Nefiret's Avatar

Nefiret

Joined 05/29/2019 Achieve Points 400 Posts 136

Nefiret's Comments

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Personally I think this card is not at the height of a legendary, much less for a character of the level of importance of Sir Lothar...

    I would have preferred something like:

    Lothar - At the end of your turn attack a random enemy and gain +3/+3.
    WARRIOR MINION; LEGENDARY; 9 MANA; 7/7

    (or even changing to 10 MANA)

    In reply to Lothar
  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Personally I think this card is not at the height of a legendary, much less for a character of the level of importance of Sir Lothar...

    I would have preferred something like:

    Lothar - At the end of your turn attack a random enemy and gain +3/+3.
    WARRIOR MINION; LEGENDARY; 9 MANA; 7/7

    (or even changing to 10 MANA)

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Oooor only wait and buy Ragnaros hero and its cardback for 1500 gold :D

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago
    Quote From jeffbezos

    wouldnt bet on it, only a select few old portraits are available for gold

    Tell that, for example, to The Thunder King, Dame Hazelbark or Sylvanas Windrunner, as all of them (along with their respective card backs) originally went on sale in their own limited-time special bundles for 10 bucks... the very same bundles you can now get for just 1800 gold (1500 gold initially).

    Paying real money for this bundle is an eccentricity typical of whales that have too much money to spare and/or do not know how to control their spending... because I remind you, this video game company does not deserve your money at all.

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Thanks god we now can buy Ragnaros hero and its cardback for 1500 gold, we only have to wait :D

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    What exactly is the fun of paying 5 more mana for getting the reward? A flat body on the battlefield?

    I am afraid it is the opposite of what you say: if something is not powerful enough in Hearthstone (and therefore moderately useful) it is NOT fun at all and, obviously, absolutely not playable.

    And yes, there is a clear need to say things very clearly: the developers will stop being stupid when they stop saying and doing stupid things, which seems to be the only thing they known to do for a few years now...

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Quote From Liv Breeden
    We actually started with the concept of Questlines ending with a passive effect so things like [Varden's] permanent Spell Damage +3 for the rest of the game, but there wasn't enough impact to them. You wanted to play those cards and feel like you did the thing, rather than just have the quest turn over and go "yup, we did it". Going from Uldum where quest completion made your hero power change… that's a cool moment, but there's something really special about the original quests where I played the [reward] card and now we're in the second half of the game. The stakes are different now

    WTF? How can these developers be so stupid? Do they really think that having to pay 5 more mana for the reward and a flat body is more "fun"? (a reward that in the case of mages is useless, slow and super complicated to achieve, by the way)

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    I will try to be as clear as possible: this card is horrible and unplayable, it's an insult.

    The requirement to complete the "quest" is strenuous: play 3 arcane spells, 3 fire spells, and 3 frost spells in an specific order. And the reward? Pathetic: an incredible amount of +3 spell damage!

    First of all, that reward isn't that great (you can already get Spell Damage +2 from a common minion nowadays for only 2 mana). Besides, currently in standard, there aren't enough direct damage spells benefiting from that bonus to finish off your opponent. Or, is there any other use for that spell power bonus?

    In addition, the quest would be directly impossible to complete if you try to save some specific spells to benefit from the spell damage bonus of the reward... and needless to say that, by the time you completed the quest, you surely have already cast many of the spells in your deck so, how you make those +3 spell damage profitable then? The payoff simply does not worth it and it's too SLOW.

    On the other hand, it is curious that now this quest encourages us to use spells from different schools, when precisely in the last expansion, we were urged to do the opposite (focus on only one of them, like Frost).

    Another funny thing: the very stupid game developers thought that having to pay ANOTHER 5 mana for getting the reward (and a basic body without taunt, without charge or any other passive effect, something that is very useful) was better than getting the reward outright:

    Quote From Liv Breeden
    We actually started with the concept of Questlines ending with a passive effect so things like [Varden's] permanent Spell Damage +3 for the rest of the game, but there wasn't enough impact to them. You wanted to play those cards and feel like you did the thing, rather than just have the quest turn over and go "yup, we did it". Going from Uldum where quest completion made your hero power change… that's a cool moment, but there's something really special about the original quests where I played the [reward] card and now we're in the second half of the game. The stakes are different now

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Quote From No Author Specified
    New bartenders in town (Ragnaros and Ve'nari) are fully voiced just like everyone's favorite Bartender Bob, allowing him to finally be able to take that day off. Their attitudes are going to be just slightly different… Keep trying harder, INSECTS!

    Wait, was already announced Ragnaros as a bartender for Battlegrounds??

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    LOL, nobody is interested in the Duels game mode, exactly the same thing that happens with the Classic format... it doesn't surprise me.

    Let's see what happens with the Mercenaries game mode, because if it fails too, Blizzard might reconsider the future of Hearthstone one way or another.

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Thanks god we now can buy Ragnaros hero and its cardback for 1500 gold, we only have to wait :D

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Why on a daily quest slot? What is the extra slot supposed to be for?

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    It seems like there has been a last minute change ...

    The Ragnaros shaman hero was supposed to be the reward for the legendary quest-chain (for free), while the Eternal Flame bundle contained "flamish" skins for 3 classic heroes and a cardback.

    I wonder if Blizzard changed their mind knowing that giving away an alternate hero of the importance of Ragnaros for free would make them not earn a large amount of money, since no one would pay a buck for another 3 pathetic skins of the basic heroes of always.

    Anyway, they have clear priorities, always thinking about how to squeeze their customers to get as much money as possible...

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    This "event" is the height of pathos by Blizzard, in fact, it may well appear to be a private "event" created by the fanbase rather than by the game's developers themselves...

    What would have to be done to make it a proper event? Instead of a simple tweet or even adding an in-game notification as they say now, there should be a special quest the 15th of every month (there is supposed to be a fourth slot for special quests by the way) that rewards you with extra XP if you play 5 games with Nozdormu the Eternal in your deck that day.

    It should be clarified that you wouldn't have to compulsory do that special quest I propose if you don't want to, since it would be a special quest, it wouldn't take any daily mission slot and there would be no room for any re-roll (as when the 15th of each month ends, that quest will simply disappear).

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    What achievement exactly are you talking about?

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Yep, you are right, my apologies... I suppose that when I learned about the option chosen by Blizzard, I went mad and I just expressed all my anger and rage without contributing anything positive.

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    If I were a game developer, I wouldn't change the concept of immunity (which is quite obvious and self-explanatory) not even this specific card, because that would be a mere band-aid that would only serve to hide the real problem.

    Make no mistake, the problem with this card is the same as always: the cost cheating problem. We must avoid trivializing the cost of cards, either in mana or health, as in this case.

    The concept of PAYING in health instead of mana is interesting, especially in the thematic philosophy of warlocks. But paying means paying, if you don't give what is asked of you, you get nothing.

    If you are immune and CANNOT lose health, then it should be impossible to make any health payments, therefore it is as when you have no mana to pay and therefore cannot play any more cards. Remember that the game already prevents you from playing cards for life if you don't have enough life to pay the cost! There is already a precedent.

    Taking damage would be a different thing, since an immunity would prevent it, but if in the upper left corner of a card where its mana cost is usually shown inside a blue gem, there is now a drop of blood, that means that you have to give health as payment for playing it...

    Practical example: imagine that a card is published whose text reads: "Battlecry: During the next turn, your opponent cannot spend mana". Then, even if your opponent has 10 mana crystals, or even if he has ways to recharge them, he could only play cards whose mana cost is zero on that turn, because he could not consume mana no matter how much he had.

    I hope that it has been clear. Honestly, it would be the most elegant solution, and also, it would not only solve the problem of this card but it would have corrected the underlying problem at its roots, that is, it would have fixed the problem forever, even for future cards, as it would not be a simple patch or temporary solution.

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    It's true, you're right, I may have overstep being too "vehement", but it cannot be denied that I have only told the truth, it hurts whoever hurts.

    What I love is how my comment has been voted negatively to death, but nevertheless nobody has dared to answer me trying to refute me, perhaps because refuting the reality would be impossible? It is obvious that people do not like to hear the truth...

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Really? This is already embarrassing...

    It is a real shame that a company (even a small indie one) resorts to such belated, sloppy and lazy solutions ... the easiest and most absurd solution that does not fix the problem, but only hides it ("temporarily" at best ). What a lack of balls, it's pathetic.

    Wild mode was promised to be that, wild, where everything is allowed and where all cards should be de-nerfed... but now it turns out that there are banned cards? Wild mode no longer has a reason to be nor serves any purpose anymore. This is clearly an insult to those of us who are exclusively wild players.

    But worst of all, the most outrageous thing is that a company that does not stop monetizing the game to earn more and more money continually commits atrocities such as publishing cards that were an obvious problem for anyone with some common sense and basic knowledge of the game. Don't they check the possible negative effects of every new card before publishing them? Obviously not, since it is not the first time. For God sake, these people don't deserve to charge a single cent, because they don't do their job at all, they just continually improvise. They should all be fired.

  • Nefiret's Avatar
    400 136 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Will there be any reward for this game mode or it's perhaps another battleground-thing? Are they going to somehow incentivise us to play this game mode? Or on the contrary, are they going to push us to play it?

    I mean, for me, Hearthstone is exclusively a collectible card game: all these new game modes not related with playing cards have no sense for me...

    These new modes should be independent games, alien to Hearthstone completely, because you know: who grabs too much loses all. Blizzard should not bite off more than they can chew.

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