just need 13 and 14. Any hints?
I never understood why Scavenger's Ingenuity was so much better than Call to Adventure.
So no dust then?
I've yet to generate one today after 10 games and i was pulling them left and right yesterday. I know they said they were going to remove it from galakrond decks temporarily yesterday. Just weird they didn't mention the temporary part today.
no mention of putting the invoke generation back after a fix. did they change their mind?
anyone actually seen this murloc in BG's yet?
oh nooo. I mean, if you must...
This is a buff to Galakrond Priest, who's all about generating cards. I've already had a Fate Weaver generated today off a turn one Disciple. Didn't know they were excluded from the pool until now. Thought I just got super lucky. Very nice change for priests.
yes that's correct
now's a good time to see the dupe protection in action as you'll need to craft/pack the new priest classic cards anyway. roughly 20 packs should get them all.
really wanna play these. but i dont know about sinking in the gold or dust right now to make all the new priest cards.
I agree you would likely play it for good tempo on 2. Nothing wrong with grabbing a good 3 drop for next turn. Top decking it later though isn't crippling as you can still fill out your turn with decent tempo plays, with a game plan in mind for next turn.
Again, i like it for outcasts as they can tend to be expensive, and if he simply drew the card, you'd be forced to ignore outcast cards in your choices or wait even longer until you have more mana to play everything. This guy doesn't force you to wait.
Unlike other cards, outcast has a certain urgency to play them immediately or risk loosing their effect in the middle of your hand.This guy comes down now, while setting up the outcast play later.
Its kinda like being able to discover a card from your deck for 0 mana. Or reverse overload with a 3/2. It's pretty amazing. And not that big a sacrifice as it's still good tempo for the mana.
Ultimately its up to player skill if they can pick the right card for next turn. Sure Skull sounded good on turn 4, but now there's too much tempo and ill get run over if i play it. Things like that are fun to me. Or I picked skull and my opponent stole it with Mischief Maker. That's less fun =P
Also it picks 3 cards at random and places one on the top. They weren't necessarily your next 3 cards.
Sightless Watcher sets up your Outcast cards. So you can top deck them and get their effect at the right time. Right when you get all your mana back. Playing this guy on 4 into Skull of Gul'dan on 5 would be a typical play i could see happening.
Eye Beam, though not explicitly a breath spell, kinda fits the mold well enough imo.
Sightless Watcher is my new favorite DH card. The art and effect are both amazing.
Nethrandamus seems like he will wreak havoc on any deck wanting to run tons of outcast cards.
Definitely a card for his own deck and not just a finisher you put in any deck.
That could be Inner Demon. Though it suffers from the same issues.
But the game ending combo potential gives them both one deck at least.
I think the video explains how they're all good for different archetypes which is great to know demon hunters will have other stuff to do.
Even if one because the meta pick.
Lovin' these cards.
I read Keli'dan as: Target a minion. Depending on the condition, you either destroy that minion or protect it and destroy everything else. Including this 3/3.
EDIT: Nevermind, it now says 'except this one' rather than 'instead'. Sad. Thought the other idea was cooler.
Thanks this actually helps a lot.
Ok whats the easy way to distinguish a DH card from a Hunter card?
I think DH is here to stay. Probably adding their own Classic/Basic set, and they'll be included in all future sets. Most likely forgoing past sets.