Yeah, this is busted. Draw it early, forge it, then drop a 6/8 Taunt on turn 4. OR in the late game, it's just a 6 mana 6/8 Taunt. Heck, you could even play it unforged and just take the hit.
Great card! That's a lot of stats and effects for 6 mana. Unfortunately, there are a few things that will completely wreck it, like Serenity and any silence effect.
This really needed to be a battlecry, not a deathrattle. In the perfect scenario, it will be devastating, but I think it's going to be a rare time when you can pull this off to strong effect.
Potentially a huge value generator, that can also whiff terribly. Summoning Therazane from this could be pretty good, I guess, since you're not likely to be putting her in your deck to begin with. And as Dapperdog said above, lots of people are playing Highlander right now, so this is worth including.
Looks pretty strong! I'm a bit confused by the wording, as you're not actually "returning" a minion to your hand unless it was previously stolen from you. Still, great removal and counter.
I'm also disappointed. This card will have minimal impact, and is not what we might have hoped for the final arrival of the 4th elemental lord. I'm sure there will be some fringe control matchups where you get good value from this, but otherwise, not so good.
We need to be able to rate dual class cards separately for each class. This is amazing for sludgelock, but mage probably won't use it.
Looks very strong. With an early mana boost, this ramps you even more. Or just summoning 3 beefy taunts is nice too!
Super good stall card. Compared to Frost Nova and Cone of Cold, instance value.
Seems pretty good overall. Warlock obviously doesn't care about the damage (and even wants it at times). Good amount of draw for cost.
Yeah, this is busted. Draw it early, forge it, then drop a 6/8 Taunt on turn 4. OR in the late game, it's just a 6 mana 6/8 Taunt. Heck, you could even play it unforged and just take the hit.
I think it's great. The ability to change Quickdraw to Battlecry makes it solid. I like the creativity of negating the downside of Quickdraw.
This card will be pretty powerful. You can use it on an enemy minion, like a Titan. The value generated for only 5 mana is huge.
Huge card for Enrage Warrior. Ping your Grommash Hellscream or Crazed Wretch, plus get some attack for your hero.
Just ok. Neither class benefits much from a 1-attack weapon, given their hero powers, but the draw is useful.
Great card! That's a lot of stats and effects for 6 mana. Unfortunately, there are a few things that will completely wreck it, like Serenity and any silence effect.
I love this card. I don't think it's amazing, but it should be strong enough to see some play, and it has a great concept.
Yeah, this isn't so good. Of course, it might just hand you some great cards, but it's too unpredictable.
First dual-class location? Or am I forgetting something?
Pretty cool card, and definitely a strong option for Warriors in particular.
More support for elemental decks that MIGHT make them more playable. Personally, I haven't encountered very many.
Really great anti-aggro AOE. Beyond that, not so much. Even if you buff this with a spell damage minion, it probably won't survive the damage itself.
This really needed to be a battlecry, not a deathrattle. In the perfect scenario, it will be devastating, but I think it's going to be a rare time when you can pull this off to strong effect.
Potentially a huge value generator, that can also whiff terribly. Summoning Therazane from this could be pretty good, I guess, since you're not likely to be putting her in your deck to begin with. And as Dapperdog said above, lots of people are playing Highlander right now, so this is worth including.
Looks pretty strong! I'm a bit confused by the wording, as you're not actually "returning" a minion to your hand unless it was previously stolen from you. Still, great removal and counter.
I'm also disappointed. This card will have minimal impact, and is not what we might have hoped for the final arrival of the 4th elemental lord. I'm sure there will be some fringe control matchups where you get good value from this, but otherwise, not so good.
It's a powerful effect, but it won't survive AOE. I'd like it way better as a 0/4 instead of a 2/2.