better than the other watchpost, and can shut down aggro decks that are heavily minion based - might not be good enough to make it into normal decks though
not very optimistic about the watchposts tbh - people can just clear your other minions before triggering this, and no matter how big this is it's not useful it it can't attack
nice defensive tool with easy trigger, also 5 mana 8/8 in stats
5 mana 8/8 taunt with a relatively easy trigger seems decent for priest
quite good - a token deck with buff spells will probably find this quite insane
not terribly sure about burn your own deck warlock - but this effect is really strong if triggered
better than the other watchpost, and can shut down aggro decks that are heavily minion based - might not be good enough to make it into normal decks though
not very optimistic about the watchposts tbh - people can just clear your other minions before triggering this, and no matter how big this is it's not useful it it can't attack
Quite good - a 4/5 rush draw a card most of the time, with pirate tag for menangerie decks etc seems good
not that useful tbh I think to fit into the taunt druid deck
hellfire for next turn - seems ok for control DH against aggro, but not too sure about this delayed effect
the 3 mana 3/3 ghoul again. good support for board clearance, enrage effects, frenzy effects in general
hmm seems a cheap enough spell, synergises with some of the handbuff taunts out there - could see some play
Good stats, but the effect doesn't seem worth it
very solid AoE - but are there already too many board clears for priest lol
Interesting tbh - can be a flexible heal/ damage/ card draw in a pinch. But might be too random to be reliable
token druid card, but really quite a boring card. Druid has stronger
Not overly convinced tbh about the power of this - seems a lot of work to trigger an effect which results in a high attack low health minion
Have heard it touted as a pre-emptive card prior to a gamebreaking face combo next turn - but hmm not sure if this is worth placing a card for
very solid arcane explosion on a state to eliminate some pesky tokens - good for control shaman. dt this is enough for elemental shaman to take off
conditional 2 mana 2/4 taunt likely not powerful enough to see play
Not strong enough tbh. the +2 spell damage dormant minion in mage and shaman is probably better for a combo deck