I really hope this works - fiddling around with hero power mage since janalai makes me wonder if this is finally a big enough playoff to make this archetype shine. Seems to be decent support in the other card that hero powers all enemies: with more this could be a monster
Extremely flexible neutral - a lot of decks could probably sacrifice their 4 drops to make this work. Difficult to evaluate without its full range - but my guess is its flexibility will make it played extensively
Wait this isn't a hunter card? Seems bizarre to have in DH - can be potentially strong with the right set of cards provided, so holding out for some decent support.
Tbh not too optimistic for this it seems unlikely to trigger its effect unless it gets a rush trigger... But wandmaker seems better given its predictability, and in spite of the rotation there still are not so useful spells around for each class
Eh seems vanilla. Possible combos if you can give it rush where it can clear a small minion and go face - but probably unless frenzy has specific support this might be a pack filler
Not very sure about how the fel schools will play out... Cautiously optimistic though about the upgrade with increased mana cards in general the flexibility seems nice. But it could go the way of the omega cards though - will probably have to see what the other cards are.
Probably be tried here and there by priest/ paladin, which has enough spells to trigger this... But ultimately especially with inner fire gone don't think the health buff will really do much
Well it is a 0 mana spell with potential for "when you cast a spell effects" to trigger... And I suppose against an aggressive deck it's effective gain 5 health for 0 mana - but ultimately seems too minor an effect even for free
Seems fun so far as a comboy type card to cheat out key minions early/ swap tokens for big guys. As a "sap" type card or disruption card I'm not too convinced seems to have potential for backfiring
Such a cool card! Seems great in any deck with a lot of draw, maybe the rogue mechanics for cards not in deck when starting. And 3 mana 3/4 is a nice good statline
I really hope this works - fiddling around with hero power mage since janalai makes me wonder if this is finally a big enough playoff to make this archetype shine. Seems to be decent support in the other card that hero powers all enemies: with more this could be a monster
Extremely flexible neutral - a lot of decks could probably sacrifice their 4 drops to make this work. Difficult to evaluate without its full range - but my guess is its flexibility will make it played extensively
Wait this isn't a hunter card? Seems bizarre to have in DH - can be potentially strong with the right set of cards provided, so holding out for some decent support.
Seems intrinsically strong, though does depend if midrange DH sees play - a multishot strapped onto a 3/4 seems a solid addition.
Tbh not too optimistic for this it seems unlikely to trigger its effect unless it gets a rush trigger... But wandmaker seems better given its predictability, and in spite of the rotation there still are not so useful spells around for each class
Eh seems vanilla. Possible combos if you can give it rush where it can clear a small minion and go face - but probably unless frenzy has specific support this might be a pack filler
Seems great with the known nature spells so far - if there's any more this exp this could be become monstrous
Probably just going to be a dire mole for hunter. If buffed this could be interesting, but I'm not too optimistic with the effect actually triggering
Too weak as it is - but depends very much on the availability of handbuff mechanics or cheap attack buff spells, have to watch wait for this
Not very sure about how the fel schools will play out... Cautiously optimistic though about the upgrade with increased mana cards in general the flexibility seems nice. But it could go the way of the omega cards though - will probably have to see what the other cards are.
Probably be tried here and there by priest/ paladin, which has enough spells to trigger this... But ultimately especially with inner fire gone don't think the health buff will really do much
Well it is a 0 mana spell with potential for "when you cast a spell effects" to trigger... And I suppose against an aggressive deck it's effective gain 5 health for 0 mana - but ultimately seems too minor an effect even for free
Seems fun so far as a comboy type card to cheat out key minions early/ swap tokens for big guys. As a "sap" type card or disruption card I'm not too convinced seems to have potential for backfiring
Such a cool card! Seems great in any deck with a lot of draw, maybe the rogue mechanics for cards not in deck when starting. And 3 mana 3/4 is a nice good statline
7 mana 6/7 taunt deals 7 seems great for any druid attempting to control the board
Seems a solid board clear - and looking forward to the nature synergies shaman will get