Making every card viable is the funniest part to me. Every other card game has either given up on that idea, or struggle to make that idea work. Magic and Hearthstone has so many draft chaff and weird cards to cover the unviable cards, while Gwent just moves from meta to meta with every balance changes.
Anyone wanna bet how long they can keep the design philosophy of "everything viable" up?
For real though, I hope they can crack the code. But considering EVERY other competitive card game, the chance is between slim and none.
Making every card viable is the funniest part to me. Every other card game has either given up on that idea, or struggle to make that idea work. Magic and Hearthstone has so many draft chaff and weird cards to cover the unviable cards, while Gwent just moves from meta to meta with every balance changes.