Apart from Druid not being able to remove big threats, I don't really agree with what they've put as class weaknesses/limitations. Fro example, Mage is often using Mountain Giants and duplicating them, to create an early 'swarm' of sorts (possibly 3 mountain giants on the board in quick succession!). This doesnt really seem to fit its identity as defined by Blizzard, not least because it relies on huge minions to bash the enemy to bits. Do Blizzard play their own game?
I've long been suspicious about this aspect. Really ever since Team 5 claimed one of the design goals for Hearthstone was to push each player to a 50% win rate. Obv this is not actually possible, because it depends who is matching against you at that point in time, how strong your deck is, how good a player you are, the card draw order (etc), but given a choice of two different opponents, each with diff decks, the algorithm will prioritise one over the other and that's what you get matched against. So really all they have to do is be selective about what you face to try to push your win rate towards (up, or down) 50%. Obv MMR has a big part to play in that, but given two possible opponents of the roughly the same skill level, the deck they are playing can make a massive difference in your ability to win or lose. These are things I think most players never consider.
I agree, but it is hard to see how they can do it though. Giving your opponent effectively 10 crystals means you lose the game before she is of any use to you. Maybe if she drew you two cards as well, it might be a decent card.
Untapped potential. I really want to see how a choose one deck works with this!
It'll probably be the only way the suggested archetype can actually survive.
2 damage to all minions... hmmm... I wonder which class and deck this is going to go after... Token Druid!
I think Druid is supposed to use Wild Growth with this, seeing as it grants an empty mana crystal that is unused at the end of the turn.
It's another way to kick Druid in the nuts.
Apart from Druid not being able to remove big threats, I don't really agree with what they've put as class weaknesses/limitations. Fro example, Mage is often using Mountain Giants and duplicating them, to create an early 'swarm' of sorts (possibly 3 mountain giants on the board in quick succession!). This doesnt really seem to fit its identity as defined by Blizzard, not least because it relies on huge minions to bash the enemy to bits. Do Blizzard play their own game?
I've long been suspicious about this aspect. Really ever since Team 5 claimed one of the design goals for Hearthstone was to push each player to a 50% win rate. Obv this is not actually possible, because it depends who is matching against you at that point in time, how strong your deck is, how good a player you are, the card draw order (etc), but given a choice of two different opponents, each with diff decks, the algorithm will prioritise one over the other and that's what you get matched against. So really all they have to do is be selective about what you face to try to push your win rate towards (up, or down) 50%. Obv MMR has a big part to play in that, but given two possible opponents of the roughly the same skill level, the deck they are playing can make a massive difference in your ability to win or lose. These are things I think most players never consider.
Tbh the community seems better here than on Hearthpwn, long may it stay that way!
Yep I'm another single class player. Druid all the way
I agree, but it is hard to see how they can do it though. Giving your opponent effectively 10 crystals means you lose the game before she is of any use to you. Maybe if she drew you two cards as well, it might be a decent card.