Pretty weak overall. I can’t see many priest decks running this because you need a few spells for it to be good, and are priests really wanting to risk summoning a 3/3 mech with their res effects
Coin out a 4-cost card on turn 3, then play this on turn 4 to summon 5 guys. Or, play a 4-cost in curve, then summon 5 dudes and hit the button for another one next turn.
On first glance, it seems weak. But the more I look at it, the more excited I get about it. It is so easy to get certain big minions back with him, and it works nicely with Dinotamer Brann. Hopefully they release a few more neutral cards of each tribe to allow classes to really go wild with this.
This thrives is slower decks as 4 extra cards is good for control, even if they are slightly mediocre. Combo decks can cycle pretty fast and I can see some experimenting there.
I feel like this is a great card to play if you are behind on board, as a few options deal with your opponents board nicely. The spell option can be hit or miss. Rid of roasting is just...yea
The only reason that these hyper aggression based decks are standing on two legs rightnow is because the majority of people are experimenting with different decks for each class and figuring out what works and what doesn’t. Aggro always reigns supreme because their gameplay never really changes “me go face? Yes”. Once the meta stabilises and we get some more optimised control decks coming to the surface, aggro will be knocked down a peg (hopefully).
I think the only reason this costs 10 is to nerf the evolve pool.
It’s pretty weak, there are better ways to kill 3 minions off for the cost.
In most cases this won’t see play until at least turn seven, and an 8/8 rush isn’t bad then as it can clear a big minion your opponent just played.
This will definitely force players to start thinking about positioning, but I can’t see it making that much of an impact for 7 man
Great flavour and artwork, hopefully the corrupted effect is good enough to see play.
Pretty weak overall. I can’t see many priest decks running this because you need a few spells for it to be good, and are priests really wanting to risk summoning a 3/3 mech with their res effects
Coin out a 4-cost card on turn 3, then play this on turn 4 to summon 5 guys.
Or, play a 4-cost in curve, then summon 5 dudes and hit the button for another one next turn.
Looks like Guardian Animals is back on the menu boys
It gives Exotic Mountseller more fuel with two cheap spells, and if coupled with cheap card draw can be very powerful in the right situation.
I feel like this draws you one most times, but gives you good information if you guess wrong. If you guess right though... this is pretty good.
Bad card normally, scary card now considering that Kael exists in standard. I can expect many degenerate combos existing thanks to this card now.
3 Star vote now, but I’ll change that when we see all the corrupted cards. My main concern is that the whole corrupt mechanic will be too slow overal
On first glance, it seems weak.
But the more I look at it, the more excited I get about it. It is so easy to get certain big minions back with him, and it works nicely with Dinotamer Brann. Hopefully they release a few more neutral cards of each tribe to allow classes to really go wild with this.
This thrives is slower decks as 4 extra cards is good for control, even if they are slightly mediocre.
Combo decks can cycle pretty fast and I can see some experimenting there.
I feel like this is a great card to play if you are behind on board, as a few options deal with your opponents board nicely.
The spell option can be hit or miss. Rid of roasting is just...yea
The only reason that these hyper aggression based decks are standing on two legs rightnow is because the majority of people are experimenting with different decks for each class and figuring out what works and what doesn’t. Aggro always reigns supreme because their gameplay never really changes “me go face? Yes”. Once the meta stabilises and we get some more optimised control decks coming to the surface, aggro will be knocked down a peg (hopefully).
Good if you can pull off a decent chain, realistically you might cast 2/3 spells and keep one after that.
A great card for both classes. You just need to remember to attack with the minions first and THEN attack with the weapon.
Very powerful card that is super strong if you can get a solid taunt on the board.
Great card for Mage. Nice body with a good effect that will fit in nicely with a few decks.
A more versatile frostbolt. All in all a nice and cheap freeze card.