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katiegervari

Joined 01/28/2020 Achieve Points 80 Posts 11

katiegervari's Comments

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    Seeing as you think that elusive and challenger minions are the only options, I can see why you think that, but you're ignoring LOTS of other counters Riot put into the game, and don't understand how to counter them (as are the people that upvoted your post).

    The following spells can kill Greenglade Duo, even when buffed:

    • Thermogenic Beam
    • Black Spear
    • Mystic Shot
    • Purify
    • Single Combat
    • Culling Strike
    • En Garde
    • Get Excited
    • Noxian Guillotine
    • Whirling Death
    • Avalanche
    • Detain
    • Grasp of the Undying
    • Atrocity
    • Vengeance
    • Frost kill effects
    • Judgement
    • The Ruination

    With elusive options, challengers and the above cards, you CAN deal with elusives. Put some in your deck

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    I haven't played with Ashe, but she has two really poor downsides - her 5/3 body doesn't seem to work well with her ability, and I don't understand why I have to use my next draw step to draw the Crystal Arrow when she levels up. You really need to have a lot go right in a game for this card to work. I've seen some pretty spectacular games with her, but I felt they were fairly selective.

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    I think some (but not all) of the elusive creatures need a bit of slight nerf.

    I don't think there's any problem with Greenglade Duo for example. If your deck can't kill a x/2 or a x/3 after 1 or 2 buffs, then your deck deserves to lose.

    Navori Conspirator seems a bit strong with a buff. Without this creature in the game, usually the best you can do on turn 2 is a 3/3 - a 4/3 is really above the curve and has few responses. Having 1/5th if your life taken off is pretty big. I'd say a 2/2 would be less punishing.

    Shadow Assassin is too good. A 2/2 creature that flies and draws a card, in Magic the gathering, at common rarity would cost 4 or 5 mana. Why does it cost 3 for?

    Kinkou Lifeblade looks balanced with a 2/3 statline, but even with 1 buff, this card is pretty nuts and puts itself out of challenger range, making it very difficult for non-elusive decks to deal with it.

    I feel like Shadow Isles, Nox, and to a lesser extent, Freljord and Damacia since they have more challengers, could have some random "Reach" keywords thrown on to their units to balance out the Elusive mechanic. We don't need a lot of them either - just give each of these factions 1 or 2 "Reach" creatures. I find it difficult to believe that any of those 4 factions would refuse to develop defenses to an enemy threat that they have a major weaknesses against. I mean, if you wanted to destroy their civilization, you could just send a bunch of Elusive creatures at them and their civilization would be wiped out. It doesn't make sense.

    For example, Legion Grenadier could say: 

    Last Breath: Deal 2 to the enemy nexus or an elusive follower

    I think new cards need to get made that actually look like Ballistas or Archers or Magical stealth detectors to make reach cards make sense, as the existing card pool lacks reasonable options.

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    The only downside is deck boredom and not enough diversity. I'm sure this will correct itself over time, but I can't really make that many decks, and because resources are so rare, I'm a bit scared to craft stuff until I know what the meta looks like. So, I'm just an evil person playing spiders for now.

    I'd love to try an Ashe deck, but that 5/3 body and the card draw replacement effect (rather than drawing a brand new card) is really poor and I'm scared to craft her, for example. It's just not worth the risk.

    Heimer looks cool, but also easily countered due his poor body and how expensive the card is. The deck also has to draw it. The deck is also fairly expensive on the crafts.

    So, spiders it is. I'm just saving most of my wild cards and shards.

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    You can Purify it, or use Mageseeker Investigator, to remove Last Breath condition.

    While not as good as the creatures that silence in Hearthstone - they probably took a cue from the constants nerf to silence creatures due to cramping design space in that game - but the effect is still there in the game.

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    I have to be honest, this is one of the only card games I have played where I feel like my deck - even on so-so draws - has a fighting chance each game, and that I am able to execute my strategy. Once I had the right spell ratios to units to take advantage of spell mana in reserve properly, I honestly felt like the game was less curvy and less draw dependent. I actually feel like I can recover if I don't play on curve in this game.

    I'll take this over getting land-flooded or land-screwed and getting punished if I can't play on curve any day.

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    Some of the boards look cool, but I'm scared to buy one if I don't know what the music sounds like.

    Is there a way we can sample the music tracks for each board?

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    Yep, I did that on Sunday. Just waiting for them to respond.

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    That's really good to know. Yeah, I did notice the issue where the # of wildcards was not going down. When I was getting errors from the server about not being able to craft, it said I had 7 rare wildcards, but when I re-entered the collection, I saw 0 rare wildcards.

    I'm hoping I didn't lose any rare wild cards at least and it's just not tracking what happened properly in the purchase history.

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    In my Purchases history, it says that I bought 5 copies of Senna. I may have actually crafted 5 - I'm not sure. Like, I may have crafted more than 3 and the server didn't sync up with my crafts or something?

    Anyway, I can refund 2 of my rare wildcards, but when I do, it says that it will invalidate one of my decks. Did I spend 2 extra wild cards? Is this a bug? 

    I sent a support ticket, but I haven't heard from Riot in 2 days.

    Help?

    https://www.dropbox.com/s/1j99ujvx8zjs96n/5-sennas-purchased.png?dl=0

  • katiegervari's Avatar
    80 11 Posts Joined 01/28/2020
    Posted 4 years, 3 months ago

    I don't even think The Ruination is that good of a card. It's 9 mana. If you really don't like it, play more card draw units to keep your hand full, or use Deny.

    You can also play around it and not fill up your board - just create a board that is scary enough that they need to use it without putting out all of your resources. Often times, your clock to kill your opponent is pretty similar with less creatures because you will over-kill them.

    Compared to other card games, this is a really expensive card. In magic the gathering, this card is often 4-5 mana for a similar effect (or even upside, like gaining life for all the creatures that died or not being counterable).

    There's also a big opportunity cost to having this card in your deck - it sits in your hand and does nothing, so until you can play it, it's like having 1 less card than your opponent.

    The card is fine.

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