Nice to see quick action. Was very boring seeing every game end with full golden amalgadon boards. Makes me wonder what the game would be like without tickatus buddy on FoaF and/or no dongs instead of no maexxna
Quest Warrior definitely having an oppressive impact on the meta. It's so consistent. With other quests, you can brick draw or whatever, but by tutoring out more draw (pirates/weapons) and having the quest go face if your opponent doesn't have a strong board? It has no downside.
There are decks that can beat it, but none of those are as consistent as what they're trying to counter.
good god. i'm 145, i expect to be 175-195 by next expansion. i'm f2p, usually hit legend standard and mostly play for dailies. i'll play bgs when i hit legend and get bored. i cant imagine the dedication to hit 400. congrats!
will rotation fix that much, though? most of the "broken" (ie: playable) cards are from last year's expansions and would stay in.
to the above comment, agreed that we'll probably see even more bonkers cards this year, but it is hard to imagine.
i know blizzard likes to do increasing brokenness throughout the year, but it feels a little like we're going to re-play a couple years ago where cards got so out of hand they printed 3 "meh" expansions that saw little play until the previous year rotated out.
it'll be interesting to see what happens. i agree that more frequent balance updates would be fun and interesting. i'm in favor of anything that shuffles things up, and especially if they keep shuffling so things don't get stale. midrange paladin feels as stale and boring (and long in the tooth) as old highlander hunter, which was meta forever
Anyone feel like this meta is overdetermined based on deck v deck matchup?
There are a good variety of decks being played, but it does feel like matchup is more determinative than correct plays. It seems like most matchups are like 65-85 to 35-15 rather than the more traditional 55/45 blowout.
I'm not sure why it feels this way, exactly. There have always been aggro, combo, burn, and control decks, but now it definitely seems less necessary to play around/anticipate your opponent's plays, because each of you can discover your outs and only look forward.
Anyone else agree? Disagree? I think the meta is technically varied in that many classes/decks are played, but each game seems to me like it's on auto-pilot.
For the record, I started playing in Oct 2014, have hit Legend multiple times (in Standard and Wild, esp. since they made it so easy with the 3-star system).
I miss the days when you just installed a game and ran it, and didn't need launchers at all. Steam offered a good service to provide download pipes for small developers, but every mega-corp wanting to keep users in their own garden is obnoxious.
I think the minisets are a good deal for 2000 gold, but I've been waiting and just crafting a few rares/epics/legendary. Usually the end of season ranked rewards fill out enough commons/rares, and it takes a couple weeks for the "good" cards to become apparent. Then you can save the extra gold and only create what you need.
Yeah, it's like Clash as far as I can tell
Marvel BatChest
no balance changes pepeW
Just when I thought I lived down the shame from crafting Hobart Grapplehammer
Nice to see quick action. Was very boring seeing every game end with full golden amalgadon boards. Makes me wonder what the game would be like without tickatus buddy on FoaF and/or no dongs instead of no maexxna
I lost a standard game to shadow priest who lethal'd me on turn 4 :) (I was beast druid, had a great opener, and fought for board)
That's a lot of 2/5 3-drops
most of those aren't minions, my dude. and those that are (other than varian) are generally cheated out, not played as 8-drops. good effort, though!
Imagine playing an 8-drop minion that doesn't just win you the game
he dove down to the bottom to dredge
Small indie company needs the extra time to make an announcement :)
Control kinda died with discover/infinite resource generation. I miss having to manage resources carefully.
Can't wait for the 2022 expansions that don't see play because last year was so broken.
Quest Warrior definitely having an oppressive impact on the meta. It's so consistent. With other quests, you can brick draw or whatever, but by tutoring out more draw (pirates/weapons) and having the quest go face if your opponent doesn't have a strong board? It has no downside.
There are decks that can beat it, but none of those are as consistent as what they're trying to counter.
good god. i'm 145, i expect to be 175-195 by next expansion. i'm f2p, usually hit legend standard and mostly play for dailies. i'll play bgs when i hit legend and get bored. i cant imagine the dedication to hit 400. congrats!
will rotation fix that much, though? most of the "broken" (ie: playable) cards are from last year's expansions and would stay in.
to the above comment, agreed that we'll probably see even more bonkers cards this year, but it is hard to imagine.
i know blizzard likes to do increasing brokenness throughout the year, but it feels a little like we're going to re-play a couple years ago where cards got so out of hand they printed 3 "meh" expansions that saw little play until the previous year rotated out.
it'll be interesting to see what happens. i agree that more frequent balance updates would be fun and interesting. i'm in favor of anything that shuffles things up, and especially if they keep shuffling so things don't get stale. midrange paladin feels as stale and boring (and long in the tooth) as old highlander hunter, which was meta forever
Anyone feel like this meta is overdetermined based on deck v deck matchup?
There are a good variety of decks being played, but it does feel like matchup is more determinative than correct plays. It seems like most matchups are like 65-85 to 35-15 rather than the more traditional 55/45 blowout.
I'm not sure why it feels this way, exactly. There have always been aggro, combo, burn, and control decks, but now it definitely seems less necessary to play around/anticipate your opponent's plays, because each of you can discover your outs and only look forward.
Anyone else agree? Disagree? I think the meta is technically varied in that many classes/decks are played, but each game seems to me like it's on auto-pilot.
For the record, I started playing in Oct 2014, have hit Legend multiple times (in Standard and Wild, esp. since they made it so easy with the 3-star system).
I miss the days when you just installed a game and ran it, and didn't need launchers at all. Steam offered a good service to provide download pipes for small developers, but every mega-corp wanting to keep users in their own garden is obnoxious.
China is separate from APAC? Is that normal?
I think the minisets are a good deal for 2000 gold, but I've been waiting and just crafting a few rares/epics/legendary. Usually the end of season ranked rewards fill out enough commons/rares, and it takes a couple weeks for the "good" cards to become apparent. Then you can save the extra gold and only create what you need.