For me, it is the ability to access the each archetype's full potential. For eg, the upcoming set has a lot of Taunt support for Warriors and that Taunt synergy can be best seen with Quest Warrior and other Wild Taunts. I hope that answers your question.
You know, it's nice to see pre-nerf effects again. I really missed the old Saronite Chaingang since the new changes removed the hand buffs synergies. It really does goes on! 😁😍
You are actually referring to yourself. It's common knowledge that if someone dislikes another person, it usually means that hater finds something in himself that is lacking when he sees the other person. Instead of taking self-responsibility and work on what's lacking, its easier to spew hate.
Aka you need to get a life. Did that sting your insecure pride? Ooops. Sorry..
Interesting design. This can be better than Defile in some situations as it is a confirm board clear. Plus, at 1 mana? Wowser! Very flexible.
Edit: After much thinking, this can actually combine with Rafaam's Scheme making it a 4 mana board clear. Plus, there's Jumbo Imp. This will be interesting to experiment.
I love this card! Personally, I would love to see more mid-range or aggro cards for Warrior. I'm bored of playing Control Warrior. I want to play the aggressive Warrior for a change over the defensive Warrior.
My thoughts exactly. Whenever I play Quest Warrior, I often find myself getting the taunts rolling mostly turn 4 or Turn 3 with Stonehill in hand. Often completing the Quest by turn 8 or later. With the above new Taunts, the Quest can completed way earlier. I expect by turn 6 or 7. Crazy!
For me, it is the ability to access the each archetype's full potential. For eg, the upcoming set has a lot of Taunt support for Warriors and that Taunt synergy can be best seen with Quest Warrior and other Wild Taunts. I hope that answers your question.
It will be interesting to try this in Jade Rogue. Just for the kicks! xD
My combo-sense is tingling!
Such a simple effect and very scary at the same time. Any minion can have Reborn now.
You know, it's nice to see pre-nerf effects again. I really missed the old Saronite Chaingang since the new changes removed the hand buffs synergies. It really does goes on! 😁😍
How did the League of EVIL managed to convince a golem to join their crew? 😅
Love that Legendary artwork. Looks lit!
You are actually referring to yourself. It's common knowledge that if someone dislikes another person, it usually means that hater finds something in himself that is lacking when he sees the other person. Instead of taking self-responsibility and work on what's lacking, its easier to spew hate.
Aka you need to get a life. Did that sting your insecure pride? Ooops. Sorry..
Well, someone's jealous.
I second this too.
How did a Mech get mummified? 😂
Interesting design. This can be better than Defile in some situations as it is a confirm board clear. Plus, at 1 mana? Wowser! Very flexible.
Edit: After much thinking, this can actually combine with Rafaam's Scheme making it a 4 mana board clear. Plus, there's Jumbo Imp. This will be interesting to experiment.
😂😂😂 Yes! Wild Growth on 3 is still too powerful need nerf to 5 and Nourish to 8. 😂😂😂
I love this card! Personally, I would love to see more mid-range or aggro cards for Warrior. I'm bored of playing Control Warrior. I want to play the aggressive Warrior for a change over the defensive Warrior.
BIG PRIEEEST!!
Wow! Just by having the text "summon" oppose to "played" brings a lot of possibility. You can Vivid Nightmare the card and it will be full health!
Will it buff itself if it is the only friendly minion on board? Which will trigger first? Reborn or Deathrattle?
No, sir. There's a time and place for "Critical thinking and fact checking". What you are doing is called, "overthinking" aka being anal about it.
It seems that all the minions with Reborn are all mummies. 😅
And you don't be so anal about the math. He just saying it as an expression not as actual fact. Seriously, some people...
My thoughts exactly. Whenever I play Quest Warrior, I often find myself getting the taunts rolling mostly turn 4 or Turn 3 with Stonehill in hand. Often completing the Quest by turn 8 or later. With the above new Taunts, the Quest can completed way earlier. I expect by turn 6 or 7. Crazy!