I often wonder what makes the better person. If you're creative on either end of the encounter maybe that is the true better person?
So, I took the time awhile back to make a little parody for flamers who add me. Looked up the lyrics for "Single Ladies" and made a parody off of it with roughly 95% original lyrics (yay!), just so that I could give myself a little personal challenge to see who, if any, flamers would stay friended to me long enough as I copy & pasted each line of my parody to them as they tried to insult me. Turns out I've actually accomplished this twice now.
First time was from this person who responded with some funny wtfs and many more stfus, but they did choose to stay friends for the whole encounter. Very interesting and a bit funny. Second person was a lot more recent than the first, said it was very cringe, but also did choose to stay for the whole thing before I unfriended.
Letter the better person (creative person) games begin I suppose!
I'm a big fan of parodies. Do you mind sharing your creation?
Of course!
All the Salty Players (To the tune of "Single Ladies")
All the salty players (All the salty players) All the salty players (All the salty players) All the salty players (All the salty players) All the salty players Now pick those cards up
Just queued up, clearly shook up You’re trying the same meta thing You decided to dip, feel you’re gonna trip 'Cause another bro defeated me I'm up on him, he up on me WHY WON’T YOU PAY ME ATTENTION?? QQ 'Cause you cried me those tears, sweet salty tears You can't be mad at me
'Cause you liked it, now you’re hittin’ that friend button I know you liked it, now you’re hittin’ that friend button Don't be mad once you see that I want it I know you liked it, now you’re hittin’ that friend button
'Cause you liked it, now you’re hittin’ that friend button I know you liked it, now you’re hittin’ that friend button Don't be mad once you see that I want it I know you liked it, now you’re hittin’ that friend button
I got your name on my lips, calling you my b’tch Got you tighter than Pirate Warrior Acting up, nerd rage up I can care less what you think I need no permission, did I mention? I pity your attention
'Cause you had your turn, but now you gon' learn What it feels like to lose to me
'Cause you liked it, now you’re hittin’ that friend button I know you liked it, now you’re hittin’ that friend button Don't be mad once you see that I want it I know you liked it, now you’re hittin’ that friend button
'Cause you liked it, now you’re hittin’ that friend button I know you liked it, now you’re hittin’ that friend button Don't be mad once you see that I want it If you liked it, now you’re hittin’ that friend button
Don't treat me to these things, the salty baby tears I'm not that kind of play’r Your “Well Played” is what I prefer, what I deserve I’m the play’r that makes you then takes you And delivers you to a destiny, to infinity and beyond Pull you into my arms Say my B-tag’s the one you want If you don't, that’s not my fault Hit that “Concede” on bottom right
All the salty players All the salty players All the salty players All the salty players All the salty players All the salty players All the salty players Now pick those cards up up
'Cause I know you liked it, now you’re hittin’ that friend button I know you liked it, now you’re hittin’ that friend button Don't be mad once you see that I want it I know you liked it, now you’re hittin’ that friend button Oh, oh, oh I know you liked it, now you’re hittin’ that friend button I know you liked it, now you’re hittin’ that friend button Don't be mad once you see that I want it I know you liked it, now you’re hittin’ that friend button
I often wonder what makes the better person. If you're creative on either end of the encounter maybe that is the true better person?
So, I took the time awhile back to make a little parody for flamers who add me. Looked up the lyrics for "Single Ladies" and made a parody off of it with roughly 95% original lyrics (yay!), just so that I could give myself a little personal challenge to see who, if any, flamers would stay friended to me long enough as I copy & pasted each line of my parody to them as they tried to insult me. Turns out I've actually accomplished this twice now.
First time was from this person who responded with some funny wtfs and many more stfus, but they did choose to stay friends for the whole encounter. Very interesting and a bit funny. Second person was a lot more recent than the first, said it was very cringe, but also did choose to stay for the whole thing before I unfriended.
Letter the better person (creative person) games begin I suppose!
The meta barely had any time to optimally settle since the last balance change before this one. I wouldn't label a deck as strongest deck in the meta with having almost no time for the deck to do anything. I don't really believe in nerfing most things preemptively because both the community and devs alike have been wrong when thinking something would be a problem when it turned out it wasn't.
As for the hunter nerf. All I will say is every time you nerf something that isn't a flat out hyper aggressive hunter aggro deck it just increases the likelihood that aggro will be the only viable option left for hunter (buffing porcupines and all that is more of a mindrangy combo deck than a true aggro deck).
The goal isn't to delete the class from the game, but to tone it down more.
Regardless of how people feel about Kayn Sunfury one way or the other doing either of those nerfs breaks the point of the card. The latter of the two ideas you mentioned always makes the card an extremely lackluster legendary that you feel bad about pulling. It becomes a 4 mana Fireball for only half the damage if it is answered immediately. Even if it would stick on the board for one turn it still only does as much as Fireball, just twice as slowly as the mage spell. You'd be better off running a silence that allows more than one minion to ignore a taunt.
I hate thief priests of all things. Their dumb copy effects are magnetized to all of my best cards (Isn't that always the story though?) Played this priest with my Explore Un'Goro Control Warrior. They copied not only my Dr. Boom hero, but also my Elysiana. Luckily I was able to swap decks with them and win anyway, but still. Also had a priest just today that copied my Jaina dk and had to play against that all game while I never drew my own (Was somewhere in the last 4 cards or so). Also won that, but still annoying as hell.
Also for a throwback, I really hated control priest back in the day when Entomb first came out, for similar reasons as Thief Priest. 8/10 times the strat was legit to simply not play your big minions like N'Zoth or Tirion because you just made your opponent's plays better if they had it.
I disagree. That's akin to saying an OTK deck having an OTK is a problem in and of itself.
The issue is that it is an OTK deck that can do significant mid pressure burst with Flamewaker and then kill you extremely quickly with the OTK, faster than what a standard OTK deck should be able to kill you.
Wild is the home of broken synergies and I have no issue with OTK decks, so long as they have counter punches.
The point I was driving at is because of the nature of Time Warp, it allows for multiple wincons and nerfing just one combo piece will mean other combo pieces will take it's place.
And I understand that, but the point isn't to prevent other win conditions from taking the place of the old one. The goal is making sure that the current broken win condition can't keep consistently taking games on turn 8-9 anymore. If you nerf the correct pieces in the right way then when pieces are replaced you still have a viable OTK deck, but one that doesn't kill you before you can even reach turn 10.
The problem is the having an extra turn in an of its self. Nerf the apprentice then more Arcane Giant lists will start showing up. Leave her alone.
I disagree. That's akin to saying an OTK deck having an OTK is a problem in and of itself.
The issue is that it is an OTK deck that can do significant mid pressure burst with Flamewaker and then kill you extremely quickly with the OTK, faster than what a standard OTK deck should be able to kill you.
Imo, the nerf needs to look at Mana Giant. Quest Mage did not see major competitve play on ladder, let alone a tier 1 or tier 0/S level deck before Mana Giant was a thing. If you look at the giant it honestly is way undercosted compared to all of the other giants. Hell, by simply meeting the 8 spell requirement of the quest it makes both giants 0 mana right away (Any wonder why the OTK is always so quick to be executed?) The mage has to do absolutely nothing out of the ordinary to do this, aside from simply drawing both giants, which is incredibly easy with their cheap cycling.
My proposal would actually be aimed at slowing the progression of the OTK and massive bodies with one stone, instead of just jacking up the spell requirement for the quest again.
Make Mana Giant 12 mana so it actually takes effort to drop an extra two massive bodies.
But seriously. Fuck Quest Mage and the incompetent """balancers"""" of Blizzard. The nerf has done absolutely NOTHING.
ZERO counterplay. Their Quest is completed on Turn 6. Same turn, he summons my Voidlord and kills it. At 6 mana, they out-manacheat THE 9 mana card. And next turn: they had lethal. With 7 mana. From 23 HP to 0.
The extra turn was the worst card printed in the history of Hearthstone. This deck is right there with Naga Sea Witch Giants and Snip-Snaps.
And the fucker emoted me in the end.
Usually I'm all for preserving decks and cards when possible in wild, but here I do have to agree with most of what you said. I think the extra quest/turn mechanic is fine (no different than the average win condition for most OTKs), but the issue is with having a win condition ready so incredibly early and consistently is what is a big problem for me.
I usually also feel things do have counter play, but you're right. The counter play is minimal if you're not flat out smashing their face with an incredibly fast aggro deck. Sure, you could rat/demonic project/insert hand disruption here, but they run 3-4 giants, and since you're on an extremely fast clock with all their cycling even pulling off a Brann + Rat combo at best pulls 2 giants, but then you have 1-3 mana leftover to deal with 2 8/8s. I even ran that 6 mana minion that forces a spell to be played, in one of my decks, used it somewhere around turn 7 or 8, hit the spell & still lost. They just summoned giants and killed me.
So hitting the spell from their hand doesn't consistently improve your win rate, hitting giants also doesn't really do anything. Aside from running aggro there are no other anti synergy options left.
I do wish that they would nerf the giants by increasing their base mana cost though and not nerf the quest again. I actually really like slower Quest Mage otk builds, such as Quest Malygos Mage since it's not just a node towards bigger spell Freeze Mage, but just Malygos decks in general. Making the quest cost 10 or 12 mana makes it near impossible for the quest to be played in higher curve control otk builds because you'd have to sacrifice so much for the lower curve Mana Cyclone package.
One last side note, playing Mecha'Thun Lock (the one where you can win on turn 8) Quest Mage is my absolute worst match-up. I've had games where I've played Hemet ON TURN 6 and still lost against Quest Mage. That is absolutely unbelievable.
I'm playing wild, how could any deck not be valid for wild?
Earlier I was trying to play one of the warrior decks of mine I hadn't played in a wild. Something wacky happened and it totally emptied my deck of all of its cards until I gave in to it wanting me to auto fill the deck. I did that, removed the random trash cards & recompleted my actual deck, but now the title message pops up when I try to play the deck in wild.
Tbh I've always wondered what the point of casual was. Let's be real here, this mode is just like ranked - there's an MMR system based on players' winrates or collection (in case of new players) - with the only exception that it doesn't offer any rewards other than 10 g per three wins. Since players can get matched with others w/o any restrictions taking place whatsoever, it's inevitable for a meme deck to face something more competitive. And that's something unpleasant for both sides. ArngrimUndying and RangDipkin explained the reasons for that, so I'm not going to repeat them.
For me casual should get an overhaul, if the devs want to make it more popular. If we could set some kind of restrictions there, we could satisfy all types of players. Meme decks can get matched with eachother and pull off their fun combos in peace; people, who want to practise for the ladder or a tournament, can find more suitable partners etc. I suggested that change ever since I joined hs-related forums, but a fellow user here made a very nice thread about it:
I am aware, that we won't see a such overhaul in the near future (I'm not an expert, but this suggestion requires s lot of dedicated work), but imho that's what casual truly needs. Right now I don't see a reason to play there. Like DelkoHS said, we could use meme decks on the ladder and get easy stars thanks to the multiplier. This was the case for me, when I gave the new ranking system a try - I just created a fun Raza Thief deck and played it all the way to Diamond 5.
I get where you're coming from, but honestly I would hate for only to have my meme/combo decks to only go against other meme decks because at the end of the day that doesn't help me be a better meme deck builder. Over the years my deck building has not only been refined on ladder, but also in casual where I have to actually think about how to keep my memey behind alive, or have me cycle through to my combo more effectively, etc.
While I have had some amazing meme vs meme games that I enjoyed, it isn't always satisfying enough to win with my own memes if the wins come relatively easily because the other guy is just as wacky as me. Easy wins doesn't always equal satisfying ones.
There isn't just one answer to this question, different strokes for different folks and all that.
One reason is because people may just like the decks and not like ladder. To add to that maybe they've hit legend already as well, or just get anxious and/or stressed playing ranked. I know before getting to legend myself certain match-ups on ladder could really turn me off of the game for the day.
Honestly, going to most likely skip on this. Have almost 20k dust and almost none of the legendaries left in the three sets included are particularly ones I want. *Shrug*
Hey Blizzard, good job on class identity so far and stuff you know?
The holy paladins are commanded by the fishy scum of the earth, seems about right.
Ooh, and don't forget about how the Necromancer class keeps re-summoning those shady squid people right?
And I'm glad to see that the theme of being a Hunter is kept consistent, with how they rely on technology and Dragons to win. Great job!
Lol well this is the same kinds of people that decided paladins from WoW were all about secrets, that the stealth gankers & stun-lockers known as rogues weren't known for secrets and traps, that shamans were known more for 4 mana 7/7s instead of the elementals and primal fury, and that priests nowadays are in fact not known for mind melting face with dark shadow magic (psh, like Shadowform is a thing).
Oh, and priests are the divine Eragon wrestlers reincarnated.
HS did really funny things with very very loosely interpreting class identity for WoW classes ;)
This is very true, but how long are they going to not be honest that all games have toxic parts of their communities?
I think it'd be better to just admit that having the auto-squelch option improves the user experience if another user tries to make it a negative one. It's not like the game has any form of report system.
Yes, please. Don't like have to always just save decks elsewhere and then delete an old deck & copy & paste/import a different deck in when I want to play something that isn't currently saved into my actual game itself.
Of course!
All the Salty Players
(To the tune of "Single Ladies")
All the salty players
(All the salty players)
All the salty players
(All the salty players)
All the salty players
(All the salty players)
All the salty players
Now pick those cards up
Just queued up, clearly shook up
You’re trying the same meta thing
You decided to dip, feel you’re gonna trip
'Cause another bro defeated me
I'm up on him, he up on me
WHY WON’T YOU PAY ME ATTENTION?? QQ
'Cause you cried me those tears, sweet salty tears
You can't be mad at me
'Cause you liked it, now you’re hittin’ that friend button
I know you liked it, now you’re hittin’ that friend button
Don't be mad once you see that I want it
I know you liked it, now you’re hittin’ that friend button
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
'Cause you liked it, now you’re hittin’ that friend button
I know you liked it, now you’re hittin’ that friend button
Don't be mad once you see that I want it
I know you liked it, now you’re hittin’ that friend button
I got your name on my lips, calling you my b’tch
Got you tighter than Pirate Warrior
Acting up, nerd rage up
I can care less what you think
I need no permission, did I mention?
I pity your attention
'Cause you had your turn, but now you gon' learn
What it feels like to lose to me
'Cause you liked it, now you’re hittin’ that friend button
I know you liked it, now you’re hittin’ that friend button
Don't be mad once you see that I want it
I know you liked it, now you’re hittin’ that friend button
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
'Cause you liked it, now you’re hittin’ that friend button
I know you liked it, now you’re hittin’ that friend button
Don't be mad once you see that I want it
If you liked it, now you’re hittin’ that friend button
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
Don't treat me to these things, the salty baby tears
I'm not that kind of play’r
Your “Well Played” is what I prefer, what I deserve
I’m the play’r that makes you then takes you
And delivers you to a destiny, to infinity and beyond
Pull you into my arms
Say my B-tag’s the one you want
If you don't, that’s not my fault
Hit that “Concede” on bottom right
All the salty players
All the salty players
All the salty players
All the salty players
All the salty players
All the salty players
All the salty players
Now pick those cards up up
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
Oh, oh, oh
Oh, oh, oh, oh, oh, oh
Oh, oh, oh
'Cause I know you liked it, now you’re hittin’ that friend button
I know you liked it, now you’re hittin’ that friend button
Don't be mad once you see that I want it
I know you liked it, now you’re hittin’ that friend button
Oh, oh, oh
I know you liked it, now you’re hittin’ that friend button
I know you liked it, now you’re hittin’ that friend button
Don't be mad once you see that I want it
I know you liked it, now you’re hittin’ that friend button
I often wonder what makes the better person. If you're creative on either end of the encounter maybe that is the true better person?
So, I took the time awhile back to make a little parody for flamers who add me. Looked up the lyrics for "Single Ladies" and made a parody off of it with roughly 95% original lyrics (yay!), just so that I could give myself a little personal challenge to see who, if any, flamers would stay friended to me long enough as I copy & pasted each line of my parody to them as they tried to insult me. Turns out I've actually accomplished this twice now.
First time was from this person who responded with some funny wtfs and many more stfus, but they did choose to stay friends for the whole encounter. Very interesting and a bit funny. Second person was a lot more recent than the first, said it was very cringe, but also did choose to stay for the whole thing before I unfriended.
Letter the better person (creative person) games begin I suppose!
Disappointment 2.0
The meta barely had any time to optimally settle since the last balance change before this one. I wouldn't label a deck as strongest deck in the meta with having almost no time for the deck to do anything. I don't really believe in nerfing most things preemptively because both the community and devs alike have been wrong when thinking something would be a problem when it turned out it wasn't.
As for the hunter nerf. All I will say is every time you nerf something that isn't a flat out hyper aggressive hunter aggro deck it just increases the likelihood that aggro will be the only viable option left for hunter (buffing porcupines and all that is more of a mindrangy combo deck than a true aggro deck).
The goal isn't to delete the class from the game, but to tone it down more.
Regardless of how people feel about Kayn Sunfury one way or the other doing either of those nerfs breaks the point of the card. The latter of the two ideas you mentioned always makes the card an extremely lackluster legendary that you feel bad about pulling. It becomes a 4 mana Fireball for only half the damage if it is answered immediately. Even if it would stick on the board for one turn it still only does as much as Fireball, just twice as slowly as the mage spell. You'd be better off running a silence that allows more than one minion to ignore a taunt.
The hunter & warrior nerfs are very questionable imo.
I hate thief priests of all things. Their dumb copy effects are magnetized to all of my best cards (Isn't that always the story though?) Played this priest with my Explore Un'Goro Control Warrior. They copied not only my Dr. Boom hero, but also my Elysiana. Luckily I was able to swap decks with them and win anyway, but still. Also had a priest just today that copied my Jaina dk and had to play against that all game while I never drew my own (Was somewhere in the last 4 cards or so). Also won that, but still annoying as hell.
Also for a throwback, I really hated control priest back in the day when Entomb first came out, for similar reasons as Thief Priest. 8/10 times the strat was legit to simply not play your big minions like N'Zoth or Tirion because you just made your opponent's plays better if they had it.
And I understand that, but the point isn't to prevent other win conditions from taking the place of the old one. The goal is making sure that the current broken win condition can't keep consistently taking games on turn 8-9 anymore. If you nerf the correct pieces in the right way then when pieces are replaced you still have a viable OTK deck, but one that doesn't kill you before you can even reach turn 10.
I disagree. That's akin to saying an OTK deck having an OTK is a problem in and of itself.
The issue is that it is an OTK deck that can do significant mid pressure burst with Flamewaker and then kill you extremely quickly with the OTK, faster than what a standard OTK deck should be able to kill you.
Imo, the nerf needs to look at Mana Giant. Quest Mage did not see major competitve play on ladder, let alone a tier 1 or tier 0/S level deck before Mana Giant was a thing. If you look at the giant it honestly is way undercosted compared to all of the other giants. Hell, by simply meeting the 8 spell requirement of the quest it makes both giants 0 mana right away (Any wonder why the OTK is always so quick to be executed?) The mage has to do absolutely nothing out of the ordinary to do this, aside from simply drawing both giants, which is incredibly easy with their cheap cycling.
My proposal would actually be aimed at slowing the progression of the OTK and massive bodies with one stone, instead of just jacking up the spell requirement for the quest again.
Make Mana Giant 12 mana so it actually takes effort to drop an extra two massive bodies.
Usually I'm all for preserving decks and cards when possible in wild, but here I do have to agree with most of what you said. I think the extra quest/turn mechanic is fine (no different than the average win condition for most OTKs), but the issue is with having a win condition ready so incredibly early and consistently is what is a big problem for me.
I usually also feel things do have counter play, but you're right. The counter play is minimal if you're not flat out smashing their face with an incredibly fast aggro deck. Sure, you could rat/demonic project/insert hand disruption here, but they run 3-4 giants, and since you're on an extremely fast clock with all their cycling even pulling off a Brann + Rat combo at best pulls 2 giants, but then you have 1-3 mana leftover to deal with 2 8/8s. I even ran that 6 mana minion that forces a spell to be played, in one of my decks, used it somewhere around turn 7 or 8, hit the spell & still lost. They just summoned giants and killed me.
So hitting the spell from their hand doesn't consistently improve your win rate, hitting giants also doesn't really do anything. Aside from running aggro there are no other anti synergy options left.
I do wish that they would nerf the giants by increasing their base mana cost though and not nerf the quest again. I actually really like slower Quest Mage otk builds, such as Quest Malygos Mage since it's not just a node towards bigger spell Freeze Mage, but just Malygos decks in general. Making the quest cost 10 or 12 mana makes it near impossible for the quest to be played in higher curve control otk builds because you'd have to sacrifice so much for the lower curve Mana Cyclone package.
One last side note, playing Mecha'Thun Lock (the one where you can win on turn 8) Quest Mage is my absolute worst match-up. I've had games where I've played Hemet ON TURN 6 and still lost against Quest Mage. That is absolutely unbelievable.
I'm playing wild, how could any deck not be valid for wild?
Earlier I was trying to play one of the warrior decks of mine I hadn't played in a wild. Something wacky happened and it totally emptied my deck of all of its cards until I gave in to it wanting me to auto fill the deck. I did that, removed the random trash cards & recompleted my actual deck, but now the title message pops up when I try to play the deck in wild.
Anyone know what gives?
I get where you're coming from, but honestly I would hate for only to have my meme/combo decks to only go against other meme decks because at the end of the day that doesn't help me be a better meme deck builder. Over the years my deck building has not only been refined on ladder, but also in casual where I have to actually think about how to keep my memey behind alive, or have me cycle through to my combo more effectively, etc.
While I have had some amazing meme vs meme games that I enjoyed, it isn't always satisfying enough to win with my own memes if the wins come relatively easily because the other guy is just as wacky as me. Easy wins doesn't always equal satisfying ones.
There isn't just one answer to this question, different strokes for different folks and all that.
One reason is because people may just like the decks and not like ladder. To add to that maybe they've hit legend already as well, or just get anxious and/or stressed playing ranked. I know before getting to legend myself certain match-ups on ladder could really turn me off of the game for the day.
Thank you
What are the year of the dragon packs exactly?
Honestly, going to most likely skip on this. Have almost 20k dust and almost none of the legendaries left in the three sets included are particularly ones I want. *Shrug*
Lol well this is the same kinds of people that decided paladins from WoW were all about secrets, that the stealth gankers & stun-lockers known as rogues weren't known for secrets and traps, that shamans were known more for 4 mana 7/7s instead of the elementals and primal fury, and that priests nowadays are in fact not known for mind melting face with dark shadow magic (psh, like Shadowform is a thing).
Oh, and priests are the divine Eragon wrestlers reincarnated.
HS did really funny things with very very loosely interpreting class identity for WoW classes ;)
I'd be all for it. Loved the Darkmoon Faire during the more than 10 years I had played WoW.
This is very true, but how long are they going to not be honest that all games have toxic parts of their communities?
I think it'd be better to just admit that having the auto-squelch option improves the user experience if another user tries to make it a negative one. It's not like the game has any form of report system.
All I heard was that it still may be possible for Dreadsteed to get unnerfed.
Yes, please. Don't like have to always just save decks elsewhere and then delete an old deck & copy & paste/import a different deck in when I want to play something that isn't currently saved into my actual game itself.