Did anyone else notice they changed the text on Kingsbane slightly? Same effect, just slightly new wording. This may have happened awhile ago and I didn't catch it until yesterday when playing a Heist.
That's a fair point. Since you mention tutoring, I'll point to Master's Call. I also think about how much value is generated. Even with Zul'Jin recasting Frenzy and Call in the best possible order with the best possible targets, you still only have a limited number of buffed minions. Does anyone think Prelate's infinite value is problematic?
I'm curious if anyone else has thought about this possibility. The earliest example I can think of is Kingsbane. Back in the day, having your opponent constantly re-equip a 13/4 lifesteal weapon for 1 mana felt bad, but honestly, I think it would be just as bad with a higher cost (also, the Leeching Poison nerf alleviates this a bit).
As I mention in the title, Dire Frenzy allows things like playing a 5/8 rhino and two 4/6 scalehides, for example, all in one turn for 9 mana, and having more copies of each to do it again.
I'm not sure if Immortal Prelate can be quite as oppressive, but it does allow some really wacky combos.
Consider this: in Dalaran Heist (where insanely OP combos are SUPPOSED to happen), the Bartender can offer you "Give a minion +4/+4, and increase its cost by 2."
In case the history bar is too small, here's what happened: Emerald Goggles into Animal Companion, Huffer busted the Cache, then second Companion into Banana Split. Yes, this was a turn 2 lethal.
Hi everyone! Been playing Hearthstone since Naxx, been reading Hearthpwn almost as long. Never made an account before, but figured this was a good time to jump in! Was hoping to do my first post in the Pepper Thread, but can't figure out how to add a screenshot. Any help would be appreciated. Thanks!
Did anyone else notice they changed the text on Kingsbane slightly? Same effect, just slightly new wording. This may have happened awhile ago and I didn't catch it until yesterday when playing a Heist.
That's a fair point. Since you mention tutoring, I'll point to Master's Call. I also think about how much value is generated. Even with Zul'Jin recasting Frenzy and Call in the best possible order with the best possible targets, you still only have a limited number of buffed minions. Does anyone think Prelate's infinite value is problematic?
I'm curious if anyone else has thought about this possibility. The earliest example I can think of is Kingsbane. Back in the day, having your opponent constantly re-equip a 13/4 lifesteal weapon for 1 mana felt bad, but honestly, I think it would be just as bad with a higher cost (also, the Leeching Poison nerf alleviates this a bit).
As I mention in the title, Dire Frenzy allows things like playing a 5/8 rhino and two 4/6 scalehides, for example, all in one turn for 9 mana, and having more copies of each to do it again.
I'm not sure if Immortal Prelate can be quite as oppressive, but it does allow some really wacky combos.
Consider this: in Dalaran Heist (where insanely OP combos are SUPPOSED to happen), the Bartender can offer you "Give a minion +4/+4, and increase its cost by 2."
Thought this Turn 1 was worth sharing:
In case the history bar is too small, here's what happened: Emerald Goggles into Animal Companion, Huffer busted the Cache, then second Companion into Banana Split. Yes, this was a turn 2 lethal.
Thanks for the replies, haven't used Imgur before, so I'll try it out tonight.
Hi everyone! Been playing Hearthstone since Naxx, been reading Hearthpwn almost as long. Never made an account before, but figured this was a good time to jump in! Was hoping to do my first post in the Pepper Thread, but can't figure out how to add a screenshot. Any help would be appreciated. Thanks!