Shaman decks like to go wide on the board, but this is super low impact on 6, and the payoff can be destroyed by your opponent without mic work. Maybe there’s a Dragon Shaman deck that wants this, but it’s a bit clumsy.
The major value-add here over a card like Arcane Tyrant is cheating out a big spell early. Most mage spells that see play cost 6 or less, so most of the time you probably aren’t cheating out a big early spell. Of course, that’s fine - adding a body to any AOE is still grea
While this is certainly a great tool against Highlander decks, it’s also just a good aggro tool with an aggressive vanilla stat line that increases the odds your opponent misses their AoE, etc
At a vanilla base stat line, this is certainly interesting, but without rush or charge or something like that, it may be hard to capitalize on the effect. Maybe there’s a fun Rogue deck that could make this work.
On balance, this is a pretty solid card. 3 mana deal 4 is fair, and draw a card is great, especially in Hunter. Throw in Scavenging Hyena synergy and you’ve got the makings of a huge tempo play.
3 mana deal 2 AOE is already pretty good (Volcanic Potion was solid), and the dragon synergy really amplifies it. Great card, and even though Priest has tons of AOE, this could easily see play in a Highlander Dragon Pries
Dragons tend to be average to large, so even with only okay rolls on the random stuff, you're easily getting 15 mana's worth of stats on 9 mana. And getting two means you'll always be able to trigger at least one Dragon battlecry if your random Dragons feature them.
[Hearthstone Card (Dragonsoul) Not Found] was never really good enough, but maybe attaching it to a 2/5 body and putting it into the Mage class (where Cyclone Mage is a playable deck) could make this useful. Unlike Priest, Mage has much more proactive/tempo-oriented spells, so this could be a much more powerful effect in that circumstance.
Definitely don't want to rush to conclusions here, but in the case that this is functionally a super Restless Mummy for one less mana, it's great. The question is, how many good invoke effects will Warrior have access to, and will they be easy to play before this? So far we've only seen a couple of neutral invokes and no Warrior invokes, so it's way too early to judge this card, but I suspect that the one mana extra on Restless Mummy will still be worth it to hit that "average value" of two 3/2 rush minions, specifically because it's so consistent. But maybe Galakrond Warrior has room for both, since 3 mana summon three 3/2 rush minions is powerful in the late game.
Dragon Breeder is basically a vanilla stated minion with "draw a card," which is obviously great. You want to be holding dragons in hand for dragon synergies, and this helps land that, and you prefer to get more copies of the dragons you included in your deck (as opposed to random ones) for pretty obvious reasons.
Yeah, I may be being a bit unfair to Abyssal Summoner here - there are ways to fill your hand with generated cards like lackeys. I'm just not convinced that at 6 mana she'll be consistent enough to see much play. Handlock tends to be controlling, and there are lots of control cards at 6 mana that I think make the cut first.
Bandersmosh Is certainly a fun card, but it’s random and needs to be in your hand at least one turn before it can be good. Too slow and unpredictable.
Shaman decks like to go wide on the board, but this is super low impact on 6, and the payoff can be destroyed by your opponent without mic work. Maybe there’s a Dragon Shaman deck that wants this, but it’s a bit clumsy.
The major value-add here over a card like Arcane Tyrant is cheating out a big spell early. Most mage spells that see play cost 6 or less, so most of the time you probably aren’t cheating out a big early spell. Of course, that’s fine - adding a body to any AOE is still grea
Ridiculously good Dragon Mage tool, makes me wonder if Quest Dragon Mage could be a thing
While this is certainly a great tool against Highlander decks, it’s also just a good aggro tool with an aggressive vanilla stat line that increases the odds your opponent misses their AoE, etc
5 mana 5/5 deal 5 is great, gets way better with the quest,and there’s enough value from overload synergies that this ought to be able to find a home.
Amazing addition for a Dragon Warlock - definitely makes me think that deck could be really powerfu
At a vanilla base stat line, this is certainly interesting, but without rush or charge or something like that, it may be hard to capitalize on the effect. Maybe there’s a fun Rogue deck that could make this work.
This is a major contender for Harrison Jones in control mirrorswhere staving off fatigue is critical.
Seems like a great card - 3 mana draw 3 along with Warrior quest synergy. Could make for a sweet Pirate Tempo warrior.
Super fun for Plot Twist Handlock!
On balance, this is a pretty solid card. 3 mana deal 4 is fair, and draw a card is great, especially in Hunter. Throw in Scavenging Hyena synergy and you’ve got the makings of a huge tempo play.
3 mana deal 2 AOE is already pretty good (Volcanic Potion was solid), and the dragon synergy really amplifies it. Great card, and even though Priest has tons of AOE, this could easily see play in a Highlander Dragon Pries
Looking forward to the "Alexstrasza into Alexstrasza into Alexstrasza into concede" meme videos
Dragons tend to be average to large, so even with only okay rolls on the random stuff, you're easily getting 15 mana's worth of stats on 9 mana. And getting two means you'll always be able to trigger at least one Dragon battlecry if your random Dragons feature them.
[Hearthstone Card (Dragonsoul) Not Found] was never really good enough, but maybe attaching it to a 2/5 body and putting it into the Mage class (where Cyclone Mage is a playable deck) could make this useful. Unlike Priest, Mage has much more proactive/tempo-oriented spells, so this could be a much more powerful effect in that circumstance.
Definitely don't want to rush to conclusions here, but in the case that this is functionally a super Restless Mummy for one less mana, it's great. The question is, how many good invoke effects will Warrior have access to, and will they be easy to play before this? So far we've only seen a couple of neutral invokes and no Warrior invokes, so it's way too early to judge this card, but I suspect that the one mana extra on Restless Mummy will still be worth it to hit that "average value" of two 3/2 rush minions, specifically because it's so consistent. But maybe Galakrond Warrior has room for both, since 3 mana summon three 3/2 rush minions is powerful in the late game.
Dragon Breeder is basically a vanilla stated minion with "draw a card," which is obviously great. You want to be holding dragons in hand for dragon synergies, and this helps land that, and you prefer to get more copies of the dragons you included in your deck (as opposed to random ones) for pretty obvious reasons.
The price is steep, but the ability to cheat out a big dragon like Ysera could make this a viable card in a Deathrattle deck.
Yeah, I may be being a bit unfair to Abyssal Summoner here - there are ways to fill your hand with generated cards like lackeys. I'm just not convinced that at 6 mana she'll be consistent enough to see much play. Handlock tends to be controlling, and there are lots of control cards at 6 mana that I think make the cut first.