OldManSanns's Avatar

OldManSanns

Azir
Joined 08/05/2019 Achieve Points 1040 Posts 924

OldManSanns's Comments

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    If my games last night are representative of what Season of Fortune will be like, the meta we'll see will be:

    • Braum + Vladimir battlescars
    • Braum + Sejuani tempo/buffs
    • Braum + Lux poros
    • Nautilus Deep
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    In my opinion, it should be Give all allies +X/+X this round, where X is the number of spells you've played.  In most cases, that would play like a sup'ed up For Demacia!  The fact that the current implementation "undoes" your units' existing stats is just too restrictive IMHO--it means you can ONLY play this card in decks with units with low stats and lots of spells, which is extremely niche.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From FireDrizzle

    they even nerfed his condition for drawing, now he needs to survive an enemy spell. 

    He always needed to survive; they just made it explicit in the text.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    My favorite salt is coursely ground sea salt.  The larger granules make it taste much more potent than normal table salt while actually having less sodium.

    Many foodies will insist on pink Himalayan sea salt, but don't be fooled--there is nothing nutritionally or texturely different from pink Himalayan and other sea salts.  The pink coloring is due to mineral impurities, and what is essentially a marketing ploy to imply its better / "prettier" than normal sea salt drives its price higher.

    In reply to Salt Thread
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From BasilAnguis

    So this is just expedition but you bring your own deck instead of making one as you go.

    Looks like.  My question is: can you attempt multiple runs, or is it one-and-done?  And if multiple runs: will each be free or will there be a cost circa expeditions and HS Brawlnasiums.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    I'm surprised that in their "spruce up a few Epic cards that aren't seeing a ton of play" patch, they decided to buff The Harrowing, Captain Farron, Aurora Porealis, and Genevieve Elmheart--all of which were under-represented yet still saw some play--yet didn't touch Silent Shadowseer, Spectral Matron, Chief Mechanist Zevi, or Overgrown Snapvine, all of which are effectively unplayable.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    That sounds awful.

    I can't think of anything beyond standard protocol, namely:

    1. Uninstall the game
    2. Restart your computer
    3. Reinstall

    Beyond that, I'd try Riot support.  They can be a little slow to respond, but they are generally fairly helpful.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    That is both incredibly sad and petty if true and also the only plausible explanation I can even imagine.

    WotC sounds more and more like an incredibly frustrating place to work.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    Maybe for when they start adding different modes and/or tournament features (although honestly things like an official timer and spectator mode would do so much more for that), but not for ranked.  Ranked is currently a quick best-of-1, and I think that's the way it should stay.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From Vincent3383

    Well I'm reaching that point where you have to shift from value to probability because I'm stuck at plat 1. How do you make that change in mindset? 

    I'm not really sure how to help you--for me, that IS this game.  Every move, including just passing, has upsides and downsides to both players, and whichever player successfully judges which moves will create the biggest differential will probably win.  There was actually an interesting Runeterrable podcast last week with FreshLobster about this: he's actually a poker player who got into CCGs, and the hosts were commenting about how this just lets him see the game differently and how he doesn't have to unlearn habits like spending all your mana every turn.

    One thing that might help you is playing different meta decks, so that way you get a better feel for their strengths and weaknesses.  E.g., if you play endure spiders, you might be able to better appreciate how important it is to level Kalista and how critical removal is if they have another 2 mana for Haunted Relic. 

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From Tuscarora87

    Are you sure about "Allies" ...that it targets your Nexus, too?

     

    Initially, many cards ambiguously referred to "Allies" sometimes also meaning Nexus.  They have been tweaking the wording since through the patches to explicitly identify when Nexus is an option, implying that "Ally" doesn't include Nexus.

    Examples: Health Potion, Kindly Tavernkeeper, Citrus Courier

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    It's not really fair to compare MF to Anivia.  MF is a tempo / early game champ like Elise, Draven, Teemo, Lucian, or Zed: they are easy to play on curve, moderately difficult to level up, relatively easy for your opponent to remove, and if you do manage to successfully level them up they inflict significant-borderline-game-winning punishment.

    Anivia is a late-game champ intended for control decks like Warmother's Call or to combo with cards like Dawn and Dusk or Chronicler of Ruin.  The problem is that these decks just aren't competitive at the moment.  It would be an interesting discussion to debate whether this is because Frejlord just doesn't have viable tools to make any late-game decks outside of Sejuani, because other late-game decks (Unyielding Spirit + anything, Deep, Karma + anything, Corina, etc) are so much stronger, or because the current meta is so fast that playing decks that depend on reaching enlightenment feels extremely unsatisfying right now.   However the key takeaway is that Anivia's unpopularity isn't due to her personal stats so much as it is the rest of the card collection.

    In reply to Please buff Anivia
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From DoubleSummon

    Wait aren't those 5 different people? I mean in every card art I see a coffin dance meme.

    The guy in 2, 3, and 7 definitely is the same guy.  8 is hard to tell, but given the flowers I'd say so.  1 looks like someone else.

    Side note: this guy also seems to appear in Warden's Prey and Frenzied Skitterer.  The latter is a little hard to make out through the cocoon, but you can see the roses falling off the alter.

    Warden's Prey Card Image

    Frenzied Skitterer Card Image

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    A controlly-combo deck with an OTK they never see coming:

    Fun with vulnerability:

    Why attack your opponent's nexus health when you can attack their deck?

    In reply to Fun Decks
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    I'm sad mono-Demacia is so popular.  It can pick literally any non-champion card from the collection in exchange for -2.6% chance for bannerman trigger, and its like: "nah, I'm good".

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    So I'm on the fence about trying either Miss Fortune or Fizz--both look really fun but for totally different reasons, and I'm 0/3 on both.  Meanwhile I've got 3/3 TF and 2/3 of Naut & GP.  Then I notice that I'm at Level 16 for Bilgewater rewards so I figure: I'll push that region, pick up the wildcard at L18 and the champion capsule at L23, then if I likely get either my first MF or first Fizz from the champion capsule then I'll use that wild card to craft another which will give me 2/3 and that will be enough to at least craft a deck and play a little before I commit to crafting the third copy.

    Good plan, right?  Totally works around my crippling indecisiveness.  So I do all that, and I grind XP for the weekend and I finally hit L23 last night and I anxiously open my champion capsule to find...

    Show Spoiler
    …an upgrade to a champion wildcard.

    Which is good, right?  Except to my twisted mind, it feels worse.  :-P

    What about you guys?  Have you ever had any illogical feelings about something in-game?  Or alternatively: advice about whether I should craft Fizz or MF first?

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From Nevin

    Is there an article anywhere that explains how LoR’s ranked system works? Most of it is self-explanatory, and this blog post filled in a lot of the gaps. (I had not found a list of tiers or an explanation of season resets anywhere before this. I had seen a mention of cosmetic rewards before, but this post’s explanation that they are icons based on tier was more than I’d found.)

    I’d searched the official LoR site and blog, the Out of Cards articles (though it’s hard to search news articles, so I may have missed it), and the LoL fandom wiki. Nothing.

    At this point, I think my only remaining question is what “LP” means - probably “League Points”, but I’m calling them “lollipops” until I learn for sure. But it would be great to read an explanation to make sure I’m not missing anything that I didn’t think to ask. It would also be great to find out if there are any resources I’m overlooking, because this game is not as well-documented as Hearthstone is yet.

    I'm pretty sure there was, but I couldn't find it readily.  Basically:

    • There are 7 Tiers: Iron, Bronze, Silver, Gold, Platinum, Diamond, and Master
    • Each Tier has 4 divisions (e.g., Gold IV); lower Roman numerals are higher rank
    • You gain LP ("ladder points?") by winning ranked matches and lose by losing.  This is indicated by the bar that fills/depletes after the match.
      • It takes 100 LP to advance through one division (full bar).  Any extra will carry into the next division
      • If you are at exactly 0 LP (empty bar) and lose, you will be demoted 1 division--unless you are already at the lowest division; you won't lose a Tier except during the season's end reset
      • If you are above 0 LP but lose more than you have, it will stop at exactly 0 LP and remain in the same division.  If you lose the next ranked game too, you'll be demoted then
    • As near as I can tell, there is no advantage or disadvantage for your rank--it appears to be strictly bragging rights
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From TheTriferianGeneral

    Dude, do me a favour and don't be a bad role model teaching kids to play burn. 

    We don't need any more of these silly decks on ladder right now 

    While I agree that P&Z/Noxus can be frustrating to play against, it's a valid deck strategy.  More to the point: Phaseshifter is a single person identifying himself as a new player.  Denying him information about one of the few viable budget options available to new players (elusives and spiders being the others) isn't going to make any significant change to the meta you're playing in, but helping him instead might help him stay with this game long enough to unlock rewards and craft some better / more interesting decks himself.

     

    Quote From Phaseshifter

    But I know what the deck issue was. It seems that the image on the decks is random. That's why I thought we had different ones.

    The image on the decks is not random.  If you have any champions, it will automatically be the most expensive champion.  Otherwise, it will be the most expensive follower.  They recently announced that they plan to eventually let you edit which card is chosen, but for now it is automatic.

    Quote From Phaseshifter

    Lastly, anything a new player should avoid?  I tried building a full aggro deck with "Legion rearguard" and "Patrol Wardens" among others. But I'm not sure if these type of deck are viable in this game.

    I would say this game is very forgiving in general.  The "worst" thing you could do would probably be to wasting all your crafting resources building a memey deck (Teemo puffcaps?), and even that you'll replenish your supply in a few weeks.  Most important things:

    • Try to hit at least Level 10 vault every week
    • Try to get every region except Bilgewater to Level 8 Region Reward ASAP -> will net you lots of quick champions
    • Try to get at least 3 wins every day -> will help with the aforementioned
    • Try to use your weekly free expedition token -> will also help with the first 2 plus give free epics
    • Almost all netdecks will run 3x champions, but don't be afraid to experiment with a modified 2x version.  It won't be as good, but often its good enough and it give you freedom to try a few different archetypes.
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago

    For those reluctant to click the link: it's a Youtube link to Swim's "weekly" meta report, and he's making the case that Kinkou elusives are Tier 1 now if you cut the third copy of Elixir and Twin Disciplines in exchange for 2x Fury of the North.  I take exception to calling this "fixing"--it's only 2 cards that ~50% of games you won't even draw given how fast this deck goes, and you're exchanging burst-speed buffs for burst-speed buffs so often it won't play much differently.  At best, you're talking about changing your win rate +- 3%.

    Here's his decklist: https://lor.mobalytics.gg/decks/bpc85ulp8n7fhorvousg

    Honestly, I don't think elusives have ever stopped being a good deck.  I was kinda relieved when they fell out of popularity--seemingly arbitrarily as the community just decided Noxus/P&Z was superior.  Looks like that's going to flip back now, which I'm dismayed about because I hate facing this archetype.  That said, I do think its important to have budget options for new players, and between the recent nerfs to rearguard and brood awakening this is probably it.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 10 months ago
    Quote From Phaseshifter

    Wait, does Jinx's level up effect check while a spell is resolving?

     

    Like in the case of Rummage. If I only have two cards in hand, would she level up when I discard the first two cards? Before I draw the next two. Or does the effect have to wait until the spell is resolved to check? (in which case, I don't see any synergy)

    Her level up (and L2 rockets for the matter) trigger the instant your hand is empty.  For Rummage, it is as soon as you cast it since its burst speed and your hand is temporarily empty.  For Get Excited! and Draven's axes, its also as soon as you cast since the discard is part of the cost.  For Augmented Experimenter, however, you need to wait for the skill to resolve since there it's part of the skill and its only at fast speed. 

    Quote From iWatchUSleep
    But, that's not the optimized burn list... At least not anymore, anyway. Legion Rearguard is absolute trash and needs to be replaced. This is the current go-to burn list.

    If OP doesn't have that demon (Teemo) yet then some additional burn will suffice at lower ranks. Get Excited!, Blade's Edge or, if you want a fun card, try Jinx.

    I would classify Teemo as a sidegrade.  Sure, Rearguard now dies to literally any 1 drop (edit except for Unscarred Reaver lol like anyone actually plays her)--but they still need to find a 1-drop, and many decks can't.  Both die to Thermo Beam or Vile Feast.  Basically: you're gambling the potential 3 damage from an unanswered Rearguard against the ~1.5 damage from a stealthed Teemo.  I could definitely see the arguments for saying Teemo is a bit more consistent in the current meta, but at the end of the day you have to accept that all burn decks are inherently more about how successfully your opponent is able to counter your early pressure than whatever mini-maxing you're doing on your end. 

    In reply to Is my deck any good?
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