This is definitely a needed change for the health of wild. That Warlock deck wasn't unstoppable, but it was such a pain to play against. The worst was when you'd survive both echo waves but then lose to Mecha'thun. Good riddance!
She usually wins round three and four, but it's not 100%. I've beaten her, and I've been beaten when I discovered two cards with zero synergy. Overall I think it's a good entry-level hero design and makes you feel strong for a few turns. Nothing too fancy though.
I have all nine complete. My first was Shaman and my last was Warrior.
2/8/20 update: I now also have 1000 wins with Paladin and Warlock. I'm at about 940 with Shaman and 870 with Hunter. Warrior will probably be my last once again for this set of achievements.
This is definitely a needed change for the health of wild. That Warlock deck wasn't unstoppable, but it was such a pain to play against. The worst was when you'd survive both echo waves but then lose to Mecha'thun. Good riddance!
Maybe good in big shaman with muckmorpher
I loved the Paladino's weapon with a similar effect. Should be fun!
She usually wins round three and four, but it's not 100%. I've beaten her, and I've been beaten when I discovered two cards with zero synergy. Overall I think it's a good entry-level hero design and makes you feel strong for a few turns. Nothing too fancy though.
I thought I read they'd fixed some mobile crash issues in the notes. Hopefully they squashed all the bugs.
I have all nine complete. My first was Shaman and my last was Warrior.
2/8/20 update: I now also have 1000 wins with Paladin and Warlock. I'm at about 940 with Shaman and 870 with Hunter. Warrior will probably be my last once again for this set of achievements.
I think you're a little early, although I don't know exactly when the pre-release part starts.
Plague of Flames is awesome, talk about great removal if you have some cheap minion generators! I love it.
Sweet, this was a surprise!