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neonangel

Community Manager
Joined 10/23/2018 Achieve Points 225 Posts 162

neonangel's Forum Posts

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 6 days, 20 hours ago

    There was a late addition last night that I missed.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 week ago

    Thanks for the heads-up on the changes. I'll be keeping my eyes open for the official patch notes on Wednesday and see if they sneak anything else in.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 week ago

    From the ECQ: Strange Lands on Twitch we've got several spoilers from the new set.




  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 week, 3 days ago

    The new TESL Gauntlet starts today for one event ticket or 150 gold per run (up to 3). This event will be available through January 20th.

    Quote From Bethesda ~ Parker Wilhelm

    A new event is coming to The Elder Scrolls: Legends! Introducing the Ballista Gauntlet, where the lane you choose to deploy your creatures matters more than ever. Compete against other players until you reach nine wins or three losses - whichever comes first. Each run through the Gauntlet costs one Event Ticket or 150 Gold, up to three maximum runs.

    Ballista Gauntlet: January 17 – January 20
    In the Ballista Gauntlet, the normal Field and Shadow Lanes have been replaced! On the left is the Ballista Lane, which deals damage to your opponent if you control the most creatures in the Lane. On the right side is the Library Lane, which reduces the cost of actions by one Magicka as long as you control a creature there.

    Will you fight for the more aggressive Ballista Lane or make the most of your actions in the Library Lane? Can you make the most of both? Your deckbuilding skills will decide! Rewards are earned with each victory and player performance is tracked on the leaderboards. Place high enough in the ranks at the end of the event and you could receive additional rewards!

    The Ballista Gauntlet begins Friday, January 17 at 12pm ET and closes at 12pm ET on Monday, January 20. Events in The Elder Scrolls: Legends change regularly, so check in often to see what new challenges await!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 week, 3 days ago

    It seems like we just got Flame of Xulta yesterday (it was actually October) and Promises by Firelight last month, but we're already getting a new set with 200+ cards in February! Echoes of Eternity will be the eighth full set for the game since it first launched in November of 2016.

    Spoilers start this Sunday on Twitch during Finals coverage for the Eternal Championship Qualifier: Strange Lands at 1:00pm ET.

    Quote From Dire Wolf Digital

    Sol has faded, and nightmare has engulfed Xulta. A great horde prepares to march on the plateau of Sol’s Altar, shrouded in whispers and fog. Cultists in blackened bone armor stand alongside corrupted paladins, their gem tattoos consumed with sickly light and their minds seething with terror. Overhead, corrupted dragons dominate the skies, their fires illuminating the horde below.

     Eremot has come for the Xultan Throne.

    Deep in Xulta’s ancient past, the nightmare Eremot was once turned back by a band of champions who united to face a threat too dire for any to overcome alone.

    Now, generations later, the skies above Sol’s Altar darken once more. Eremot has returned with a hunger too great for all of Xulta to contain, and a corrupting touch that bends others to his foul service. Will new champions rise to meet an old enemy, or has the Time of Ancestors run its course?

    Find out in Echoes of Eternity, the eighth set in Eternal, bringing over 200 new cards to the game next month!


     

    The Champions of Xulta Bundle

    As Xulta braces for a desperate last stand, gather round and heed the stories that could just be its salvation: The Champions of Xulta are a bridge between past and future, between legend and life, brought together by the Ancestors to defend their people.

    It’s also your chance to collect some sweet Avatars from Xulta’s history, and stockpile Echoes of Eternity packs for launch day!  The Champions of Xulta Bundle is available right now, and contains:

    • 10 Premium Avatars in two distinct styles – Each Champion as they existed in legend, and in life!
    • The Ancient Nightmare Premium Card Back
    • 32 Packs of Echoes of Eternity to be opened on the day the set releases!
    • 1,200 Gems

    The Champions of Xulta Bundle is available on all platforms for $39.99.

    And, as a special thank-you to players who support the ongoing development of Eternal, purchasing the Champions of Xulta Bundle directly from the DWD Store will also net you:

    • 500 additional Gems
    • 1 Draft Ticket

    Spoilers

    Spoilers for Echoes of Eternity will begin this Sunday on Twitch, during the Finals coverage of ECQ: Strange Lands. Help us crown a champion, and join us for a first look at the new set!

    Spoilers will also be returning to the Eternal Community Store! A limited number of spoilers will be purchasable for 35,000 Influence each beginning on Monday, January 27. Community Store spoilers are released in batches, so you’ll have multiple chances to grab one if you miss out the first time.

    Eremot’s power has grown over the years, and fear seeps into the hearts of the people of Xulta…here’s a first look at the horrors awaiting you when Echoes of Eternity releases next month!

    Stay tuned for other pre-release activities and offerings in the coming weeks. We’ll see you on Sunday for the Finals of ECQ: Strange Lands and more spoilers from Echoes of Eternity!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 2 weeks, 6 days ago

    New balance changes landed today for Eternal with nerfs and buffs all around!

    Quote From Dire Wolf Digital

    Promises by Firelight has had a major impact on the Throne metagame, and no card contributed to that impact as much as Endra, Shavka’s Champion. Endra developed a passionate following, pushing her to the extreme with dedicated combo decks built around playing Shavka’s Song as much as possible. This wave of new Endra decks truly shook up the Throne landscape for the first time in a while.

    In the days that followed, players quickly adapted to the new threat. While Endra decks have continued to be the most popular, their overall usage has declined as the format has adapted to them. In fact, even the most successful Endra decks of the past week have had barely above average win rates as the metagame has become particularly hostile to unit recursion strategies.

    Endra has undeniably warped the format; and while some of that is good, too much can limit deckbuilding. Overall this has turned out much tighter than we’d like; there were too limited a mix of viable strategies to fight back with. Highly tuned versions of the Endra deck have also proven too fast, making opening hands more swingy than desirable.

    While there is a place in Eternal for combo decks, and Endra can lead to some fun ones to play with, she’s come out of the gate too strong and too popular for how frustrating and repetitive it can be to play against game after game. To that end, we’re making a couple of nerfs to help bring her back into line with the rest of the format.


    Nerfs
    Endra, Champion of Shavka – Now 3FFF (was 2FF)
    Endra’s efficiency was just too great, and the faction requirements meant to reduce the ease at which she could be exploited by three and four faction decks was insufficient. By increasing both her cost and influence, her core functionality is being preserved as both a compelling option for combo decks and “fair” decks, while slowing her down and increasing the opportunity cost.

    Note: As Endra, Champion of Shavka is only available from the Promises by Firelight campaign, falling outside of our normal system for refunding crafted cards, we are giving a one-time grant of a 1,250 gold to users who purchased the campaign (similar to previous campaign changes). Users who upgraded the card will receive an additional 1,250 gold. Players will of course keep all their copies of Endra.

    In looking carefully at the cards surrounding Endra, we identified two specific cards that were the primary contributors to the problematic elements of the card. The first was Evenhanded Golem, as many of the best synergies and themes that worked for it also worked for Endra and stacked together too efficiently. The change to 3-cost addresses this area. The other card was Haunting Scream.

    Haunting Scream – Now 3PS Play a unit with cost 5 or less from your void (was 2PS Play a unit with cost 4 or less from your void).
    Haunting Scream has long been one of the most dangerous cards in the game, given its ability to cheat power costs, combined with its powerful synergies, burst, and one-turn kill potential. While Endra was the straw that broke the camel’s back, so to speak, this is far from the first time Haunting Scream has gone too far. That said, the card is a fan favorite, fun to build around, and can be a backbone of countless strategies. While Haunting Scream is quite strong, we mainly want to slow it down a little and reduce the ease in which it can be played as part of a multiple spell turn. The change to 3-cost is a meaningful one, and we also wanted to take this opportunity to increase the range of Scream options by allowing it to bring back 5-cost units. We’re very sensitive to the risk of any changes surrounding Endra potentially impacting non-Endra decks; so this Haunting Scream change is not one made lightly. Our hope is that this actually increases Haunting Scream’s functionality in a real way, while also slowing it down in a much-needed way.


    Sidebuffs
    Sandspitter – Now 3TT 4/2 (was 4T 5/2)
    Predatory Carnosaur – Now 6TTT 5/6 (was 7TTT 7/7)
    Sandspitter’s Summon is more powerful the earlier it can be played, so we believe this change to be a substantial buff, opening it up as a potential option for combatting certain types of combo or spell-heavy strategies.

    Predatory Carnosaur has been crowded out at the 7-spot and we thought it would be an interesting option to revisit, particularly as a tool against large Aegis units. We explored the possibility of a return to 6/6, but found it to have too much of a suppressing impact on mid-sized units. Our hope is that this change improves the speed and ease at which it can be used to for specific tasks, without crowding out other potential options.

    While our hope is that both of these changes increase the playability of these cards, they are not strict buffs and will both be eligible for refunds, as will Haunting Scream.


    Buffs
    As announced last month, we’ve been planning a series of buffs that promote novel deckbuilding and increase the range of counterplay available to players looking for tools against combo, spell-heavy, or void-based decks.

    Charchain Flail – Now 1FF (was 2FF)
    Gilded Flames – Now 3F (was 4F)
    Phoenix Stone – Now 2F (was 3F)
    Arcanum Hourglass – Now 2T (was 3T)
    Bisma, Revered Elder – Now 3JJ (was 4JJ)
    Embargo Officer – Now Shift 1 (was Shift 2)
    Tax Collector – Now Ultimate costs 5 (was Ultimate costs 7)
    Treasury Gate – Now 3J (was 4J)
    Eye of Winter – Now 2P (was 3P)
    Regression – Now 2P (was 4P)
    Fearbinder – Now pay 2 (was pay 4)
    Hideout Pistol – Now gives Voidbound to units it kills.
    Vile Collaborator – Now 2/3 (was 2/2)
    Knucklebones – Now 6FP (was 7FP)
    Avisaur Patriarch – Now 3TTP (was 4TTPP)
    Withering Witch – Now 1/4 (was 1/1)
    The goal with these changes is to help enable a variety of uncommon decks, spawn some new ones, and hopefully provide a few more options for when unusual strategies go too far.

    As always, we’ll be continuing to monitor community feedback and gamewide play data to make sure each of Eternal’s formats is fun, healthy, and exciting to explore. Keep an eye out for our next set of balance changes coming in the last week of January!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 3 weeks, 5 days ago

    I'm not sure the deckbuilder was live when the OP made this thread, so I'm thinking he put a LOT of work into all those images.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 3 weeks, 6 days ago

    Yeah, I was in the middle of doing an Eternal post at the same time and screwed up. Fixed! =)

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 3 weeks, 6 days ago

    With the month ending it's time to get the new TESL reward card for players.

    Quote From Bethesda ~ Christian Van Hoose

    December’s ranked play season is ending – not to mention the year itself – and it’s time to introduce the next monthly reward card coming to The Elder Scrolls: Legends this month: Ayleid Guardian!

    TESL Ayelid Guardian EN

    We’re returning to the Scout class with this month’s card! Ayleid Guardian combines Agility and Endurance attributes for a major payoff in Legends’ late game. Thankfully, weathering an opponent’s attack is the Scout class’ specialty. (That, and quickly ramping up their maximum magicka!)

    Ayleid Guardian immediately creates a copy of itself in the other lane when summoned – netting a player 16/16’s worth of stats for eleven magicka! That alone is a sweet deal, but the Guardian’s benefits get even better.

    Both 8/8 Guardians in play feature the Guard keyword, so your opponent won’t be able to just swing past them and close the game themselves. The Guardians are also immune to Lethal, so quickly removing them with a pesky Territorial Viper or Fighters Guild Recruit isn’t and option! Simply put, you opponent needs serious removal to deal with Ayleid Guardian’s powerhouse defense.

    What are you waiting for? Head into the ranked ladder today to earn your Ayleid Guardian! As with all our monthly reward cards, reaching rank 9 in our ranked ladder by the end of the month will award you one copy, rank 5 will earn you the second and if you finish rank 1 or higher, you’ll get a full playset. In addition, if you’re able to finish in the top 1,000 Legend ranks, your playset will be premium!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 4 weeks ago

    There has been no confirmation on the exact date for closed beta to start. The only official news is sometime during Q1 (January, February, OR March).


    The only other recent hint was from one of the Associate QA Managers, Riot Polybius, which leads me to believe that we will hear something in January. If that happens I would not expect the launch to be very far behind.

     

    In reply to -Whine-
  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 4 weeks, 1 day ago

    I can confirm that you get the amount of cards stated, depending on the day (i.e. on the third day you get 3 premium Humbug Swarm and on the fifth day you get 5 premium Amber Ring). Any additional cards are just going to be free Shiftstone.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month ago

    The new month-long Eternal league starts in just a few days.

    Quote From Dire Wolf Digital

    Strange things are coming to Xulta…

    A new Sealed League begins on January 1st, 2020 for Chapter 38: Strange Lands.

    Everyone who participates in the Sealed League will unlock the new premium Strange Lands card back!

    Sealed League

    When you join the Sealed League, you’ll get eight packs to build your starting deck:

    • 8 x The Flame of Xulta

    Each week of the Sealed League, you’ll get new packs to add to your pool, for a total of 14 packs to play with!

    • Week 2: 1 pack of The Fall of Argenport, 1 pack of Omens of the Past
    • Week 3: 1 pack of The Empty Throne, 1 pack of Defiance
    • Week 4: 1 pack of The Flame of Xulta, 1 pack of Dark Frontier

    Minimum rewards for playing include:

    • 4 x The Flame of Xulta
    • 1 x premium Uncommon card
    • 1 x new premium card back upon entering the League

    The cost to participate in Sealed League is 12,500 Gold or 1,100 Gems.

    So all players who enter will end up with at least 18 packs from the League (14 from play, and 4 from rewards).

    The League for Chapter 38: Strange Lands begins on January 1, 2020 and will run through Janurary 31.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month ago

    As a bonus to players they've increased certain Eternal Twitch drops for a limited time.

    Quote From Dire Wolf Digital

    As a special holiday gift to our players, the Twelve Days of Dropsmas will be starting on Christmas 12/25/2019 and running for twelve days until 1/5/20!
    During the Twelve Days of Dropsmas
    Draft tickets and card packs from sets 1-6 will drop more often!
    Every day, starting on Christmas and continuing for twelve days, we will drop that day’s special card in addition to your normal Twitch drops!
    Make sure to tune in to your favorite Eternal streamer every day on Twitch to earn those sweet rewards!


    On the first day of Dropsmas, Eternal gave to me – An Acquisitive Crow casting spells for me!

    On the second day of Dropsmas, Eternal gave to me – Two Thunderbirds and an Acquisitive Crow casting spells for me!

    On the third day of Dropsmas, Eternal gave to me – Three Humbugs Swarming, two Thunderbirds, and an Acquisitive Crow casting spells for me!

    On the fourth day of Dropsmas, Eternal gave to me – Four Forge Wolves a howling, three Humbug Swarms, two Thunderbirds, and and an Acquisitive Crow casting spells for me!

    On the fifth day of Dropsmas, Eternal gave to me – Five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and and an Acquisitive Crow casting spells for me!

    On the sixth day of Dropsmas, Eternal gave to me – Six Substitutes transforming, five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and an Acquisitive Crow casting spells for me!

    On the seventh day of Dropsmas, Eternal gave to me – Seven Submerged Titans swimming, six Substitutes transforming, five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and an Acquisitive Crow casting spells for me!

    On the eighth day of Dropsmas, Eternal gave to me – Eight Alluring Embers charging, seven Submerged Titans Swimming, Six Substitutes transforming, five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and an Acquisitive Crow casting spells for me!

    On the ninth day of Dropsmas, Eternal gave to me – Nine Smokedancers charming, Eight Alluring Embers charging, seven Submerged Titans swimming, Six Substitutes transforming, five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and an Acquisitive Crow casting spells for me!

    On the tenth day of Dropsmas, Eternal gave to me – Ten Jotun Punters punting, nine Smokedancers charming, eight Alluring Embers charging, seven Submerged Titans swimming, Six Substitutes transforming, five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and an Acquisitive Crow casting spells for me!

    On the eleventh day of Dropsmas, Eternal gave to me – Eleven Doorbots helping, ten Jotun Punters punting, nine Smokedancers charming, eight Alluring Embers charging, seven Submerged Titans swimming, six Substitutes transforming, five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and an Acquisitive Crow casting spells for me!

    On the twelfth day of Dropsmas, Eternal gave to me – Twelve Frontier Bards drumming, eleven Doorbots helping, ten Jotun Punters punting, nine Smokedancers charming, eight Alluring Embers charging, seven Submerged Titans swimming, six Substitutes transforming, five Amber Rings! Four Forge Wolves, three Humbug Swarms, two Thunderbirds, and an Acquisitive Crow casting spells for me!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month ago

    The next Gauntlet event starts tomorrow (12/27).

    Quote From Bethesda ~ Parker Wilhelm

    2019 is ending, and what better way to end the year with a band than with a Grand Melee? Build your strongest deck and take on some of the fiercest competition The Elder Scrolls: Legends has to offer!

    Grand Melee: December 27 - 30

    There are no special deckbuilding rules for the Grand Melee. Players battle with their best constructed decks available until they achieve either nine wins or three losses. Entry into the Grand Melee costs six (6) Event Tickets or 1,000 Gold, up to three maximum runs allowed.

    For this Grand Melee, all participants will recieve non-premium Gray Fox card back. This card back will be awarded to all entrants regardless of win count.

    TESL Grey Fox Card Back

    The top 1,000 players on the leaderboard at the end of the event will also receive a bonus reward: a premium Cadwell card back!

    TESL Cadwell Cardback

    The Grand Melee begins Friday, December 27 at 12pm ET and closes at 12pm ET on Monday, December 30. Events in The Elder Scrolls: Legends change regularly, so check in often to see what new challenges await!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month ago

    Thanks for posting the codes again, Nirast!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month, 1 week ago

    New Eternal Event starting Christmas Day 12/25.

    Quote From Dire Wolf Digital

    This holiday season, show no mercy. 

    Bring a 75-card Throne deck and be ready for anything:

    Each game will have a random boss rule from a list of over 20 boss rules. Some are from previous events or Gauntlet, and some are brand new!

    Here’s what you need to know:

    • The Crill’s Assault event uses 75-card constructed decks in the Throne format.
    • The event costs 4,000 Gold or 300 Gems to enter.
    • Each run is 10 games, win or lose.
    • You may enter as many times as you like.
    • You must select your deck when you join, and you cannot change decks between games in a run.
    • There is no leaderboard.
    • The Crill’s Assault event will run from Wednesday 12/25/2019 at 10:00 AM MST (17:00 UTC) to Thursday 1/2/2020 at 4:00 PM MST (23:00 UTC)
    • Note: This event does not grant QCP.

    Run Rewards

           Wins      Prizes
             106 packs, 1 Diamond Chest, 1 premium Rare
                96 packs, 1 Gold Chest, 1 premium Rare
                85 packs, 1 Gold Chest, 1 premium Rare
    75 packs, 1 Gold Chest, 1 Rare
    65 packs, 1 Silver Chest, 1 Rare
    54 packs, 1 Silver Chest, 1 Rare
    44 packs, 1 Silver Chest, premium Uncommon
    34 packs, 1 Bronze Chest, 1 premium Uncommon
    24 packs, 1 Bronze Chest
    13 packs, 1 Bronze Chest
    03 packs of The Flame of Xulta

    Get ready for your winter assault starting Christmas Day!

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month, 1 week ago

    Here's a cool video with composer, Ramin Djawadi, talking about the creation of music for the new Theros: Beyond Death trailer.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month, 1 week ago

    The new Eternal expansion, Promises by Firelight, is now live. See the patch notes below.

    Quote From Dire Wolf Digital

    New Features: 

    • The new Promises by Firelight campaign is live! Journey into the past and play through the stories of the Xultan Champions to collect 21 new and exclusive, Expedition-legal cards!
    • Premium versions of alternate art cards will now be craftable if a player owns four copies of the non-premium alternate art.

    Bug Fixes:

    • Invulnerable VFX should now properly disappear at the end of a turn in some cases.
    • Promo cards in the Expedition Archive should no longer display the promo rarity when viewed in Collection.
    • Updated the Overwhelm hanger to include language about defending Sites.
    • Fixed an issue where echoed cards would incorrectly present face-down and remain on the screen if the hand maximum was surpassed
    • Users on Switch should now be able to properly submit feedback when using a controller.
    • Fixed issues with targeting opponent avatars on mobile.
    • Units that are invulnerable to damage should now properly be affected by the Dinomancy Enthusiast boss power.

    Card Fixes:

    • Fixed an issue where playing Lay Siege in response to an Edict of Linrei could cause game instability.
    • Soulflame Rider’s cost reduction should now no longer be capped at 3 reductions due to Decimating.
    • Fixed an issue where Mistrust did not display proper Justice VFX.
    • Kemmo’s Blueprints cast with Onslaught should now grant the drawn weapon +1/+1 before Echo creates a copy.
    • Fixed an issue where Borderlands Lookout’s stats did not immediately update when some powers were played.
    • Vara’s Sanctum’s wording has been updated: “While you have exactly one unit, it has +3 strength, Deadly, and Lifesteal.” Its functionality is unchanged.
    • Fixed an issue where Karvet, Solar Dragon’s voice lines were cut off by the summon cultists.
    • Burr-Spore Fern’s text should now be consistent in all languages.
    • Improved the VFX for Eilyn, the Rising Storm summon effect.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month, 1 week ago

    From what I've heard we should be seeing this expansion drop this week (I believe tomorrow, actually), but we've still got a couple of new spoilers.

    Revealed by Scarlatch on Discord. This one is a token and created by something else.


    Revealed by Scarlatch on Discord.

  • neonangel's Avatar Community Manager 225 162 Posts Joined 10/23/2018
    Posted 1 month, 1 week ago

    There was an update about the patch on Discord earlier. They're going to try for a hotfix on Friday instead of rolling it back.

    Quote From hippo_phu ~ Rhino Team ~ on Discord

    Unfortunately we discovered two major issues after deploying patch 0.17.3:

    1) The 2v2 event steps on those of Kryptic Gaming's 2v2 Tournament finals.

    2) The abilities for eight cards (Avenging Alpha, Back Alley Ronin, Earthslide, Gemcutter Spider, Herald of War, and Leshy Greene) are borked.

    We decided that it would be better to go forward with the patch and try for a hotfix on Friday (as opposed to rolling back). The hotfix will be to make arranged 2v2 games use the standard rules as opposed to the special event rules and to fix the cards listed above. Until then, the above cards will be banned from constructed play (assuming that system works, this'll be our first time using it live).

    Apologies for the inconvenience!