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opponent12

Joined 01/25/2020 Achieve Points 145 Posts 31

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  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago
    Quote From sydderal

    Counters already exist in different shape or form outside of Deny sometimes with lower cost and usage outside of spell play.

    It doesn't counter burst.

    It does have a niche to counter unit skills and untargeted + unconditional spells which usually are greed, and counters to greed are healthy.

    But sure if you fill your deck with burst and only 1 greedy slow/fast spell guess which one will get denied (whichever the cost of Deny)

    Deny is fine as it is. 

    So greed= any half decent spell over 4 mana? Still doesn't seem fine to me. The problem is trying to figure out a way to fix it so that we don't have 3 different aggro/midrange decks running around dominating the meta, while not making the card totally useless.

  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago

    I mean, I think they should just keep 200 xp wins/100 xp losses static until the xp reward cutoff... Idk why they diminish xp gain the more games you play, backwards thinking.

  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago
    Quote From Marega

    iron, bronze, silver, gold, plat, diamond, masters

    Thanks, but I already know the name of ranks in almost any competitive game. I do not, however, know what their corresponding colors stand for in Legends of Runeterra. I honestly have no clue whether I am in silver or plat, or whatever color fiesta these devs have going.

  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago
    Quote From DoubleSummon
    Yeah it's mostly a draft, didn't put too much thought into what exactly to put so I gone with "good cards"

    demacia has really good spells like En Garde which is really good vs elusive, and Detain which I didn't include because I forgot to.

    I have other decks, just really want to try and make a viable poro deck, and not a deck that happens to include poros which are the weaker part of the deck, but the focus of the deck being poros, tryndamere is kind of a filler card since there isn't too much card draw in the deck so you have to run high costed cards.. (by how the poro support cards are spread it's a midrange deck), don't have noxus cards almost at all.

    Why war chefs are bad? this deck has a lot of 1/1s that should be able to trade..

    I will try the spider approach (double tribal deck then..) wanted to try she they who endure with spiders anyway..

    Demacia is there for the dawnspeakers as well cause it's a token deck.

     

     

    What do you mean draft? Like you got the idea from Expedition or something?

    And poro cards are weak, you dont want to make them the absolute center of your deck. You are using them for card draw(Poro Herder), Heart of the Fluft, and They Who Endure(Also Croc, Crowd Favorite, or Dawnspeakers I guess) as your win condition. By themselves, Poros lose to elusive, lose to quick attack, lose to Noxus aggro, lose to Elise/fearsome combos, etc. Using War Chefs to make a 1-1 poro a 2-2 poro is just bad compared to any other turn 1 and 2 midrange/aggro deck. En Garde is absolutely terrible in the deck, if you want to get rid of elusives use avalanche. If you do decide to run Demcacia, get Sergeants, get Dawnspeakers, and maybe Dawn Redeemers. If you want to run Frostbite cards, you need to run cards that synergize with them, not just randomly throw them in there, they don't help Poros at all.

    I would suggest running 3 poro herders and 2 or 3 They who Endure btw.

     

    In reply to Viable Poro deck?
  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago

    I think Demacia is the wrong side class, probably should focus around Shadow Isles for the  Croc or Noxus for Crowd Favorite. Tryndamere is probably not the champ you want either,  probably Thresh,Vladimir(I've never tried him cuz I dont have him), or Elise? Harsh winds has 0 synergy in your deck. Radiant strike is bad here, war chefs is bad here, They Who Endure is really bad in this iteration of the deck, although if you went spiders and poros you might have something. Most of the Demacian cards you have in your deck do not synergize with Poros at all. In conclusion, half these cards should probably be replaced with better ones, if you are set on using poros. 

    If you really like the demacian cards in your deck, just run elites. Vanguard Sergeant  is also a must if you have to use Demacia in this deck as well.

    Also take this with a grain of salt because I'm not sure its gonna work, but you could try going mono class and using Avarosan Outsiders, with all the Elnuks and Yetis. You could even go barely Demacian to get Vanguard Redeemers and Vanguard Sergeants.

    In reply to Viable Poro deck?
  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago
    Quote From magvin

    Let´s get straight to the bussiness.... Piltover sucks. It´s extremely slow and dependant on drawing very specific cards to win AND 90% decks you will play against have 3x Deny in their decks, as Ionia is completely broken region with elusive units, aggro, control, spells ... well , pretty much anything. 

    Piltover is supposed to be THE spell control region, but it has almost the worst spells in the game ( For example, Piltover is the only region without hard removal spell like Vengeance, Culling Strikes and Noxxian Guillotine , the best thing you get is 3 damage for 7 mana in Piltover :D ) 

    Deny needs it´s cost increased to atleast 4-5,  so Ionia decks won´t be allowed to counter anything for 3 spell mana. And Piltover cards like Assemly Bot needs buff ( for example, decrease it´s cost to 2 ) ,  Piltover has no viable 1-2 cost units except Eager Apprentice so your deck becomes viable at turn 5+, where you can start comboing with Heimerdinger etc. , but in this meta there is no way you survive that long.

    In what world does Piltover suck? Hemierdinger decks are great for lategame, and Jinx might be the best 4 drop champion in the game paired with aggro classes like Noxus or Ionia. Just because most of your special snowflake decks don't work how you like doesn't mean the class as a whole is bad.

    In reply to Piltover Spell Decks
  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago

    Because I sure don't. Am I in Bronze? Or am I in Gold? Am I in Plat? Silver? Iron? Who the F knows. An even more impertinent question, why didn't the devs not just label the ranks with, you know, WORDS. Like every other competitive game ever made, including League of Legends.

  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago
    Quote From OldManSanns

    My personal take: I do like that it can be used to counter combat tricks, but I agree that cost of needing to bank 3 spell mana for the reward of canceling almost any spell or effect is probably too much.  Even with MtG control decks, they were at least limited in what they could put on board if they needed to reserve mana for counterspells.  Maybe if they limited its effect on spells to those that cost 3 or less?  Or if it they made it so it only works on Fast spells--right now Slow spells aren't especially popular, but I could see that potentially changing if they didn't need to worry about Deny.

    I like the idea of them being useable on everything besides slow spells. Or maybe it only works on your turn? Idk if I want the card to be nerfed mana wise, I think 3 mana is fine.

     

  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago
    Quote From FortyDust

    The developers will look at statistics first, then if it's on the borderline, they may factor in player sentiment.

    There are plenty of other denial cards and tactics in the game (represented in every faction) that are just as strong, but because they are not worded as straightforwardly ("stop certain effects"), players tend not to think of them as unfair.

    Playing around cards like Deny is simply part of the game. Watch some streamers if you need to see how it's done. If you're just too impatient to wait for an opening, I don't know what to tell you, but I don't think that's a good reason to change a reasonable card.

    As for "solo winning certain match-ups," that is actually OK, too. Every deck and strategy has bad match-ups. If Deny is your deck's only weak point, that is all the more reason to keep it as it is.

    I have played Magic for quite a while, I have no problem with playing around a counter spell. Deny is not a problem because it is overpowered, I dont care about it when I'm using an aggro or midrange deck. The problem with the card is that it makes playing control or combo decks somewhat suboptimal. I use two Denies in my Jinx deck, and the card is too strong vs certain decks. It needs to be changed unless you want to see only aggro or high tempo decks every single game. I have noticed my opponents on ladder almost always using Ionia as a secondary just for this card. It's already getting old in a game that's brand new.

  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago

    Win or lose, I'm already tired of this card. I shouldn't be forced to not use any spells over 5 mana when I face a deck with Ionian cards.... Idk if it needs to be hard nerfed, but something needs to be done about this card solo winning certain matchups.

  • opponent12's Avatar
    145 31 Posts Joined 01/25/2020
    Posted 4 years, 3 months ago

    Barrier is plenty strong as it is, I disagree with Overwhelm not working because of Barrier. Shen/Fiora decks need no hidden buffs like this.

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