for the more experienced wild players out there do I get a season chest for wild too or is that too much to ask!?
HarpomandrakeServant of Illidan 40537 PostsJoined 07/12/2019
Posted 4 years, 9 months ago
My favourite card of the expansion so far is EVIL Recruiter from a pure value perspective. I think Warlock has had the strongest cards introduced as a whole.
From a card art perspective Armagedillo is my favourite as who doesn't love a giant amradillo with a frickin' laser on it!?
Great read, I haven’t played WoW for going on 10 years now so my knowledge of lore is pretty lacking these days, anything to fill me in on the stories around each expansion is much appreciated.
I’d love to see more of these sort of articles in the future.
Many thanks to GoliathTheDwarf for taking the time to put it together
I’m keen to see the last neutral legendary as its meant to be another highlander card right!
Does this count as a Lackey for say EVIL Recruiter purposes?
Edit: re-read it and this is part of the lackey pool, silly me
Having played a lot of Tempo AND Tess rogue separately this definitley fits into Tempo better.
Tess is more of a control deck and relies heavily on a never ending Spectral Cutlass.
In Tempo however this is pretty insane. You can activate it by turn 5 incredibly easily via cards like Burgle, Blink Fox & Hench-Clan Burglar to name a few. Don’t forget the echo card either. You’ll have issues playing against fellow rogues though but the same can be said for playing Tess Greymane in these situations.
I think this is incredibly powerful simply because it’s so easy to activate and is such an upgrade. It’s got a built in Deadly Poison and you’re immune. You could in theory kill off giants without taking damage if you have 2 x deadly poison and Captain Greenskin however this seems a bit slow for the cyclone mage curve. Turn 6 on coin you could start going to town on them. It will be really good against aggro though and as people have mentioned will work well with Blade Flurry.
Im really looking forward to trying this out!
Add an Augmented Elekk into the mix and it’s even better right? Or isn’t there a Jeptto & Tak combo then next turn just play 7 cultists. Guess you’d have to kill the Ellek and Tak first so not good against decks with no minions.
I'm looking forward to this one too, I like matching up card backs to deck styles. Definitely going on my thief rogue.
Definitely the best hero card back
How do you get this one? I have Overwatch and have a linked account but no card back!?
I agree with Stefan, this is still my favourite card back. Plus One Night in Karazhan is one of the best adventures. Double win!
More healing and more ways of removing 1 cost demons for jumbo imp time. Perhaps that slot is better used with some of the cards doing the obvious mentioned
Thanks for your suggestions, I like both spel options. Grim Rally particularly.
I liked the idea of Vex Crow but felt like the 2 cost minions were extremely easy to get rid of so Diseased Vulture will probably suffer from the same issue, though 3 cost minions might be a bit more sticky...you are entirely right though, it’s a random effect and a guaranteed effect is much more reliable.
Thought I'd get my achievement from the first card back I acquired.
AH MEMORIES!
Hey all,
I really like the new warlock cards coming out and want to run a midrange set in wild with the release of Saviours of Uldum.
I've made the following deck and I'm looking for some advice.
Deck ID Not Found
Here's the guide [which isn't actually a guide] from the deck page:
I haven't yet seen any theorycrafted midrange Warlocks yet though I'll know they'll be an archetype. Looking for some help perfecting it ahead of the expansion.
My thoughts were to include lots of removal & healing and have a solid win condition coupled with some good midrange value.
The win condition is to draw Dark Pharaoh Tekhan generate lackeys then flood the board with them either through drops or better yet Glinda Crowskin as you could in theory fill the board with them multiple times.
To bolster things I've included some Jumbo Imps and lots of ways to kill off their normal sized brothers and sisters on mass.
I'm considering adding in Expired Merchant to generate more Jumbo Imps for the Flame Imps to make the Sense Demons more effective. I also thought about Blood Troll Sapper as I'm sacrificing so many 1/1 imps throughout.
All suggestions are really helpful.
Also to add to this I'm pretty new to Wild and only up to rank 13, so far I'm finding that a midrange deck would be fine BUT this might not be the case higher up so all constructive criticism is welcome as this might be completely useless from ranks 10-1.
Booooo! I was hoping it would feed me some old golds. I'll have to craft them instead.
On the bright side I'm a Wild convert for the foreseeable future.
Thanks for letting me know. Next question in conjunction to this; if Wild is my higher ranks is there a chance of getting gold cards from older sets
I’ve just taken the leap into Wild and I’m really enjoying it so far.
I got a little bored of playing as and against the same decks over and over again in standard so thought I’d give it a go. There is way more variety of decks which has made using off meta decks viable which for me is a lot more fu. I also feel like there’s a good standard of play throughout so far. Looking forward to grinding up to higher ranks next season as I only started 5 days ago!
Quick question for the more experienced wild players out there do I get a season chest for wild too or is that too much to ask!?
My favourite card of the expansion so far is EVIL Recruiter from a pure value perspective. I think Warlock has had the strongest cards introduced as a whole.
From a card art perspective Armagedillo is my favourite as who doesn't love a giant amradillo with a frickin' laser on it!?