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Phobetor

Joined 06/04/2019 Achieve Points 85 Posts 3

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  • Phobetor's Avatar
    85 3 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    It surely touches the upper boundaries of how powerful a Neutral card should be, but the Cost and stats do align with the keywords reasonably well. As a flavorful Legendary that perfectly encapsulates flexibility and demonstrates the Magnetic keyword, it is very fun and -- given that it can fit into so many different decks -- ultimately quite fair.

    In reply to Zilliax
  • Phobetor's Avatar
    85 3 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Thank you so much to the Out of Cards administration for hosting this, and to Blizzard for providing the codes! :)

     

    My answer to the question is admittedly not too creative, but the Quests are largely quite enticing by design this time around. If I had to select a favorite, I would choose Untapped Potential:

    • The condition is a very unique and interesting mechanic that rewards a midrange game plan and the player's ability to respond appropriately to the match-up, being neither too easy nor too difficult to fulfill.
    • The reward is excellent: it is powerful, fun, and a nice callback to one of the best-designed Class Legendaries ever (Fandral Staghelm), and it plays very nicely with Druid's identity. Choose One traditionally sacrifices power for versatility, and Untapped Potential enables the player to combine both with an appropriate early-game sacrifice that requires consideration.
    • Although I enjoy every class immensely, if I had to pick a favorite, it would be Druid. This Quest screams "Druid" like no other.
    • With the unfortunate ramp nerfs, Druid could use help to extend to the late game, and especially to survive in the late game. The lack of removal to achieve this can be ameliorated by turning certain flavorful cards into comparative powerhouses.
    • I touched on this above, but this Quest pushes the midrange archetype -- always a good thing, since a healthy midrange presence is one of the foundations of a good metagame; this is especially so with the archetype being mostly virtually dead the past couple of years and struggling the remainder of the time -- and promotes board control for more interactive game play.
    • Obviously, the most important one: It looks like a lot of fun! :)
  • Phobetor's Avatar
    85 3 Posts Joined 06/04/2019
    Posted 4 years, 9 months ago

    Unity. Precision. Perfection.

    In reply to Zilliax
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