Meaning Swinetusk is worse than SSS without buffs, and become progressively better but slower with 3 or more buffs. Obviously these numbers are wrong and slightly lower in reality, they are just the best case scenario in theory, in practice you will attack every turn and not wait until you have all the buffs attached.
There is no need to add more poisons to make this card viable imo, it's very powerful already. It can realistically do a lot more damage than SSS and is a much better removal tool when you need it, with the added durability and immunity granted by paralytic poison.
Deadly and Nitroboost already see play. Paralytic was on the verge and is now confirmed to see play due to Swinetusk shank. They're all 1 mana spells that are extremely easy to cycle for rogue and these cards combined are up to +6 durability on swinetusk, meaning Paralytic alone can go up to +8 damage (only +4 on SSS) it won't hit quite as hard as SSS, but it will last much longer, and sometimes you don't draw your SSS, or you get it removed by ooze/harisson, and you'll be happy to have Swinetusk on the back.
Now if you ask me what cards you need to replace for Paralytic and Swinetusk, I don't know, but people will figure it out eventually, in my opinion they are totally worth the slot and will improve aggro rogue. It must be losing some cards due to rotation anyway.
Swinetusk Shank is like the sword in that it's (probably) a very high win rate card especially played on curve, Rogue has no tutor for weapons in standard, it can't hurt the deck to double your odds of drawing a win condition.
People see a pack filler, I see a tech card that is just a good and universal as Stonehill Defender (not good against the same decks obviously, stonehill was a good anti-aggro tool, this is a great anti-control tool)
Massively underrated card, does not need to be played in old spell hunter archetype at all, this is a new card in a new expansion, people being obsessed about old decks and not seeing potential new decks emerging are so irritating. Also it's a minion so why people even mention spell hunter is beyond me, this card clearly supports aggro/midrange decks with cards like Demon Companion, Adorable Infestation, Open the Cages, Tame Beast (Rank 1), Scavenging Hyena, Barak Kodobane, etc... Might even see the rise of Parade Leader
Self-Sharpening Sword + 2 Deadly Poison = 26 damage over 4 turns
Swinetusk Shank + 2 Deadly Poison = 24 damage over 4 turns
Self-Sharpening Sword + 2 Deadly Poison + 1 Paralytic Poison = 30 damage over 4 turns
Swinetusk Shank + 2 Deadly Poison + 1 Paralytic Poison = 35 damage over 5 turns
Self-Sharpening Sword + 2 Deadly Poison + 2 Nitroboost Poison + 2 Paralytic Poison = 50 damage over 4 turns
Swinetusk Shank + 2 Deadly Poison + 2 Nitroboost Poison + 2 Paralytic Poison = 96 damage over 8 turns
Meaning Swinetusk is worse than SSS without buffs, and become progressively better but slower with 3 or more buffs. Obviously these numbers are wrong and slightly lower in reality, they are just the best case scenario in theory, in practice you will attack every turn and not wait until you have all the buffs attached.
There is no need to add more poisons to make this card viable imo, it's very powerful already. It can realistically do a lot more damage than SSS and is a much better removal tool when you need it, with the added durability and immunity granted by paralytic poison.
Deadly and Nitroboost already see play. Paralytic was on the verge and is now confirmed to see play due to Swinetusk shank. They're all 1 mana spells that are extremely easy to cycle for rogue and these cards combined are up to +6 durability on swinetusk, meaning Paralytic alone can go up to +8 damage (only +4 on SSS) it won't hit quite as hard as SSS, but it will last much longer, and sometimes you don't draw your SSS, or you get it removed by ooze/harisson, and you'll be happy to have Swinetusk on the back.
Now if you ask me what cards you need to replace for Paralytic and Swinetusk, I don't know, but people will figure it out eventually, in my opinion they are totally worth the slot and will improve aggro rogue. It must be losing some cards due to rotation anyway.
Why replace Self-Sharpening Sword when you can play both ?
Swinetusk Shank is like the sword in that it's (probably) a very high win rate card especially played on curve, Rogue has no tutor for weapons in standard, it can't hurt the deck to double your odds of drawing a win condition.
What do you mean, like Shudderwock with battlecry ?
Then compare it to Darius Crowley and you'll see that it's much stronger
Al'ar
My boys Feugen and Stalagg got a new tool
It's really easy to activate with Animated Broomstick, Guardian Augmerchant, Rocket Augmerchant, for a neutral card it's not that far away from Arbor Up power level.
But with it's more a 6 mana card than a 5 mana card, unless you want to Backstab it or something.
Also a decent Jandice Barov roll I guess
People see a pack filler, I see a tech card that is just a good and universal as Stonehill Defender (not good against the same decks obviously, stonehill was a good anti-aggro tool, this is a great anti-control tool)
Massively underrated card, does not need to be played in old spell hunter archetype at all, this is a new card in a new expansion, people being obsessed about old decks and not seeing potential new decks emerging are so irritating. Also it's a minion so why people even mention spell hunter is beyond me, this card clearly supports aggro/midrange decks with cards like Demon Companion, Adorable Infestation, Open the Cages, Tame Beast (Rank 1), Scavenging Hyena, Barak Kodobane, etc... Might even see the rise of Parade Leader
Does it resummon itself with Mark of the Wild ?
This card will forever be in every control mage decks.