A thing about BG balance that I never understood are the stat adjustments. In a game mode where you can easily buff a lot your minions, does it really matter if a minion starts as 6/4 rather than 8/4?
I mean, in my last game, thanks to a golden Nomi, the elementals in my tavern got all +74/+74 lol
I did not watch any of the videos pre-launch, nor any gameplay video.
I did not buy any preorder.
I had high expectations about this new mode, but has been a letdown to me. Cleared all the Barrens bosses, but the game until now seems very boring and repetitive to me. Wasted 500g on various camp improvements. The fact that the currency is the same with the canonical HS is a massive disadvantage for every F2P player like me. Tried a round of PVP, clearly unbalanced matchup. Also, the UI while fighting is horrible and bad designed: enormous unused empty spaces and a board that is hard to read, making playing this way more difficult than it actually is.
The combo is you complete 3 sets of mage spellschools, play your permanent +3 damage minion, then burn your opponent down, using the ignites to go infinite if your opponent has a lot of healing.
You do understand that, with this logic, EVERY single deck could be considered a combo deck, do you?
Quote From Author
You do realise there are combo decks in other card games that are so fast they kill you on turn 1 right? That is where the name OTK-deck / FTK-Deck comes from
Thanks for the lesson that I already knew, prof. Still, I can't see your point by calling in other games. So a deck that doesn't kill you on turn 1 is too slow to be considered a combo deck?
Sorry, but I don't agree. Quest mage is a combo deck? And what's the combo? Sorcerer's Gambit + "literally every single other card in the deck"? Don't try to put this elsewise, you just have to play random cards until you get the ultimate reward, and then vomit your hand to burn the shit out your opponent's face. Even if, as you said, its archetype does not fully fit into aggro, fact Is that a gameplay like this is already dumb, aggressive and exploitable enough to me.
I unfortunately unpacked the Mage quest and I can't understand why Blizzard pushes archetypes that are SO MUCH aggro. The game is supposed to be played and enjoyed, non to be ended in the first turns. I tried it and I finished the quest in turn 6, then destroyed my opponent 30-0 in the following turn because I simply had so much damage in hand that I had no reason to not go face. That poor priest just wanted to one-shot me with his quest, I felt so guilty.
I think it's terribile. Assuming that you are going to use this in an aggro deck, just like hunter and warrior quests, they're basically giving an almost free late game opportunity to already oppressive decks. It Is going to be a tough time for all control players like me.
Pretty disappointing, indeed.
Not exactly what I saved my Gold for, waiting for the real epics.
A thing about BG balance that I never understood are the stat adjustments. In a game mode where you can easily buff a lot your minions, does it really matter if a minion starts as 6/4 rather than 8/4?
I mean, in my last game, thanks to a golden Nomi, the elementals in my tavern got all +74/+74 lol
#Arena, where skill matters
The King Pirate Garrosh skin is ULTRA appreciated! I think I'll put the Corrupted Garrosh skin on pause for now...
I did not watch any of the videos pre-launch, nor any gameplay video.
I did not buy any preorder.
I had high expectations about this new mode, but has been a letdown to me. Cleared all the Barrens bosses, but the game until now seems very boring and repetitive to me. Wasted 500g on various camp improvements. The fact that the currency is the same with the canonical HS is a massive disadvantage for every F2P player like me. Tried a round of PVP, clearly unbalanced matchup. Also, the UI while fighting is horrible and bad designed: enormous unused empty spaces and a board that is hard to read, making playing this way more difficult than it actually is.
Can't find any reason to keep playing.
Being a F2P player is hard when Anduin looks at you like this lol
So, if you want to win, basically you can:
- play aggro;
- play a quest that rewards you with so much fire power that leaves you with no reason to not go face.
Very interactive meta!
The calculator was super helpful, thank you!
Along with the last patch, there is a new secret achievement:
"Get to turn 6 without being *turned into a beautiful butterfly*"
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Mod edit: removed profanity. -Sinti
Thanks Blizz, now even Priest has a fucking aggro deck.
You do understand that, with this logic, EVERY single deck could be considered a combo deck, do you?
Thanks for the lesson that I already knew, prof. Still, I can't see your point by calling in other games. So a deck that doesn't kill you on turn 1 is too slow to be considered a combo deck?
Sorry, but I don't agree. Quest mage is a combo deck? And what's the combo? Sorcerer's Gambit + "literally every single other card in the deck"? Don't try to put this elsewise, you just have to play random cards until you get the ultimate reward, and then vomit your hand to burn the shit out your opponent's face. Even if, as you said, its archetype does not fully fit into aggro, fact Is that a gameplay like this is already dumb, aggressive and exploitable enough to me.
I unfortunately unpacked the Mage quest and I can't understand why Blizzard pushes archetypes that are SO MUCH aggro. The game is supposed to be played and enjoyed, non to be ended in the first turns. I tried it and I finished the quest in turn 6, then destroyed my opponent 30-0 in the following turn because I simply had so much damage in hand that I had no reason to not go face. That poor priest just wanted to one-shot me with his quest, I felt so guilty.
The only sentence I care about
I think it's terribile. Assuming that you are going to use this in an aggro deck, just like hunter and warrior quests, they're basically giving an almost free late game opportunity to already oppressive decks. It Is going to be a tough time for all control players like me.
When you can't pull out the Juggernaut...
... Because you already killed your opponent with your aggro pirate deck =(
I can already feel pain to my face.
Cool concept, but actually useless.
Developer 1:"We need to create a new aggro card. Are we going to make it stronger or dumber?"
Developer 2:"Yes"