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meisterz39

Joined 06/03/2019 Achieve Points 925 Posts 1200

meisterz39's Comments

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    1 mana cycling is fair, and the synergy with Cheaty Snobold and Bearon Gla'shear makes this extra compelling.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Effectively a 3-mana 3/2 that freezes a minion and draws a card (and powers up your Bearon Gla'shear). Ridiculously strong.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    4 mana to summon 9/12 in stats, all of which has great synergy with Cheaty Snobold. This is an amazing card.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Certainly this is the least exciting Frost spell Shaman got, but it's not bad because the 8-drop pool is very limited in Standard (only 11 cards for the Shaman 8-drop discover pool). Two of those have taunt (Al'Akir the Windlord and Mo'arg Forgefiend) and one has immediate impact on the board despite being frozen (Abominable Lieutenant). Even if those are the only good options (because otherwise you're not having much of any impact on the board on turn 6), you're still going to get one of those about 66% of the time, making this a decent card in the right meta. It's not necessarily good enough to be a 2-of in Frost Shaman, but given the synergy with Bearon Gla'shear I'd say it's playable.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    This is probably great after two discounts, which should be pretty easy thanks to Reconnaissance and Swashburglar. Toss in the fact that sometimes you draw this in the mid/late game and it's now a zero cost minion that makes comboing super easy and you've got a key card for any Burgle Rogue.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    This is a lot of tempo for turn 3, and should be fairly easy to proc thanks to Reconnaissance and Swashburglar

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Between Cera'thine Fleetrunner and Reconnaissance this could easily summon a full board for cheap, and getting that twice is amazing. You'd probably want to limit the number of spells from another class that you cast to avoid mistargets or low impact randomness here, so while the Burgle Rogue archetype probably still includes cards like Swashburglar, Shadowjeweler Hanar and Keywarden Ivory (to help ensure Double Agent and Wildpaw Gnoll value), you'd have to be pretty thoughtful about when to use them.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Stormpike Aid Station seems a bit too weak. The effect clearly wants to be in a deck that cares about winning the board, and including it means you're not running a Darkbishop Benedictus Shadow deck (which gives you a very relevant hero power for early game board control). So if this is going to see play it has to fit into the Healing/Bless Priest archetype, but that deck probably needs to spend the early turns playing and healing minions. Maybe this is playable as a 1-of in such a deck (up to +6 health on all your minions is nothing to scoff at), but it seems a little too slow to be a staple.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Very strong with Gift of the Naaru. Ultimately this feels like something you don't really want to play on curve. Rather, you'd probably want to control the board in the early/midgame, then drop Luminous Geode + Gift of the Naaru for a big burst akin to Savage Roar.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Comparing Gift of the Naaru to Renew, each costs 1, heals you for 3, and this one has a stronger guarantee of getting you something relevant (since cards in your deck should, on average, be better than discovers). I doubt the AOE heal is a drawback in a control deck (because you probably don't care much about your enemy's life total anyway), and it could provide some upside if you're playing some kind of midrange Priest that wants to be trading. All in all, probably solid, and should certainly see play because Priest has limited card draw, most of which are tutors. (Not that there's anything wrong with tutor effects, but sometimes you just want generic card draw.)

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Arguably a better Inner Fire. This is exactly the kind of card that could make a Silence Priest viable - Humongous Razorleaf on 3 into Focused Will + Bless gives you a 13/13 on turn 4. That's the kind of wacky BS tempo play that pushed Edwin VanCleef out of Standard. I also appreciate that, unlike Inner Fire, Bless actually fits into more than just combo decks, as it can often be a 2-mana +4/+2 (or higher) buff on an average Priest minion, and it radically changes how I think about Shadow Word: Devour.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Most decks don't care about this effect. Maybe if Bless Priest is good, this will be good?

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Cool tech card in against spell-heavy decks. Might see some play if Questline Mage keeps being a powerful deck.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Clear applications in Shaman, Mage, and Warrior, and this could even be an interesting support for Control Hunter that uses Freezing Trap and Ice Trap. It's a really cool card that I think will see play in standard.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    This seems like it could be very easily abused in the right aggro deck. Definitely should keep an eye on it.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Awesome control card, really excellent design.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    This seems like a solid card that could have some pretty neat Deathrattle synergies in classes that care about that, and at worst could be a card that makes it really hard for your opponent to make good trades.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    If you trigger this on curve, it's amazing. Lightbringer's Hammer and Truesilver Champion are both ways to do that on curve, but even that may not be enough redundancy to make this work.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    Solid Big Paladin support, but honestly probably kind of weak. The deathrattle is honestly not that bad - compare this to Sigil of Reckoning and it looks pretty similar - so long as you swing with it on turns 5 and 6, you're cheating a minion out of your hand a turn after playing this. The issue, though, is that there just aren't that many minions you'd really be excited to pull from this (particularly since it pulls your lowest cost minion). Templar Captain would certainly be great, and Brasswing would be solid, but there are lots of minions you'd probably run in that deck that wouldn't have quite the same immediate impact on the board at turn 6. All in all, I'm not convinced this archetype will take off, but this could be a staple if it does.

  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 2 years, 5 months ago

    If Big Minion Paladin is a thing, this card is incredible. More likely, though, this see very little play because Paladin already has other decent "Draw 1" effects, and healing is a zero tempo action.

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