Same here. It's almost a theme now that all major updates come with bugs.
Favorite moment of 2019: Getting Tyrande and being able to buy old packs with gold.
Looking forwarding to in 2020: More newly designed Tavern Brawls (with some card restrictions if necessary).
Decent one drop for aggressive decks, but this does not guarantee to see play due to lack of synergy.
Solid early game minion, maybe to replace Mecharoo after rotation?
Certainly not Patches, but solid in pirate decks.
Cute design, but not good enough to be in dragon decks.
Just make evasive a key word OK? More of an arena card.
Solid body, but the effect has very limited value.
3 mana 4/4 rush is good, but I don't see good mech decks this can fit into.
You are aiming to play against slow decks, but those decks usually have good answer to a 3 health minion by the time this card is played.
Easier to activate than SI-7 and can fit well in dragon decks despite of play style.
Can put on some early pressure. Not sure this is enough for it to see play.
Good in arena, but lacks synergy to be played in constructed.
Better Stegodon, but rush will not make this playable.
Decent pick in arena. Can fit the curve well for dragon decks, but not overall impressive.
2/2 rush is just so underwhelming even with classes with strong invoke effect.
Solid invoke card to play on curve.
Card draw on a solid dragon body is strong, should fit naturally into dragon decks.
Love the effect, but it targets too specifically against the armor classes therefore not likely to see serious play.
Good value as it guarantees 5 damage to a minion while still leaves a 5/3 that can't be targeted.
Same here. It's almost a theme now that all major updates come with bugs.
Favorite moment of 2019: Getting Tyrande and being able to buy old packs with gold.
Looking forwarding to in 2020: More newly designed Tavern Brawls (with some card restrictions if necessary).
Decent one drop for aggressive decks, but this does not guarantee to see play due to lack of synergy.
Solid early game minion, maybe to replace Mecharoo after rotation?
Certainly not Patches, but solid in pirate decks.
Cute design, but not good enough to be in dragon decks.
Just make evasive a key word OK? More of an arena card.
Solid body, but the effect has very limited value.
3 mana 4/4 rush is good, but I don't see good mech decks this can fit into.
You are aiming to play against slow decks, but those decks usually have good answer to a 3 health minion by the time this card is played.
Easier to activate than SI-7 and can fit well in dragon decks despite of play style.
Can put on some early pressure. Not sure this is enough for it to see play.
Good in arena, but lacks synergy to be played in constructed.
Better Stegodon, but rush will not make this playable.
Decent pick in arena. Can fit the curve well for dragon decks, but not overall impressive.
2/2 rush is just so underwhelming even with classes with strong invoke effect.
Solid invoke card to play on curve.
Card draw on a solid dragon body is strong, should fit naturally into dragon decks.
Love the effect, but it targets too specifically against the armor classes therefore not likely to see serious play.
Good value as it guarantees 5 damage to a minion while still leaves a 5/3 that can't be targeted.