These comparisons are mostly bad. Subdue is a Paladin card, so it doesn't really have any bearing on whether this card is good for Priest.
Of course it does. Subdue removes 99% of stats. Serena removes 51% of stats. She's plain worse as a removal, class identity and class limitations don't matter here it's a purely mathematical comparison.
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Scarlet Subjugator and Penance are decent comparisons for playing Serena early, but they're both rotating.
Doesn't matter that they are rotating, they are better cards, one of which didn't see any play.
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The Nameless One is just a bad comparison because they do very different things.
No, they are extremely similar cards that try to accomplish the exact same thing, negate a minion's power whitout actually removing it, while developping your own minion. Like I said, half removal, half tempo, these are just bad cards.
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And even if they don't, the lack of Shadow Word: Pain and Penance make room for this even if it's only meh overall because of that weaker early game state. It has the flip side of being better than all of those control-oriented 2-drops in the late game, and that's not nothing.
Maybe, we'll see, I expect Serena to see a total of 0 play. I've been wrong before, many times. I thought Mekgineer Thermaplugg was more powerful than Dr. Boom
Can a board of 3/2s kill your opponent faster than fatigue kills you ? I doubt it.
Reminds me of Nether Portal, you work so hard to activate it and then, your opponent easily deals with the imps cause it's just too late and too small to really benefit from the infinite value.
Pretty cool card. Excellent if you hit a 2-attack minion (since they will go to 0-attack), but if you use it on something massive like an 8/8 I think you'd rather just remove it with Shadow Word: Death instead.
2 attack minion will go to 1 attack unfortunately.
Did you notice how every expansion there's a meta defining card that everybody thought was weak ? That's this card. Basically permanent Never Surrender! on a massive body, way underrated.
Trash card, dead in your hand until the opponent plays a big minion which you can just immediately remove with Shadow Word: Death, and as a battlecry minion it doesn't have synergy with anything in priest toolkit.
This card is a half Subdue and a half Argent Braggart. Absolute garbage, does everything, good at nothing.
Well I mean...its hard to have much much of an opinion until we've seen more poisons. As far as I know we only have Paralyzing Poison and Deadly Poison. I think we need more than that to make this worth while personally.
This card is so simple yet so strong, if it doesn't see play I don't know anything about hearthstone. It's a simple 6/7 taunt that removes a minion, but druid is always desperate for removal.
I don't think this enables beast druid in any way though, it's just going to be a strong tempo/control tool. In fact, I don't think Plaguemaw the Rotting or Menagerie Warden enable beast druid either it's just another Freeze Shaman to me, and living seed will just be played for mana cheating card draw in Guardian Animals deck. Hmm I guess you can call that beast druid, it's full of beasts after all.
Deadly and Nitroboost already see play. Paralytic was on the verge and is now confirmed to see play due to Swinetusk shank. They're all 1 mana spells that are extremely easy to cycle for rogue and these cards combined are up to +6 durability on swinetusk, meaning Paralytic alone can go up to +8 damage (only +4 on SSS) it won't hit quite as hard as SSS, but it will last much longer, and sometimes you don't draw your SSS, or you get it removed by ooze/harisson, and you'll be happy to have Swinetusk on the back.
Now if you ask me what cards you need to replace for Paralytic and Swinetusk, I don't know, but people will figure it out eventually, in my opinion they are totally worth the slot and will improve aggro rogue. It must be losing some cards due to rotation anyway.
Yes, maybe alongside Sword, but it's not a replacement. I can't help but think that this is a trap though, by placing too many eggs in the same basket. Like you already mentioned, 1 Ooze can be enough to shatter all your hopes and dreams.
Yes but you can also trap the ooze by playing your SSS without buffs then start unloading everything on your Swinetusk, or the other way around it doesn't really matte
So what would be the best cards to combo with this ?
I assume you want tempo or face damage out of it, not wait turn 10 to combo some 6 mana minions.
So how do you actually recover from the tempo loss of playing a 4 mana 3/3 in rogue ?
I really don't see this card being in EVERY rogue deck like some people imagine, take the current aggro rogue for instance, do you think they'll coin this on turn 3 to play a 0 mana sword, or they'll coin the sword on turn 2 ? Yep, exactly. And there are so many 0 and 1 mana cards that are essential to rogue decks and don't take advantage of Scabbs that I actually think it'll be restricted to very few decks.
Not to say this is a bad card, not even close. But this won't go in your typical face decks. More midrange-ish tempo decks maybe. Secret rogue ? I don't know. Just not weapon rogue, I don't see it.
I think people are sleeping on this card summoning Al'ar, Taelan Fordring and a 4 drop, it's a very sticky board that can easily survive a turn, not easily dealt with a simple board clear, and allow you to do some shenaningans with Teron Gorefiend for example. It also thins 3 cards from your deck and thinning multiple cards while having an effect on board is known to be one of the most powerful mechanics in Hearthstone, going all the way back to the introduction of Mysterious Challenger.
And it's guaranteed that a least one 5 mana deathrattle will be revealed, and more synergy will probably come in the mini set.
I'd rather just play hex.
Elemental synergy is the most boring and inconsistent mechanic in Hearthstone
Where was this revealed ? Didn't see rogue in the reveal stream
Yes, 0 mana better than 3 my dude
No that the reveal stream is over, people can understand why this card sucks. Go take a look.
Of course it does. Subdue removes 99% of stats. Serena removes 51% of stats. She's plain worse as a removal, class identity and class limitations don't matter here it's a purely mathematical comparison.
Doesn't matter that they are rotating, they are better cards, one of which didn't see any play.
No, they are extremely similar cards that try to accomplish the exact same thing, negate a minion's power whitout actually removing it, while developping your own minion. Like I said, half removal, half tempo, these are just bad cards.
Maybe, we'll see, I expect Serena to see a total of 0 play. I've been wrong before, many times. I thought Mekgineer Thermaplugg was more powerful than Dr. Boom
Impbalming
Can a board of 3/2s kill your opponent faster than fatigue kills you ? I doubt it.
Reminds me of Nether Portal, you work so hard to activate it and then, your opponent easily deals with the imps cause it's just too late and too small to really benefit from the infinite value.
2 attack minion will go to 1 attack unfortunately.
However 1/1 token will go to 0/0 and die.
That's legendary for you, wisp killer.
Did you notice how every expansion there's a meta defining card that everybody thought was weak ? That's this card. Basically permanent Never Surrender! on a massive body, way underrated.
Trash card, dead in your hand until the opponent plays a big minion which you can just immediately remove with Shadow Word: Death, and as a battlecry minion it doesn't have synergy with anything in priest toolkit.
This card is a half Subdue and a half Argent Braggart. Absolute garbage, does everything, good at nothing.
It's worse than Subdue, worse than any tempo 2 drop playable on curve, worse than The Nameless One, worse than Scarlet Subjugator, worse than Penance, worse than Mindflayer Kaahrj, I can't think of any card with a similar role that is worse than Serena.
Deck thinning is always good, will see play
Also good with all the cards that put the enemy health to 1
Nitroboost Poison and no we don't need any more
No it's not, and yes it did see play.
Warrior minions befenit a lot more from handbuffs than paladin minions.
Xaril didn't see nearly as much play as people pretend in this thread. And trust me I know because I crafted golden Xaril day one.
For the most part he was too slow and unreliable, and never saw any play in Wild.
This is slightly better, but still way too slow for rogue.
Why not just draw your poisons with your insane card draw instead of generating them with a terrible body ?
So this card at a base level is better than Coilfang Warlord and Marsh Hydra, in a class than has access to Overgrowth and Living Seed (Rank 1).
This card is so simple yet so strong, if it doesn't see play I don't know anything about hearthstone. It's a simple 6/7 taunt that removes a minion, but druid is always desperate for removal.
I don't think this enables beast druid in any way though, it's just going to be a strong tempo/control tool. In fact, I don't think Plaguemaw the Rotting or Menagerie Warden enable beast druid either it's just another Freeze Shaman to me, and living seed will just be played for mana cheating card draw in Guardian Animals deck. Hmm I guess you can call that beast druid, it's full of beasts after all.
Worst card in the expansion and maybe in the top 10 worst class cards of all time.
You play this you lose the game period. Not many awful cards can have such a huge negative impact.
And the payoff is Blood Shard Bristleback, IF you didn't destroy it, lol. And Chef Nomi is rotating out.
Maybe there is a card yet to be revealed with some clever design that makes sense for Soul Rend but so far this card is worthless.
Why are you posting this on every thread can you just stop ?
Yes but you can also trap the ooze by playing your SSS without buffs then start unloading everything on your Swinetusk, or the other way around it doesn't really matte
So what would be the best cards to combo with this ?
I assume you want tempo or face damage out of it, not wait turn 10 to combo some 6 mana minions.
So how do you actually recover from the tempo loss of playing a 4 mana 3/3 in rogue ?
I really don't see this card being in EVERY rogue deck like some people imagine, take the current aggro rogue for instance, do you think they'll coin this on turn 3 to play a 0 mana sword, or they'll coin the sword on turn 2 ? Yep, exactly. And there are so many 0 and 1 mana cards that are essential to rogue decks and don't take advantage of Scabbs that I actually think it'll be restricted to very few decks.
Not to say this is a bad card, not even close. But this won't go in your typical face decks. More midrange-ish tempo decks maybe. Secret rogue ? I don't know. Just not weapon rogue, I don't see it.
I think people are sleeping on this card summoning Al'ar, Taelan Fordring and a 4 drop, it's a very sticky board that can easily survive a turn, not easily dealt with a simple board clear, and allow you to do some shenaningans with Teron Gorefiend for example. It also thins 3 cards from your deck and thinning multiple cards while having an effect on board is known to be one of the most powerful mechanics in Hearthstone, going all the way back to the introduction of Mysterious Challenger.
And it's guaranteed that a least one 5 mana deathrattle will be revealed, and more synergy will probably come in the mini set.