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neonangel

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Joined 10/23/2018 Achievement Points 130 Posts 46

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  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 2 weeks ago

    This is taken from the official Legends of Runeterra website. Be sure to register HERE for your chance to get access to the game.

    What is Legends of Runeterra?

    Set in the world of League of Legends, Legends of Runeterra is the strategy card game where skill, creativity, and cleverness determine your success.

    In LoR, you can:

    • Build decks with your favorite League champions (and new characters) from the regions of Runeterra, each with their own style and strategic advantage.
    • Face off in dynamic, alternating combat full of opportunities for outplay.
    • Earn cards for free as you play or buy exactly what you want in the store—you’re in control of your collection.

    But that’s just the beginning—check out this video for an in-depth look.


    What platforms is LoR available for? Is it cross-platform?

    LoR is being developed for both PC and mobile (coming at launch), and will be playable cross-platform.


    How can I get access to LoR now?

    You can pre-register right now for a chance to play on PC during a special preview patch and during the closed beta in early 2020. The Announce Preview Patch will be open from October 15 (7 PM PT) to October 20 (7 PM PT), and will be followed by another preview patch in November.

    You can also watch LoR live on YouTube and Twitch for a chance to get instant access.


    YouTube:

    • Link your Riot (or existing LoL) account to your YouTube account. You MUST do this in order to get a chance at instant access.
    • Watch LoR live streams on the Riot Games, Legends of Runeterra, and League of Legends channels.
    • If you get access, you’ll be notified via the email associated with your linked Riot account.

    Twitch:

    • Link your Riot (or existing LoL) account to your Twitch account. You MUST do this in order to get a chance at access.
    • Watch LoR on any Twitch Channel.
    • If you get access, you’ll be notified via the Twitch notifications panel and the email associated with your linked Riot account.

    When will LoR release?

    You can pre-register right now for a chance to play on PC during a special preview patch and during the closed beta in early 2020. The full launch, including mobile, will be sometime in 2020—as soon as we’ve landed on an exact date, we’ll let you know.


    What languages does LoR support?

    LoR currently supports English, Korean, Japanese, French, Italian, German, and Spanish (Spain). We’re working on additional languages for launch and beyond—more info to come!


    Is there a pre-registration reward?

    All pre-registered accounts will receive an exclusive Moonstruck Poro Guardian once Legends of Runeterra fully launches in 2020. To redeem this variant for the Poro Guardian, you’ll just need to login once during beta (though you won’t get the variant until LoR launches) or within seven days after LoR launches. Don’t worry, your poro pal will wait for you.


    Why is Riot making a card game?

    A lot of us have been playing card games since we were kids, so we know the issues with the genre: Spending an entire paycheck just to try another deck. Over-the-top randomness deciding which player wins. Playing against the same decks over and over, and cards that stay broken way too long.

    So we asked ourselves: what if we could change all that?

    Basically, we’ve spent a lot of time thinking about what we’d do differently. And now we have a chance to shake up the genre by keeping what’s great, improving what’s not, and adding some new twists of our own.

    So we’ve been hard at work making the best card game we can imagine—one that we hope players everywhere will love. We’re pretty excited to show players what we’ve got so far, and we can’t wait to hear what you think!


    What’s different in LoR?

    Beyond bringing the world of League of Legends—including the champions, characters, creatures, and regions of Runeterra—to a totally new game, there are three big things we aim to do differently with LoR:

    • Strike the right balance between accessibility and strategic depth.
    • Give players more choice and control when it comes to getting cards.
    • Support a diverse meta and endless experimentation with frequent releases and balance updates.

    That’s really just scratching the surface—check out this video for all the details.


    Who is LoR for?

    League players who love strategy and card game players looking for something different should feel right at home with LoR, but we hope players of all types can find something they love about our take on the card game genre.


    Do I have to pay to get started in the game or to unlock certain things?

    Legends of Runeterra is free to play. There are two in-game currencies: Shards you earn through play, and Coins you can purchase anytime.


    Here’s how unlocking stuff works in LoR:

    As you play, you’ll complete quests and earn experience to advance and automatically unlock new cards, but which region you unlock first is totally up to you. You decide where your cards come from, and can switch regions whenever you want, which makes assembling your dream deck a whole lot easier.

    Once a week, you’ll also unlock chests from the Vault. The Vault levels up as you play and upgrades the chests inside, which increases the number of cards you get from each. Individually, both the cards and chests have a chance to upgrade into something even better, and at level 10 and above, you’re guaranteed a champion.

    Sometimes you’ll encounter wildcards, which can be turned into any card you want—no guessing required. A limited number of additional wildcards are available in the store, which is replenished with a new stock each week.

    We know that sometimes you just want a guaranteed way to get specific cards. So instead of waiting for the right drop, you can unlock cards for your collection using the Shards you’ve earned or the wildcards you’ve acquired through play or purchase.

    Bottom line: In Legends of Runeterra, you will never pay for randomized packs, and you have a bunch of different ways to get the cards you actually want and build multiple decks for both casual duels and the competitive meta.

    When it comes to cosmetics, there are free base options that every player starts with: the Summoner’s Rift Board and the Poro Guardian. Stay tuned for more details on other ways to personalize your LoR experience in the future.


    Why are you limiting how much players can spend on cards?

    It’s a good question, with a slightly complicated answer.

    The summary version is that we want to ensure you always have something you’re looking forward to unlocking, and that you’re constantly discovering new cards and strategies. Slowing down how quickly the entire set of cards can be unlocked is one method for helping us accomplish that goal. There’s a lot more to it than that, so expect to see an article soon that dives deep into how card acquisition will work in LoR.


    Does LoR include all the champions and factions from League of Legends?

    Currently, LoR features six major regions of Runeterra—Demacia, Noxus, Ionia, Piltover & Zaun, Freljord, and the Shadow Isles—and 24 champions (four from each of those regions). League players will probably notice that there’s a lot more of Runeterra to still be explored...


    Will LoR have its own story and champions or will it co-exist within current League lore? Will there be any new and unique champions in LoR?

    Every character and card in the game comes from a region of Runeterra, the same world that the champions from League of Legends hail from. You’ll encounter some familiar faces and discover completely new ones.


    Will there be a ranked system?

    Absolutely—it’s currently in development.


    Will there be a “limited” or draft-based game mode?

    Definitely—we plan on sharing some details very soon.


    Can I play with my friends?

    We’re still working on the friends list and a friend challenge feature—both are currently set to be ready for closed beta in early 2020.


    What are LoR’s minimum specs and supported operating systems?

    • Windows
      • 64-bit Windows 7, 8.1 or 10
      • 3 GHz processor
      • 4 GB RAM
      • GPU with 512MB+ VRAM
    • Mac OS
      • Not supported.
    • Mobile (iOS & Android)
      • Specs coming once we release LoR for mobile.

    Is LoR going to be an esport?

    We believe that wherever there’s dedicated competition, there’s an esport in the making. However, this isn’t something we’re aggressively pushing to happen. For now, our focus is entirely on building the best card game we can imagine—one that we hope players everywhere will love.


    How long has Riot been developing this game?

    The idea of a League card game has been around for a while at Riot (what can we say, we’re fans). We’ve had several prototypes over the years, but Legends of Runeterra itself was largely built over the last couple years.


    Is LoR finished? What’s a preview patch?

    LoR is still in active development, but we’re gearing up for beta in early 2020. However, the League Ten Year Anniversary was just too good an opportunity to pass up for sharing an early preview with League players. From October 15 (7 PM PT) to October 20 (7 PM PT), we’re inviting players to join us for a special “preview patch,” to be followed by another in November.

    These preview patches are a way for us to give you an early look at the game while it’s still in development, showcase new features as we go... and squash some bugs in the process.

    This first one is all about the core experience—which includes getting cards, building decks, and playing games—so you can try out the fundamentals before we add more stuff. And, as a bonus for this Preview Patch, we’re giving you a bunch of wildcards up front to help jump-start your deckbuilding experience.


    Can I spend money during the preview patches?

    Yup! The preview patches are a great opportunity to get early player feedback on what we’ve built so far, and LoR’s business model is something we’re particularly excited to show you. We're really excited we get to focus less on selling packs and more on the things that make a card game great: deep, interactive strategy; frequent releases and balance updates; and endless experimentation.

    Any money you spend during the preview patches will be carried through any pre-launch account resets in the form of Coins (with any purchased content refunded to Coins).

    We want LoR’s progression to feel great for players regardless of how much they spend, so let us know what you think about it!


    Will there be account resets?

    Yes, at least one prior to launch. You’ll keep any Coins you’ve purchased and get back any you’ve spent during the preview patches or closed beta when LoR launches.


    Is Riot working with anyone to make LoR?

    LoR is mostly being developed at Riot, but we’re working with three fantastic art partners: SIXMOREVODKA, Kudos3d (partner studios for card art) and Beyond-FX (partner studio for VFX). Working closely with our veteran, in-house art team, our partners are playing a critical role in making LoR a game that lives up to Riot’s high artistic standard, and takes players deeper than ever before into the world of Runeterra.

    We also work with several external parties who provide functional QA, localization QA, and compatibility testing services that help ensure LoR hits the quality bar players deserve.


    Why doesn’t LoR use Riot Points (League of Legends’ paid currency)?

    There are two main reasons. First, Riot is working on multiple mobile games (LoR and League of Legends: Wild Rift), and, as it turns out, both the Google Play Store and Apple App Store actually don’t allow games to share currencies (for a bunch of good reasons). This restriction and other eccentricities of cross-platform currencies pushed us towards an independent paid currency (Coins) for LoR.

    Second, we’re trying some interesting new stuff with LoR’s business model (see earlier questions for more info on that), and plan to actively fine-tune our system prior to launch as we gather data and hear what you think. An independent paid currency will give us the freedom to make any necessary changes in the run up to launch, without worrying about cross-game ripple effects.


    Do I need the League of Legends client or a LoL account to play LoR?

    No to both! Legends of Runeterra is a standalone download. If you have an existing LoL account, you can use it to pre-register, but those without one can easily make a Riot account while pre-registering.


    How do I choose a game name in LoR? Will LoR use my League of Legends summoner name?

    If you don’t have an existing League of Legends account, you’ll be asked to create a game name. You can’t change this name in the LoR client once you’ve created it (for now), so pick a good one.

    If you have an existing LoL account, your LoL summoner name will be used to create your LoR game name and tagline. If you change your summoner name in LoL, it will change your name in LoR.

    We’re still working on game names in LoR, so expect updates once we implement the friends list and social panel during closed beta in early 2020.


    How can I contact player support?

    Head to https://support-legendsofruneterra.riotgames.com.


    How long does one game of LoR usually take?

    Games take around 10 to 15 minutes to finish, but we’re warning you now: you may end up playing all night.


    How are you handling cheaters?

    Riot is deeply committed to competitive integrity in all our products. We have detection and protection services in place on LoR, and will take any and all necessary measures to preserve a level battlefield.


    I’m interested in creating a website, app, bot, etc. for LoR, how can I get started?

    Head to the LoR section of our Riot Developer Portal.


    I’m a member of the press or a content creator and interested in covering LoR or making LoR content, how can I get started?

    Head to www.riotgames.com/en/press for starter assets or contact us with inquiries at [email protected].

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 5 months, 3 weeks ago

    When we open up recruitment there will be a post letting everyone know about available opportunities.  Thanks for your interest!

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 2 weeks ago

    Card Updates

     

    Scargil Rating 3(Average):  It's probably not going to be very useful in Arena, but a 4/4 body for four mana will do just fine.

    Arcane Fletcher Rating 4(Poor): You might have a couple of 1-cost minions, but this is situational, at best.

    Azerite Elemental Rating 4(Poor): If you could protect it for several turns it could be crazy in the right deck, but slow and lackluster the rest of the time.

    Darkest Hour Rating 4(Poor): It's another bid to RNG that you'll never want to use unless you've got a board full of tokens or just desperately outmatched on the board.

    Jumbo Imp Rating 2(Good): Warlock has no shortage of Demons and I wouldn't be surprised to see this make an appearance in the mid-game on a regular basis.

    Magic Carpet Rating 4(Poor): I don't know that it's unplayable, but it's pretty trashy unless you've got a very specific type of deck.

    Portal Overfiend Rating 3(Average): When compared to Faldorei Strider it seems sorta meh, but I still think it has decent stats and the Rush ability on the minions could come in handy.

    Waggle Pick Rating 2(Good): It's a good-sized Weapon and you get a (discounted) minion back from the Deathrattle.  Not a bad deal!

    Whirlwind Tempest Rating 4(Poor): It could be a great surprise finisher if you've already got a Windfury minion on the board.

    Witch's Brew Rating 4(Poor): Healing is usually not high on the consideration part for Arena decks, but I can see this being super frustrating when your opponent heals himself for 20 Health in the late game.  It's possibly more obnoxious than Healing Rain.

    Arcane Watcher Rating 5(Terrible): I don't think I'll be drafting this any time soon.  It's pretty awful for Arena.

    Convincing Infiltrator Rating 2(Good): This is going to be really annoying when facing Priest because you'll want to avoid it, but you can't because of the Taunt.

    Hunting Party Rating 5(Terrible): This is going to be too expensive/situational for an Arena deck.

    Impferno Rating 2(Good): It will be situational whether or not it buffs anything for you, but the 1 damage only hits your opponent's minions, so that's worth something.

    Kirin Tor Tricaster Rating 3(Average): Giving yourself more expensive spells is not what you want to see in a card.  However, having +3 Spell Damage could be devastating for your opponent.

    Mad Summoner Rating 4(Poor): It goes so nicely with Impferno, but unlikely to happen often enough to draft it.

    Mysterious Blade Rating 3(Average): I think it's fine on its own, but really shines if you have a Secret on the board.

    Portal Keeper Rating 3(Average):  The effect is identical to Portal Overfiend, but the cost and stats are different.  It's unlikely to survive long since it only has 2 Health, but the Rush minions still count for something.

    Recurring Villain Rating 4(Poor): It could be mildly interesting in the right deck, but I think I'll pass.

    Sunreaver Warmage Rating 3(Average): Depending on your deck, this could be awesome and would definitely go up in value if you're spell-heavy.

    Sweeping Strikes Rating 3(Average): This could be absolutely devastating, especially if your opponent is dug in behind a Taunt.  It won't always be amazing because you've got to have a decent minion to throw it on to start with.

    Tunnel Blaster Rating 3(Average): It might come in handy if you're playing from behind, but otherwise it's going to blow up your side of the board too.

    Underbelly Angler Rating 3(Average): It's fine as a regular two-drop, but in the right deck this easily moves up in ranking as it will generate a ton of additional minions.

    Underbelly Ooze Rating 4(Poor): It's probably too slow for Arena but can certainly get out of hand in the right deck.

    Arcane Servant Rating 3(Average): It's nothing special, but at least it has an Elemental tag.

    Blessing of the Ancients Rating 3(Average): It could be really nice mid-game with the Twinspell aspect.

    Burly Shovelfist Rating 2(Good): It's expensive, but the Rush ability with its size is nothing to ignore.

    Dalaran Crusader Rating 2(Good): I can see this is going to be really annoying to deal with.

    Dalaran Librarian Rating 3(Average): It's much more of a constructed card, but will be fine if played on curve as a regular 2-drop.

    Daring Escape Rating 5(Terrible): It's not often you'll find a situation you want to return ONLY your minions to your hand in Arena.

    Eccentric Scribe Rating 2(Good) You end up getting 10/8 of combined stats for only 6 mana which is awesome!  I'm reserving final judgment until we find out what the Vengeful Scrolls that get summoned do.

    Faceless Rager Rating 3(Average): It's good to see Ragers getting some more love and it's about as good as you would expect it to be.  Although, it could be a real problem in the mid-late game once you start putting larger minions on the board.

    Flight Master Rating 1(Excellent): I generally don't like giving my opponent anything, but you're getting 5/6 worth of combined stats for only 3 mana.  That is amazing!  If you're able to take care of the 2/2 your opponent gets without trading in your own 2/2, then you've gained a huge advantage.

    Hench-Clan Shadequill Rating 2(Good): This goes back to the Zombie Chow mentality, but since it's more expensive it's not nearly as amazing.  Looking at Chillwind Yeti sort of puts it in perspective.

    Heroic Innkeeper Rating 3(Average): You need at least 2 other minions already on the board to make it worth it.  That shouldn't be hard to do, but if you aren't able to buff it, then it's going to be a real disappointment.

    Magic Dart Frog Rating 3(Average): It's like Flamewaker's baby brother.

    Mana Reservoir Rating 5(Terrible):  It's only a threat if you've got the spells to support it.

    Mutate Rating 3(Average): It's like the discount version of Unstable Evolution.

    Potion Vendor Rating 3(Average): The effect is nice, but the minion is so small it will difficult to really be happy when you've drawn it.

    Proud Defender Rating 3(Average): It can be pretty good if you've got an empty board, but it's awkward to keep out there.

    Rapid Fire Rating 3(Average): It's nice to get a small ping with Twinspell.  It could come in handy.

    Safeguard Rating 3(Average): I feel sorta 'meh' about this, but I really think it's going to be awfully annoying considering your opponent has to waste 10 damage to get through the wall.

    Soul of the Murloc Rating 3(Average): It's like a cheaper, less threatening version of Soul of the Forest.

    Spellbook Binder Rating 3(Average): It's still fine as a 2-drop even if you don't get to draw an extra card.

    Sunreaver Spy Rating 3(Average): It's another one of those that's alright as a 2-drop, but gets better if you meet the special condition.

    Toxfin Rating 4(Poor): This will really depend on your draft, but most of the time I would pass.

    Unsleeping Soul Rating 4(Poor): This is only going to be useful in certain situations.  The Silence effect just absolutely kills it.

    Ursatron Rating 3(Average): It's nice if you can get the Deathrattle bonus, but even so, it's fine as a normal 3-drop.

    Vicious Scraphound Rating 3(Average): I can see these little guys gaining ridiculous amounts of Armor if they're hid behind a Taunt.  Otherwise, they should be pretty easy to deal with.

    Violet Spellsword Rating 4(Poor):  It's really going to depend on your draft as to how consistent this minion is.

    Violet Warden Rating 2(Good): It's a large, reasonably-priced Taunt with Spell Damage.  That's some hefty power-creep on Archmage and I'll take it!

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 3 weeks ago

    Card Updates

     

    Barista Lynchen Rating 3(Average): You can certainly get some great value from this, but it's just going to depend on the board state.  I think she's okay if you play her with no effect and although she's slightly overcosted the stats are still good.

    The Boom Reaver Rating 3(Average): Even if you roll low you'll probably end up around 9/12 worth of combined stats - which is nothing to ignore.  I'm concerned about how slow it is and that RNG needs to be in your favor to have an immediate impact.

    Conjurer's Calling Rating 1(Excellent):  You can use this on a minion that's about to die and get some amazing value and then use it again because of Twinspell!

    Exotic Mountseller Rating 3(Average): It's slow, but it's got decent stats and nice ability if you've got the spells to support it.  It will really depend on your draft if you decide to include this minion.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 3 weeks ago

    Card Updates

     

    Archivist Elysiana Rating 4(Poor): This just seems like a bad idea.  You can Discover some absolute garbage, so I think I would stick with the deck I drafted in the first place.

    Hench-Clan Hag Rating 1(Excellent): You get 5/5 worth of combined stats for only 4 mana!  Sign me up!

    Dimensional Ripper Rating 4(Poor): There is a good chance you blow your entire turn getting a couple of mediocre minions.  It doesn't seem worth it to me.

    Shimmerfly Rating 3(Average): It's like the brother for Jeweled Macaw and it has the potential to give you something really good.  On its own it's fine as a one-drop, especially with the Beast tag.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 3 weeks ago

    Card Updates

     

    Archmage Vargoth Rating 3(Average): I think he gets bumped up in ranking if you have a spell-heavy deck.  He's large enough to survive a turn or two and could give some amazing value, especially with stuff like Arcane Intellect.

    Lucentbark Rating 3(Average):  He's a fairly large wall, but you really got to be able to wake him from his dormant state to take full advantage of him.  This is another clear indication they really want Druid players to start healing themselves.

    Tak Nozwhisker Rating 4(Poor): It probably won't have consistent opportunities to copy cards in Arena and is otherwise just going to be a slightly overcosted minion most of the time.

    Big Bad Archmage Rating 3(Average): It's really expensive, but you can get some great value out of it once you've ran out of options.

    Call to Adventure Rating 4(Poor): This just doesn't feel good to me.  You may not be able to cast it right away unless you're mid-late game and by then it might not matter.  I think I'll just stick with Blessing of Kings, thanks.

    Desperate Measures Rating 3(Average): Typically, Paladin Secrets aren't amazing, but the Twinspell makes this fairly decent overall.

    Underbelly Fence Rating 3(Average): It definitely goes up in ranking if you have several cards that allow you to "burgle" your opponent's cards, but otherwise it makes a fine two-drop.

    Aranasi Broodmother Rating 3(Average): It's a decent-sized minion with Taunt and heals are always welcome in Warlock.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 3 weeks ago

    Card Updates

     

    Catrina Muerte Rating 1(Excellent): The recursion this card offers, for FREE mind you, is simply amazing!  The fact that it isn't easily killed is another big plus for this minion.

    Batterhead Rating 3(Average): If you're facing a board of small minions it could come in handy, but if your opponent has a Taunt out it might be an expensive disappointment.

    Crystalsong Portal 1(Excellent): Wow!  Your hand doesn't even have to be empty - just as long as you don't have any minions it will work.

    Nine Lives Rating 3(Average): It's definitely situational, but when it works it's pretty good!

    Dreamway Guardians Rating 1(Excellent): Getting 2/4 worth of combined stats with Lifesteal for only two mana is pretty amazing.

    Eager Underling Rating 2(Good): This is another that has a great, situational effect.  It's certainly going to cause disruption for your opponent since they won't want to kill it until they've removed any minions it could buff.

    Lifeweaver Rating 3(Average): The effect is great, but you typically don't have that much healing floating around for Druid.  Although it looks like some of the new cards may be pushing towards that.

    Magic Trick Rating 3(Average): I like the Discover aspect, but you're still ultimately paying an extra mana for a spell that may have a minor impact on the game.  It's going to be fairly situational, but you could have some good moments.

    Plot Twist Rating 3(Average): It's a cheap replacement effect, but it's a coin toss to RNG.  You're definitely not guaranteed to get anything better and you may even get the same cards back.

    Vendetta Rating 2(Good): I think it's good as is, but if you manage to get it for free, then it's great!

    Acornbearer Rating 3(Average): I think getting 4/3 worth of combined stats for three mana is typical, so it's nothing amazing.

    Marked Shot Rating 1(Excellent): I think the 4 damage is fine, but getting to Discover a spell along with it is astounding!

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 3 weeks ago

    Card Updates

     

    Commander Rhyssa Rating 3(Average): Unless you've got a Secret-heavy deck, this probably won't have a huge impact.  By itself it's fine as a 3-drop.

    Nozari Rating 4(Poor): It's great if you're fighting from behind, but a Reno Jackson for both players isn't normally what you're looking for in an Arena match.

    Duel! Rating 5(Terrible): I just think this is a bad idea unless you've got a deck full of Divine Shield or Poisonous minions.

    Mana Cyclone Rating 3(Average): It's fine if you want to play it as a 2-drop, but has the potential to get some additional value later in the game.

    Shadowy Figure Rating 3(Average): This is another one that's fine as a 2-drop, but has the potential to improve, depending on the board state.

    Unseen Saboteur Rating 3(Average): I really like the disruption this card causes, but the RNG could work against you.  Keep in mind that for any non-targeted spells you've probably just given them an advantage, especially if it's something like Arcane Intellect.

    Ray of Frost Rating 3(Average): This card has a lot of flexibility by letting you delay attacks from your opponent or destroy small, troublesome minions.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 3 weeks ago

    Card Updates

     

    Fel Lord Betrug Rating 2(Good): It has decent stats and gives a lot of value with free Rush minions.  My only complaint is that he gives away everything you draw, so there can be no more bluffs or surprises with him on the board.

    Crystal Stag Rating 3(Average): You probably won't see many duplicates in Arena, but having Rush on this minion is decent.

    Muckmorpher Rating 4(Poor): I'm not sure how useful the Battlecry will be in Arena.  It may have no immediate impact other than letting your opponent know at least one other minion you have included in your deck.

    Hecklebot Rating 4(Poor): He is a fairly large Taunt, but giving your opponent a random, free minion is usually a bad idea.

    Crystal Power Rating 3(Average): It's cheap and flexible, giving you the option of removal or healing.

    Walking Fountain Rating 1(Excellent): This guy is big and can turn a game around in a hurry.  I can see his Lifesteal ability being super frustrating, especially when it can take out a couple of mid-sized minions and still be left standing.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 4 weeks ago

    Card Updates

     

    Jepetto Joybuzz Rating 3(Average): This is only worth it if you draw something with a Battlecry or Deathrattle, otherwise it's pretty underwhelming.

    Dragon Speaker Rating 4(Poor): It's pretty situational for Arena, but could definitely go up in ranking if your deck supports it.

    Mass Resurrection Rating 4(Poor): You're at the mercy of RNG and since it's a late-game card you run the risk and summoning early game minions that are not going to be very helpful.

    Sludge Slurper Rating 1(Excellent): You can get some great value out of this with the Lackey and the Overload impact is minimal.  Considering you'll still be able to cast the Lackey you just drew on your following turn I think this has the potential to be a real troublemaker.

    Bronze Herald Rating 2(Good): Unless it's hit with a Silence it can generate some great value, allowing you to put out some nice mid-range minions for a couple of turns.

    Hench-Clan Hogsteed Rating 3(Average): I think the stats are alright and the Rush is nice, but it's nothing too crazy.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 4 weeks ago

    Card Updates

     

    Vereesa Windrunner Rating 2(Good): Getting a 5/6 body and a 2/3 Weapon for only 7 mana is a pretty good deal.

    EVIL Conscripter Rating 3(Average): I think it's alright as long as you get a decent Lackey.

    EVIL Genius Rating 3(Average): It sounds like a really good deal, but you're still destroying one of your other minions, so you're rolling the dice to get some Lackey love from the Battlecry.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 7 months, 4 weeks ago

    Card Updates

     

    Keeper Stalladris Rating 3(Average): I think this will be okay as a standard 2-drop, but the bonus is going to be pretty situational.

    Unleash the Beast Rating 3(Average):  I feel cheated with this after looking at Militia Commander, but the Twinspell counts for something and having another big minion in your pocket isn't a bad thing.

    Lightforged Blessing Rating 4(Poor): Evidently they want Paladins to heal a lot more.  Ultimately you still need a body to put this on or it's just a waste.  I think I'd rather have a minion in this slot even though it's likely to be an annoying spell, especially with the Twinspell aspect.

    Never Surrender! Rating 2(Good): This will be more difficult to test for than most other Paladin secrets and in Arena your opponent may not have an effective way to do that.  This absolutely wrecks AoE like Consecration and Flamestrike.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months ago

    Card Updates

     

    Blastmaster Boom Rating 3(Average): I initially thought this was nearly identical to the original Dr. Boom, but it has the potential (probably not in Arena) to be better.  At worst it's still a 7/7 body for 7 mana and that's not terrible.

    Heistbaron Togwaggle Rating 4(Poor): It's situational, but could go up in value depending on your draft.  That rating also assumes that the "Fantastic Treasures" are actually good!

    Khadgar Rating 3(Average): This is another situational one, but it seems okay as a basic 2-drop in a worst-case scenario.

    Power of Creation Rating 2(Good): That is some serious value, especially if you Discover anything over 4/4 or with a Battlecry.

    Unidentified Contract Rating 2(Good): I'm not sure what the bonus effects are, but for Rogue to get removal without conditions and the potential of something extra is a good thing.

    Wrenchcalibur Rating 3(Average): It's not amazing by itself, but it's still a decent weapon that can generate 10 potential additional damage to your opponent.

    Clockwork Goblin Rating 3(Average): It's fine as a 3-drop and tossing the Bomb in your opponent's deck is a bonus.

    Dr. Boom's Scheme Rating 4(Poor): This is so slow and dull.  It can definitely have it's uses, but I would rather not hold onto a single card for an entire Arena game just to gain a massive amount of Armor.

    EVIL Cable Rat Rating 3(Average): You're getting 2/2 worth of combined stats with a random Battlecry for 3 mana.  I think it's alright.

    Hench-Clan Burglar Rating 3(Average): The stats are alright, but I really like how they changed the Discover aspect.  Going forward other new Rogue cards will be discovered in this same way instead of only from your opponent's class.

    Messenger Raven Rating 3(Average): The stats are so-so, but discovering another minion can certainly come in handy.

    Travelling Healer Rating 3(Average): Because this has Divine Shield it may actually be a little better than Average.  I'm still undecided on it.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months ago

    Card Updates

    Madame Lazul Rating 2(Good): This gives some good intel in regards to what your opponent has in his hand.  If they have less than 3 cards it might not be as valuable, but definitely still useful.

     

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months ago

    Card Updates

    Omega Devastator Rating 1(Excellent):  It's a Yeti with an upside, so it's a pretty good deal.  The stats are good enough on their own, but this card really shines in the late game.

    Improve Morale Rating 3(Average): I like the cheap removal, but you almost want your target to survive so you can get the Lackey too.

    Rafaam's Scheme Rating 3(Average): This is one that may be fairly situational, depending on the board state, but it's still decent.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months ago

    Card Updates

    Oblivitron Rating 5(Terrible):  The stars have to be aligned in order for this to work in Arena.  If it were for Beasts instead of Mechs I might fold a little bit, but this has pretty narrow flexibility and way too expensive to cast as a simple 3/4 body.

    Lazul's Scheme Rating 3(Average): It's a cool card that can let you make some beneficial trades or outright kill a minion for free.  I also expect some Mind Control effect shenanigans to pop up every so often.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months ago

    Card Updates

    Swampqueen Hagatha Rating 1(Excellent): It's a little slow, but you can definitely get some value out of this one.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months, 1 week ago

    Neonangel's Arena Rankings

    Legendary

    Archivist Elysiana Rating 4(Poor): This just seems like a bad idea.  You can Discover some absolute garbage, so I think I would stick with the deck I drafted in the first place.

    Archmage Vargoth Rating 3(Average): I think he gets bumped up in ranking if you have a spell-heavy deck.  He's large enough to survive a turn or two and could give some amazing value, especially with stuff like Arcane Intellect.

    Arch-Villain Rafaam Rating 1(Excellent): I like it!  It's a large Taunt that is reasonably priced and you could get some awesome value from it as long as the RNG doesn't stick you with a deck full of Lorewalker Cho.

    Barista Lynchen Rating 3(Average): You can certainly get some great value from this, but it's just going to depend on the board state.  I think she's okay if you play her with no effect and although she's slightly overcosted the stats are still good.

    Blastmaster Boom Rating 3(Average): I initially thought this was nearly identical to the original Dr. Boom, but it has the potential (probably not in Arena) to be better.  At worst it's still a 7/7 body for 7 mana and that's not terrible.

    Catrina Muerte Rating 1(Excellent): The recursion this card offers, for FREE mind you, is simply amazing!  The fact that it isn't easily killed is another big plus for this minion.

    Chef Nomi Rating 4(Poor): This would have very limited use in Arena and it's otherwise overcosted to play as just a body on the board.

    Commander Rhyssa Rating 3(Average): Unless you've got a Secret-heavy deck, this probably won't have a huge impact.  By itself it's fine as a 3-drop.

    Fel Lord Betrug Rating 2(Good): It has decent stats and gives a lot of value with free Rush minions.  My only complaint is that he gives away everything you draw, so there can be no more bluffs or surprises with him on the board.

    Heistbaron Togwaggle Rating 4(Poor): It's situational, but could go up in value depending on your draft.  That rating also assumes that the "Fantastic Treasures" are actually good!

    Jepetto Joybuzz Rating 3(Average): This is only worth it if you draw something with a Battlecry or Deathrattle, otherwise it's pretty underwhelming.

    Kalecgos Rating 2(Good): This card is great on the first turn.  However, beyond that, unless you have quite a few spells, it just may not perform quite as well as you would like for it to.

    Keeper Stalladris Rating 3(Average): I think this will be okay as a standard 2-drop, but the bonus is going to be pretty situational.

    Khadgar Rating 3(Average): This is another situational one, but it seems okay as a basic 2-drop in a worst-case scenario.

    Lucentbark Rating 3(Average):  He's a fairly large wall, but you really got to be able to wake him from his dormant state to take full advantage of him.  This is another clear indication they really want Druid players to start healing themselves.

    Madame Lazul Rating 2(Good): This gives some good intel in regards to what your opponent has in his hand.  If they have less than 3 cards it might not be as valuable, but definitely still useful.

    Nozari Rating 4(Poor): It's great if you're fighting from behind, but a Reno Jackson for both players isn't normally what you're looking for in an Arena match.

    Oblivitron Rating 5(Terrible):  The stars have to be aligned in order for this to work in Arena.  If it were for Beasts instead of Mechs I might fold a little bit, but this has pretty narrow flexibility and way too expensive to cast as a simple 3/4 body.

    Scargil Rating 3(Average):  It's probably not going to be very useful in Arena, but a 4/4 body for four mana will do just fine.

    Swampqueen Hagatha Rating 1(Excellent): It's a little slow, but you can definitely get some value out of this one.

    Tak Nozwhisker Rating 4(Poor): It probably won't have consistent opportunities to copy cards in Arena and is otherwise just going to be a slightly overcosted minion most of the time.

    The Boom Reaver Rating 3(Average): Even if you roll low you'll probably end up around 9/12 worth of combined stats - which is nothing to ignore.  I'm concerned about how slow it is and that RNG needs to be in your favor to have an immediate impact.

    Vereesa Windrunner Rating 2(Good): Getting a 5/6 body and a 2/3 Weapon for only 7 mana is a pretty good deal.

    Epic

    Arcane Fletcher Rating 4(Poor): You might have a couple of 1-cost minions, but this is situational, at best.

    Azerite Elemental Rating 4(Poor): If you could protect it for several turns it could be crazy in the right deck, but slow and lackluster the rest of the time.

    Batterhead Rating 3(Average): If you're facing a board of small minions it could come in handy, but if your opponent has a Taunt out it might be an expensive disappointment.

    Big Bad Archmage Rating 3(Average): It's really expensive, but you can get some great value out of it once you've ran out of options.

    Crystalsong Portal 1(Excellent): Wow!  Your hand doesn't even have to be empty - just as long as you don't have any minions it will work.

    Crystal Stag Rating 3(Average): You probably won't see many duplicates in Arena, but having Rush on this minion is decent.

    Darkest Hour Rating 4(Poor): It's another bid to RNG that you'll never want to use unless you've got a board full of tokens or just desperately outmatched on the board.

    Dragon Speaker Rating 4(Poor): It's pretty situational for Arena, but could definitely go up in ranking if your deck supports it.

    Duel! Rating 5(Terrible): I just think this is a bad idea unless you've got a deck full of Divine Shield or Poisonous minions.

    Hench-Clan Hag Rating 1(Excellent): You get 5/5 worth of combined stats for only 4 mana!  Sign me up!

    Jumbo Imp Rating 2(Good): Warlock has no shortage of Demons and I wouldn't be surprised to see this make an appearance in the mid-game on a regular basis.

    Lazul's Scheme Rating 3(Average): It's a cool card that can let you make some beneficial trades or outright kill a minion for free.  I also expect some Mind Control effect shenanigans to pop up every so often.

    Magic Carpet Rating 4(Poor): I don't know that it's unplayable, but it's pretty trashy unless you've got a very specific type of deck.

    Mana Cyclone Rating 3(Average): It's fine if you want to play it as a 2-drop, but has the potential to get some additional value later in the game.

    Muckmorpher Rating 4(Poor): I'm not sure how useful the Battlecry will be in Arena.  It may have no immediate impact other than letting your opponent know at least one other minion you have included in your deck.

    Nine Lives Rating 3(Average): It's definitely situational, but when it works it's pretty good!

    Omega Devastator Rating 1(Excellent):  It's a Yeti with an upside, so it's a pretty good deal.  The stats are good enough on their own, but this card really shines in the late game.

    Portal Overfiend Rating 3(Average): When compared to Faldorei Strider it seems sorta meh, but I still think it has decent stats and the Rush ability on the minions could come in handy.

    Power of Creation Rating 2(Good): That is some serious value, especially if you Discover anything over 4/4 or with a Battlecry.

    Shadowy Figure Rating 3(Average): This is another one that's fine as a 2-drop, but has the potential to improve, depending on the board state.

    Unidentified Contract Rating 2(Good): I'm not sure what the bonus effects are, but for Rogue to get removal without conditions and the potential of something extra is a good thing.

    Unseen Saboteur Rating 3(Average): I really like the disruption this card causes, but the RNG could work against you.  Keep in mind that for any non-targeted spells you've probably just given them an advantage, especially if it's something like Arcane Intellect.

    Waggle Pick Rating 2(Good): It's a good-sized Weapon and you get a (discounted) minion back from the Deathrattle.  Not a bad deal!

    Whirlwind Tempest Rating 4(Poor): It could be a great surprise finisher if you've already got a Windfury minion on the board.

    Witch's Brew Rating 4(Poor): Healing is usually not high on the consideration part for Arena decks, but I can see this being super frustrating when your opponent heals himself for 20 Health in the late game.  It's possibly more obnoxious than Healing Rain.

    Wrenchcalibur Rating 3(Average): It's not amazing by itself, but it's still a decent weapon that can generate 10 potential additional damage to your opponent.

    Rare

    Arcane Watcher Rating 5(Terrible): I don't think I'll be drafting this any time soon.  It's pretty awful for Arena.

    Call to Adventure Rating 4(Poor): This just doesn't feel good to me.  You may not be able to cast it right away unless you're mid-late game and by then it might not matter.  I think I'll just stick with Blessing of Kings, thanks.

    Clockwork Goblin Rating 3(Average): It's fine as a 3-drop and tossing the Bomb in your opponent's deck is a bonus.

    Conjurer's Calling Rating 1(Excellent):  You can use this on a minion that's about to die and get some amazing value and then use it again because of Twinspell!

    Convincing Infiltrator Rating 2(Good): This is going to be really annoying when facing Priest because you'll want to avoid it, but you can't because of the Taunt.

    Desperate Measures Rating 3(Average): Typically, Paladin Secrets aren't amazing, but the Twinspell makes this fairly decent overall.

    Dreamway Guardians Rating 1(Excellent): Getting 2/4 worth of combined stats with Lifesteal for only two mana is pretty amazing.

    Dimensional Ripper Rating 4(Poor): There is a good chance you blow your entire turn getting a couple of mediocre minions.  It doesn't seem worth it to me.

    Eager Underling Rating 2(Good): This is another that has a great, situational effect.  It's certainly going to cause disruption for your opponent since they won't want to kill it until they've removed any minions it could buff.

    Exotic Mountseller Rating 3(Average): It's slow, but it's got decent stats and nice ability if you've got the spells to support it.  It will really depend on your draft if you decide to include this minion.

    Forbidden Words Rating 3(Average): I can see this being extremely frustrating.  Not because you may have to wait a turn to get rid of something, but because it completely kills your turn.  You will likely have to spend all of your mana to kill one thing and won't be able to do anything else to establish your board.

    Hagatha's Scheme Rating 1(Excellent): I don't like that it kills your board too, but it's a pretty amazing and powerful piece of removal!

    Hecklebot Rating 4(Poor): He is a fairly large Taunt, but giving your opponent a random, free minion is usually a bad idea.

    Hunting Party Rating 5(Terrible): This is going to be too expensive/situational for an Arena deck.

    Impferno Rating 2(Good): It will be situational whether or not it buffs anything for you, but the 1 damage only hits your opponent's minions, so that's worth something.

    Kirin Tor Tricaster Rating 3(Average): Giving yourself more expensive spells is not what you want to see in a card.  However, having +3 Spell Damage could be devastating for your opponent.

    Lifeweaver Rating 3(Average): The effect is great, but you typically don't have that much healing floating around for Druid.  Although it looks like some of the new cards may be pushing towards that.

    Mad Summoner Rating 4(Poor): It goes so nicely with Impferno, but unlikely to happen often enough to draft it.

    Magic Trick Rating 3(Average): I like the Discover aspect, but you're still ultimately paying an extra mana for a spell that may have a minor impact on the game.  It's going to be fairly situational, but you could have some good moments.

    Mass Resurrection Rating 4(Poor): You're at the mercy of RNG and since it's a late-game card you run the risk and summoning early game minions that are not going to be very helpful.

    Mysterious Blade Rating 3(Average): I think it's fine on its own, but really shines if you have a Secret on the board.

    Plot Twist Rating 3(Average): It's a cheap replacement effect, but it's a coin toss to RNG.  You're definitely not guaranteed to get anything better and you may even get the same cards back.

    Portal Keeper Rating 3(Average):  The effect is identical to Portal Overfiend, but the cost and stats are different.  It's unlikely to survive long since it only has 2 Health, but the Rush minions still count for something.

    Recurring Villain Rating 4(Poor): It could be mildly interesting in the right deck, but I think I'll pass.

    Shimmerfly Rating 3(Average): It's like the brother for Jeweled Macaw and it has the potential to give you something really good.  On its own it's fine as a one-drop, especially with the Beast tag.

    Sludge Slurper Rating 1(Excellent): You can get some great value out of this with the Lackey and the Overload impact is minimal.  Considering you'll still be able to cast the Lackey you just drew on your following turn I think this has the potential to be a real troublemaker.

    Spellward Jeweler Rating 2(Good): The stats are good and it could cause some frustration for your opponent, which is always fun.

    Sunreaver Warmage Rating 3(Average): Depending on your deck, this could be awesome and would definitely go up in value if you're spell-heavy.

    Sweeping Strikes Rating 3(Average): This could be absolutely devastating, especially if your opponent is dug in behind a Taunt.  It won't always be amazing because you've got to have a decent minion to throw it on to start with.

    The Forest's Aid Rating 2(Good): It's expensive, but you're getting 10/10 worth of combined stats for only 8 mana.  That's a bargain!  Of course, any AoE is just going to absolutely wreck you.

    Togwaggle's Scheme Rating 4(Poor): This seems extremely situational to me.  You need a decent target first and that is never guaranteed.  You may also seal your own fate by forcing yourself to keep drawing a minion that is no longer useful against your opponent and you can't draw any of your removal because your deck is completely stuffed with a mediocre minion.

    Tunnel Blaster Rating 3(Average): It might come in handy if you're playing from behind, but otherwise it's going to blow up your side of the board too.

    Underbelly Angler Rating 3(Average): It's fine as a regular two-drop, but in the right deck this easily moves up in ranking as it will generate a ton of additional minions.

    Underbelly Fence Rating 3(Average): It definitely goes up in ranking if you have several cards that allow you to "burgle" your opponent's cards, but otherwise it makes a fine two-drop.

    Underbelly Ooze Rating 4(Poor): It's probably too slow for Arena but can certainly get out of hand in the right deck.

    Unleash the Beast Rating 3(Average):  I feel cheated with this after looking at Militia Commander, but the Twinspell counts for something and having another big minion in your pocket isn't a bad thing.

    Vendetta Rating 2(Good): I think it's good as is, but if you manage to get it for free, then it's great!

    Common

    Acornbearer Rating 3(Average): I think getting 4/3 worth of combined stats for three mana is typical, so it's nothing amazing.

    Aranasi Broodmother Rating 3(Average): It's a decent-sized minion with Taunt and heals are always welcome in Warlock.

    Arcane Servant Rating 3(Average): It's nothing special, but at least it has an Elemental tag.

    Blessing of the Ancients Rating 3(Average): It could be really nice mid-game with the Twinspell aspect.

    Bronze Herald Rating 2(Good): Unless it's hit with a Silence it can generate some great value, allowing you to put out some nice mid-range minions for a couple of turns.

    Burly Shovelfist Rating 2(Good): It's expensive, but the Rush ability with its size is nothing to ignore.

    Crystal Power Rating 3(Average): It's cheap and flexible, giving you the option of removal or healing.

    Dalaran Crusader Rating 2(Good): I can see this is going to be really annoying to deal with.

    Dalaran Librarian Rating 3(Average): It's much more of a constructed card, but will be fine if played on curve as a regular 2-drop.

    Daring Escape Rating 5(Terrible): It's not often you'll find a situation you want to return ONLY your minions to your hand in Arena.

    Dr. Boom's Scheme Rating 4(Poor): This is so slow and dull.  It can definitely have it's uses, but I would rather not hold onto a single card for an entire Arena game just to gain a massive amount of Armor.

    Eccentric Scribe Rating 2(Good) You end up getting 10/8 of combined stats for only 6 mana which is awesome!  I'm reserving final judgment until we find out what the Vengeful Scrolls that get summoned do.

    EVIL Cable Rat Rating 3(Average): You're getting 2/2 worth of combined stats with a random Battlecry for 3 mana.  I think it's alright.

    EVIL Conscripter Rating 3(Average): I think it's alright as long as you get a decent Lackey.

    EVIL Genius Rating 3(Average): It sounds like a really good deal, but you're still destroying one of your other minions, so you're rolling the dice to get some Lackey love from the Battlecry.

    EVIL Miscreant Rating 2(Good): You're getting 3/7 worth of combined stats for a minimum of 4 mana, which is nothing to frown upon.  Not to mention, you've also got a couple of Battlecries from the Lackeys that could prove useful.

    Faceless Rager Rating 3(Average): It's good to see Ragers getting some more love and it's about as good as you would expect it to be.  Although, it could be a real problem in the mid-late game once you start putting larger minions on the board.

    Flight Master Rating 1(Excellent): I generally don't like giving my opponent anything, but you're getting 5/6 worth of combined stats for only 3 mana.  That is amazing!  If you're able to take care of the 2/2 your opponent gets without trading in your own 2/2, then you've gained a huge advantage.

    Hench-Clan Burglar Rating 3(Average): The stats are alright, but I really like how they changed the Discover aspect.  Going forward other new Rogue cards will be discovered in this same way instead of only from your opponent's class.

    Hench-Clan Hogsteed Rating 3(Average): I think the stats are alright and the Rush is nice, but it's nothing too crazy.

    Hench-Clan Shadequill Rating 2(Good): This goes back to the Zombie Chow mentality, but since it's more expensive it's not nearly as amazing.  Looking at Chillwind Yeti sort of puts it in perspective.

    Hench-Clan Sneak Rating 3(Average): Seems like a typical, average card to me.

    Heroic Innkeeper Rating 3(Average): You need at least 2 other minions already on the board to make it worth it.  That shouldn't be hard to do, but if you aren't able to buff it, then it's going to be a real disappointment.

    Improve Morale Rating 3(Average): I like the cheap removal, but you almost want your target to survive so you can get the Lackey too.

    Lightforged Blessing Rating 4(Poor): Evidently they want Paladins to heal a lot more.  Ultimately you still need a body to put this on or it's just a waste.  I think I'd rather have a minion in this slot even though it's likely to be an annoying spell, especially with the Twinspell aspect.

    Magic Dart Frog Rating 3(Average): It's like Flamewaker's baby brother.

    Mana Reservoir Rating 5(Terrible):  It's only a threat if you've got the spells to support it.

    Marked Shot Rating 1(Excellent): I think the 4 damage is fine, but getting to Discover a spell along with it is astounding!

    Messenger Raven Rating 3(Average): The stats are so-so, but discovering another minion can certainly come in handy.

    Mutate Rating 3(Average): It's like the discount version of Unstable Evolution.

    Never Surrender! Rating 2(Good): This will be more difficult to test for than most other Paladin secrets and in Arena your opponent may not have an effective way to do that.  This absolutely wrecks AoE like Consecration and Flamestrike.

    Potion Vendor Rating 3(Average): The effect is nice, but the minion is so small it will difficult to really be happy when you've drawn it.

    Proud Defender Rating 3(Average): It can be pretty good if you've got an empty board, but it's awkward to keep out there.

    Rafaam's Scheme Rating 3(Average): This is one that may be fairly situational, depending on the board state, but it's still decent.

    Rapid Fire Rating 3(Average): It's nice to get a small ping with Twinspell.  It could come in handy.

    Ray of Frost Rating 3(Average): This card has a lot of flexibility by letting you delay attacks from your opponent or destroy small, troublesome minions.

    Safeguard Rating 3(Average): I feel sorta 'meh' about this, but I really think it's going to be awfully annoying considering your opponent has to waste 10 damage to get through the wall.

    Soldier of Fortune Rating 5(Terrible): No way do you want to keep tossing your opponent Coins.  This would actually be perfect with Unsleeping Soul, but otherwise not worth it.

    Soul of the Murloc Rating 3(Average): It's like a cheaper, less threatening version of Soul of the Forest.

    Spellbook Binder Rating 3(Average): It's still fine as a 2-drop even if you don't get to draw an extra card.

    Sunreaver Spy Rating 3(Average): It's another one of those that's alright as a 2-drop, but gets better if you meet the special condition.

    Toxfin Rating 4(Poor): This will really depend on your draft, but most of the time I would pass.

    Travelling Healer Rating 3(Average): Because this has Divine Shield it may actually be a little better than Average.  I'm still undecided on it.

    Unsleeping Soul Rating 4(Poor): This is only going to be useful in certain situations.  The Silence effect just absolutely kills it.

    Ursatron Rating 3(Average): It's nice if you can get the Deathrattle bonus, but even so, it's fine as a normal 3-drop.

    Vicious Scraphound Rating 3(Average): I can see these little guys gaining ridiculous amounts of Armor if they're hid behind a Taunt.  Otherwise, they should be pretty easy to deal with.

    Violet Spellsword Rating 4(Poor):  It's really going to depend on your draft as to how consistent this minion is.

    Violet Warden Rating 2(Good): It's a large, reasonably-priced Taunt with Spell Damage.  That's some hefty power-creep on Archmage and I'll take it!

    Walking Fountain Rating 1(Excellent): This guy is big and can turn a game around in a hurry.  I can see his Lifesteal ability being super frustrating, especially when it can take out a couple of mid-sized minions and still be left standing.

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months, 1 week ago

    NEUTRAL

    Archivist Elysiana Card Image Archmage Vargoth Card Image Barista Lynchen Card Image Chef Nomi Card Image Jepetto Joybuzz Card Image Azerite Elemental Card Image Batterhead Card Image Big Bad Archmage Card Image Hench-Clan Hag Card Image Magic Carpet Card Image Portal Overfiend Card Image Unseen Saboteur Card Image Whirlwind Tempest Card Image Arcane Watcher Card Image Exotic Mountseller Card Image Hecklebot Card Image Mad Summoner Card Image Portal Keeper Card Image Recurring Villain Card Image Spellward Jeweler Card Image Sunreaver Warmage Card Image Tunnel Blaster Card Image Underbelly Ooze Card Image Arcane Servant Card Image Burly Shovelfist Card Image Dalaran Crusader Card Image Dalaran Librarian Card Image Eccentric Scribe Card Image EVIL Cable Rat Card Image Faceless Rager Card Image Flight Master Card Image Hench-Clan Hogsteed Card Image Hench-Clan Sneak Card Image Heroic Innkeeper Card Image Mana Reservoir Card Image Potion Vendor Card Image Proud Defender Card Image Safeguard Card Image Soldier of Fortune Card Image Spellbook Binder Card Image Sunreaver Spy Card Image Toxfin Card Image Travelling Healer Violet Spellsword Card Image Violet Warden Card Image

  • neonangel's Avatar Community Manager 130 46 Posts Joined 10/23/2018
    Posted 8 months, 1 week ago

    WARRIOR

    Blastmaster Boom Card Image The Boom Reaver Card Image Omega Devastator Card Image Wrenchcalibur Card Image Clockwork Goblin Card Image Dimensional Ripper Card Image Sweeping Strikes Card Image Dr. Boom's Scheme Card Image Improve Morale Card Image Vicious Scraphound Card Image