Losing to this will feel REALLY bad, but it just seems like such a tall order to survive 5 turns after a turn 8 "do nothing" and losing your deck. This will be a killer when cast randomly by Yogg.
Neat variation of the previous Jepetto. I can see this making Astral Automaton Priest unbearable. Also Hero Power Druid (with Free Spirit and Groovy Cat).
I know some people made great use of this in the recent Clockwork Card Dealer tavern brawl to cheat out a bunch of King Krushes, but apart from that, this seems really hard to use effectively. If it's going to draw something random, it's not a great play. If you have some way to control the draw, maybe it's ok. But you also need a bunch of other minions on board to get transformed.
Sort of a hilarious concept, but I think this card is quite good. Even without any buffs, it will clear most things and stick in some face damage. With a few buffs while in hand, it could be devastating. Also, with Selective Breeder you could get extra copies of this, and with a buff and a discount, create an endless loop?
Love this card! The flavor, wow, chef's kiss. Flamewreathed Faceless is back baby! As a turn 3 do nothing, this is questionable, but it potentially sets you up for a great turn 4.
Great value generation card. It's cheap enough that if you play later in the game you'll have enough mana left over to play those spells right away. And since it says "random," I'm guessing they won't be specific to your class. Not sure if that's good or bad, though. Larger pool means less consistency.
This is a great card! Given how many options Paladin has for attack buffs, including a couple auras, this card will yield tons of healing and removal. Even the 1 mana version can get some work done.
5 stars for sure! Original Zilliax is a champ, and this just gives you so many cool options. I love that it's a new concept, too, where you build it before you play.
This looks really strong! It's expensive, but you get 2 good size bodies, one of which attacks right away. If they don't kill it, you get another next turn. Plus, the mini version does the same thing but only costs 1 mana!
I love this card! Such a great name and concept! Imagine you're approaching lethal, and your opponent plays this. What a mess! How do you get rid of it while minimizing the healing it provides?
Weird card. I don't play Rumble, so maybe there's a joke here I don't get. As far as its ability, it could be strong in an optimal situation, but I don't think that too likely. Maybe with Flint Firearm?
I think this will be a really popular card. It's cheap and has enough health to maybe stick around for a turn. Ironically, Rogue is the class that has the best ability to Stealth it so it lives, and Rogue is the only class that literally cannot benefit from this ability.
I can see a card like this being super toxic in the right circumstances, but it doesn't seem like there is enough Pirate synergy at the moment. Let's hope this doesn't usher in a wave of super aggressive Pirate decks like we've seen in the past.
This just looks bad to me. It doesn't specify enemy minion, so you'd need an optimal board state for this to do what you want. If you buff it and aim for a big enemy minion, it needs to be the only one in order to guarantee your result. All in all, too unpredictable.
Neat card, and those discounts could definitely do some good work. I'm interested to see that the wording forces this to discount 2 different spells, rather than hitting the same spell twice. Rainbow Death Knight might like this card to make Climactic Necrotic Explosion cheaper.
Losing to this will feel REALLY bad, but it just seems like such a tall order to survive 5 turns after a turn 8 "do nothing" and losing your deck. This will be a killer when cast randomly by Yogg.
Neat variation of the previous Jepetto. I can see this making Astral Automaton Priest unbearable. Also Hero Power Druid (with Free Spirit and Groovy Cat).
Clearly this pairs well with Fireworker, but maybe also with the new Zilliax? Will it keep whatever modules you selected after being resurrected?
I know some people made great use of this in the recent Clockwork Card Dealer tavern brawl to cheat out a bunch of King Krushes, but apart from that, this seems really hard to use effectively. If it's going to draw something random, it's not a great play. If you have some way to control the draw, maybe it's ok. But you also need a bunch of other minions on board to get transformed.
Sort of a hilarious concept, but I think this card is quite good. Even without any buffs, it will clear most things and stick in some face damage. With a few buffs while in hand, it could be devastating. Also, with Selective Breeder you could get extra copies of this, and with a buff and a discount, create an endless loop?
This plus the spellstone, Death Knights are into handbuffing next expansion. We'll still have Harmonic Metal, too.
Great card! Love Boom Bots! Guess we should call this Dr. 5!
Love this card! The flavor, wow, chef's kiss. Flamewreathed Faceless is back baby! As a turn 3 do nothing, this is questionable, but it potentially sets you up for a great turn 4.
Great value generation card. It's cheap enough that if you play later in the game you'll have enough mana left over to play those spells right away. And since it says "random," I'm guessing they won't be specific to your class. Not sure if that's good or bad, though. Larger pool means less consistency.
This is a great card! Given how many options Paladin has for attack buffs, including a couple auras, this card will yield tons of healing and removal. Even the 1 mana version can get some work done.
Really solid card, and I'm angry that I can't play it yet since I didn't get the preorder. I hope they never do this again.
This looks solidly playable but not OP. If the upgrade was based on spending Corpses, it would be harder to use, but just gaining them? Easy.
5 stars for sure! Original Zilliax is a champ, and this just gives you so many cool options. I love that it's a new concept, too, where you build it before you play.
This looks really strong! It's expensive, but you get 2 good size bodies, one of which attacks right away. If they don't kill it, you get another next turn. Plus, the mini version does the same thing but only costs 1 mana!
I love this card! Such a great name and concept! Imagine you're approaching lethal, and your opponent plays this. What a mess! How do you get rid of it while minimizing the healing it provides?
Weird card. I don't play Rumble, so maybe there's a joke here I don't get. As far as its ability, it could be strong in an optimal situation, but I don't think that too likely. Maybe with Flint Firearm?
I think this will be a really popular card. It's cheap and has enough health to maybe stick around for a turn. Ironically, Rogue is the class that has the best ability to Stealth it so it lives, and Rogue is the only class that literally cannot benefit from this ability.
I can see a card like this being super toxic in the right circumstances, but it doesn't seem like there is enough Pirate synergy at the moment. Let's hope this doesn't usher in a wave of super aggressive Pirate decks like we've seen in the past.
This just looks bad to me. It doesn't specify enemy minion, so you'd need an optimal board state for this to do what you want. If you buff it and aim for a big enemy minion, it needs to be the only one in order to guarantee your result. All in all, too unpredictable.
Neat card, and those discounts could definitely do some good work. I'm interested to see that the wording forces this to discount 2 different spells, rather than hitting the same spell twice. Rainbow Death Knight might like this card to make Climactic Necrotic Explosion cheaper.