Upgraded harpy. Decent in arena, but not enough in constructed.
Love the artwork! However, I do not see its effect have high value as there are no mech decks that can benefit from stealth.
Super good in arena, but may not see play on ladder being too slow.
8 mana is just a lot, may see play in control decks, but not a necessary piece.
Not as strong as doomsayer at first glance, but not bad in itself if drawn early against aggro decks.
Strong effect and should fit well in all dragon decks.
Unique effect to deactivate highlander decks and mess with your opponent's draw in general. I'd like to see this being played, but it does not really have synergy with other cards.
Seems to best fit in warrior with the new legendary weapon.
Only good against resurrect priests. I doubt this will be even a good arena pick.
Since dragons are likely to be everywhere, this card should be too even though it has little synergy with your own deck.
Solid card, seems to fit mage the best.
Powerful midgame card. Decks that run low cost minions like zoo probably will most benefit from it.
Not so great as it gives your opponent resources and depends too much on RNG or restricts your deck building too much.
It will be great in arena, but not much synergy in constructed. Maybe in quest warlock but still can't guarantee value.
Cool concept, for the potential new paladin archetype. However, RNG is just not consistent.
More of a fun card, may see some play in arena like use lifetap to draw a card, but no place in constructed.
OK in arena, no place in constructed.
OK in arena for its stats, but hard to pull off in constructed.
Cost is too high, and given that discovery is now completely random, it is hard to guarantee value.
Fun card for sure, but I feel this can make you loose more often. A risky pick even in arena despite balanced stats.
Upgraded harpy. Decent in arena, but not enough in constructed.
Love the artwork! However, I do not see its effect have high value as there are no mech decks that can benefit from stealth.
Super good in arena, but may not see play on ladder being too slow.
8 mana is just a lot, may see play in control decks, but not a necessary piece.
Not as strong as doomsayer at first glance, but not bad in itself if drawn early against aggro decks.
Strong effect and should fit well in all dragon decks.
Unique effect to deactivate highlander decks and mess with your opponent's draw in general. I'd like to see this being played, but it does not really have synergy with other cards.
Seems to best fit in warrior with the new legendary weapon.
Only good against resurrect priests. I doubt this will be even a good arena pick.
Since dragons are likely to be everywhere, this card should be too even though it has little synergy with your own deck.
Solid card, seems to fit mage the best.
Powerful midgame card. Decks that run low cost minions like zoo probably will most benefit from it.
Not so great as it gives your opponent resources and depends too much on RNG or restricts your deck building too much.
It will be great in arena, but not much synergy in constructed. Maybe in quest warlock but still can't guarantee value.
Cool concept, for the potential new paladin archetype. However, RNG is just not consistent.
More of a fun card, may see some play in arena like use lifetap to draw a card, but no place in constructed.
OK in arena, no place in constructed.
OK in arena for its stats, but hard to pull off in constructed.
Cost is too high, and given that discovery is now completely random, it is hard to guarantee value.
Fun card for sure, but I feel this can make you loose more often. A risky pick even in arena despite balanced stats.