I understand that for most people, the plot in ARPGs is secondary to the general gameplay and their precious endgame. I, however, want to enjoy the story too: we all usually end up running multiple characters through the campaign, after all, and I like games with solid narratives. Last Epoch had a rare opportunity to have an actually good story with a unique selling point, and so I brought up the ending to relate my disappointment that EHG might not care about their campaign as much as I might have.
This is where I would say something like "It's the journey, not the destination". I'm not racing to the grind that-is the typical ARPG endgame experience.
I very much agree! The main example I can think of is the character passive trees: if, say, the Rogue, Bladedancer, Marksman, and Falconer trees were all one big tree, it would achieve the same thing...but be that much more intimidating to deal with. By breaking it down to manageable chunks, it becomes easier for people to understand and interact with the system in a successful way. It can still be a maze of choices if you want to really dive into it and learn how to maximize the trees, but it doesn't have to be.
Sentinel might be an even better example, because many Sentinel builds use skills from the various masteries in harmony. My Falconer doesn't do that - she's just straight Rogue -> Falconer (for now). But my Paladin Sentinel also has points in Void Knight and Forge Guard, plus a Void Knight "exclusive" skill, so you can build in a complex manner should you choose to do so.
One of the bug fixes apparently removed the ability to capture Tower boss Pals: it was never intended that you could do that, but people like it so it was kind of a "bug turned feature". Either way, they "accidentally" fixed it.
...I don't own the game; just relaying what I read about it.
VR headset + haptic suit + surround-sound speakers + this = sad, lonely, expensive tears lol. Just need the gaming equivalent of Willy Wonka gum now XD
By the way, the "funny mustache" referenced in Caricature Artist is confirmed to be the mustache from Evil Twin in Battlegrounds. It does actually "do something" beyond flavor text, even if it has no actual gameplay relevance.
@Thonson The original forum structure is dead: if you want to post something, you can go to the appropriate game realm and create a thread that way. That said, we do see the "Reuse" Harth article and we're looking into why you can see it haha. Thank you for lookin' out for us :)
That sounds fine in an ideal world run by ideal leaders/management, but reality is not so wonderful. What you're asking for is self-regulation on the subject, which is what they've been allowed to do for decades now. Companies self-regulating is why we have 10-year-old cocoa farmers in Africa pretending they're 21 to avoid child labor fines. It's why here in the US we have freight trains that have become longer and longer, frequently block traffic, and are run by two people at the most (the industry wants to cut that down to one person per train). Self-regulation leads to a path of least resistance for the highest profit, regardless of things like safety, public wellbeing, or indeed inclusion.
I don't believe GLAAD is demanding that every game from now on must absolutely include an LGBTQ person: that's unreasonable, unachievable, and will certainly lead to companies "shoving them (in) just for the sake of inclusion", without tact or care for what they're doing. But in a lot of ways that's already what some are doing, and shaming them into adopting a more inclusive mindset will not be enough to affect positive change.
In American football (the NFL, to be particular), they were forcibly pushed to adopt the Rooney Rule to demand general managers and team owners include ethnic-minority candidates for head coaching positions in their batch of interviews. You could argue "wouldn't the best candidate get the job, regardless of the color of their skin?" And again, in an ideal world that would be true, but it's been proven that the truth is far more racially biased. It is unfortunate, but this is similarly true for video game companies with the issue of LGBTQ inclusion. They've already demonstrated that - to some capacity - they can't be allowed to self-regulate, or we end up right where we are now: with a pitifully low LGBTQ inclusion-rate and numerous examples of negative stereotypes dotting the digital landscape.
Who needs Leeroy Jenkins when you can Chemical Spill your Grommash Hellscream heh
I understand that for most people, the plot in ARPGs is secondary to the general gameplay and their precious endgame. I, however, want to enjoy the story too: we all usually end up running multiple characters through the campaign, after all, and I like games with solid narratives. Last Epoch had a rare opportunity to have an actually good story with a unique selling point, and so I brought up the ending to relate my disappointment that EHG might not care about their campaign as much as I might have.
This is where I would say something like "It's the journey, not the destination". I'm not racing to the grind that-is the typical ARPG endgame experience.
I was not expecting Mini on a weapon - that's pretty neat.
I very much agree! The main example I can think of is the character passive trees: if, say, the Rogue, Bladedancer, Marksman, and Falconer trees were all one big tree, it would achieve the same thing...but be that much more intimidating to deal with. By breaking it down to manageable chunks, it becomes easier for people to understand and interact with the system in a successful way. It can still be a maze of choices if you want to really dive into it and learn how to maximize the trees, but it doesn't have to be.
Sentinel might be an even better example, because many Sentinel builds use skills from the various masteries in harmony. My Falconer doesn't do that - she's just straight Rogue -> Falconer (for now). But my Paladin Sentinel also has points in Void Knight and Forge Guard, plus a Void Knight "exclusive" skill, so you can build in a complex manner should you choose to do so.
Probably useless at the moment, while being absurd once the mid-expansion drops if it's even remotely Pirate-themed.
I thought you can't Brann Odyn's Battlecry? Either way, kind of frustrating that a fun deck idea is so easily marred by "lol Odyn exists" :(
One of the bug fixes apparently removed the ability to capture Tower boss Pals: it was never intended that you could do that, but people like it so it was kind of a "bug turned feature". Either way, they "accidentally" fixed it.
...I don't own the game; just relaying what I read about it.
Odyn is obvious, but I want to play it with Free Spirit and Groovy Cat.
Edit: How about Fire Plume's Heart? :D
VR headset + haptic suit + surround-sound speakers + this = sad, lonely, expensive tears lol. Just need the gaming equivalent of Willy Wonka gum now XD
Now imagine Sing-Along Buddy in a deck based around Free Spirit and Groovy Cat. Casual +20 Attack/+20 Armor on the Hero Power :D
If only it said "an additional time" lol.
@Pezman The "funny mustache" is the mustache from Evil Twin over in Battlegrounds - it will look like those minions do.
In 1s-and-0s speak (aka binary), "111" means 7. Someone was being cheeky with the robot.
By the way, the "funny mustache" referenced in Caricature Artist is confirmed to be the mustache from Evil Twin in Battlegrounds. It does actually "do something" beyond flavor text, even if it has no actual gameplay relevance.
I understand you don't want us to play the full Factory Assemblybot and the Mini version together on the same turn, but...10-Mana? For that?
Welp, never playing Yogg again, that's for sure.
At least call it "Legends 2XKO", or "2XKO Legends", as a reference to the source material D:
...it at least better shout "KO!!" when you win in a classic arcade-y voice. You basically have to do that now.
More like Psychic Scream, but I understand the sentiment hehe :P
I agree. Spurfang's current lack of success in particular makes me think they'll try and push the handbuffing harder, to go alongside King Plush.
@Thonson The original forum structure is dead: if you want to post something, you can go to the appropriate game realm and create a thread that way. That said, we do see the "Reuse" Harth article and we're looking into why you can see it haha. Thank you for lookin' out for us :)
That sounds fine in an ideal world run by ideal leaders/management, but reality is not so wonderful. What you're asking for is self-regulation on the subject, which is what they've been allowed to do for decades now. Companies self-regulating is why we have 10-year-old cocoa farmers in Africa pretending they're 21 to avoid child labor fines. It's why here in the US we have freight trains that have become longer and longer, frequently block traffic, and are run by two people at the most (the industry wants to cut that down to one person per train). Self-regulation leads to a path of least resistance for the highest profit, regardless of things like safety, public wellbeing, or indeed inclusion.
I don't believe GLAAD is demanding that every game from now on must absolutely include an LGBTQ person: that's unreasonable, unachievable, and will certainly lead to companies "shoving them (in) just for the sake of inclusion", without tact or care for what they're doing. But in a lot of ways that's already what some are doing, and shaming them into adopting a more inclusive mindset will not be enough to affect positive change.
In American football (the NFL, to be particular), they were forcibly pushed to adopt the Rooney Rule to demand general managers and team owners include ethnic-minority candidates for head coaching positions in their batch of interviews. You could argue "wouldn't the best candidate get the job, regardless of the color of their skin?" And again, in an ideal world that would be true, but it's been proven that the truth is far more racially biased. It is unfortunate, but this is similarly true for video game companies with the issue of LGBTQ inclusion. They've already demonstrated that - to some capacity - they can't be allowed to self-regulate, or we end up right where we are now: with a pitifully low LGBTQ inclusion-rate and numerous examples of negative stereotypes dotting the digital landscape.