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scout

Joined 06/03/2019 Achieve Points 55 Posts 12

scout's Comments

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    I don't think they're going to reset the brawl or retire any specific deck. This is the whole point of the brawl, to see which sickly overpowered random deck makes it to the end.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    So I conceded until I got the Merc 280 deck. My first game I played it, i got T2 ship's cannon + nzoth's (+coin). That's just sick.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    If your first play of this is a few days after the brawl started I would just insta concede the first game to pick up a (most likely) better deck.

    In reply to The Burndown!
  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago
    Quote From ThatFinn

    There's a simple 2-turn combo in wild that gets you 2.5k armor.

    1) You have in your hand the following: Thaurissan, Linecracker, 2x Bees and 2x Earthen Scales (1 will do too).

    2) Play Thaurissan

    3) Next turn gain 2563 or 1281 armor by playing Bees into your Linecracker twice followed by Earthen Scales

    Knowing blizzard it wouldn't be a surprise this combo would go under their radar as they have already stated that bees works with overkill on own board.

    So do they nerf:

    A) Before the launch

    B) In week or two which would be fair

    C) In blizzard way in 2 months

    D) Never at all

    First I was on the board that they have to nerf it but I quess this is also a OTK even though it's in my opinion fairly easy to pull off against any slower decks. Druid also has quite good survival tools in Wild so they might survive the aggro in good enough percent until they draw the combo.

    The deck would even be immune to fatigue with jade idol if some hard control decks would try to outlast it.

    A 6 card combo that doesn't outright win you the game? Sounds like garbage. For something that requires that much setup it better be an outright TTK, not something that can still potentially get beat. Even if chipping off 1000 or 2000 armor is impossible, your deck is basically 100% to lose to mechathun since a fatigue win condition doesn't work against mechathun. And speaking of jade idol you also lose to jade druid since they dont fatigue and again, you don't have a win condition (that jacked up linecracker will not get a chance to attack 90% of the time).

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    One thing I would like to see is

    "Start of game: WHILE your deck has only even cost cards, your starting hero power costs (1)."

    Same for Baku.

    Would require some pretty specific counter play to brick the cheaper/upgraded hero power, but it does offer counterplay.

    At the minimum someone has the option to vent on these decks by making a hate deck that disrupts their gameplan.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    Auto include in wild reno decks (not that those are that good anymore), needs lots of support in standard.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago
    Quote From hatty

    it's mean streets all over again! didn't give rogue a 3rd jade because it was "too strong" then jade for rogue was not competitive.

    same thing gonna happen here - rogue continues to get screwed

    Eh, rogues actually had ways to generate more jades, like unearthed raptor and shadowstep. The problem is the rogues' jade generation sucked. Jade swarmer had to be played, and then had to die in order to spawn a jade. That's a pretty big deal for a class that relies on tempo. It's a huge tempo loss to play a 1/1 that has to wait 2 turns to be useful, and likewise, shadowstepping a jade spirit is a meh play as well. Add that to the fact that rogue has no healing and you just don't have a class that's suitable for the jade archetype.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago
    Quote From Hydrafrog

    How many releases is it going to take before this gets the Murkspark Eel treatment

    Markspark Eel wasn't the problem, genn was. Without genn murkspark eel is trash.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    Yeah, this has a pretty shitty downside, but blastcrystal had a pretty messed up downside too and that was still played.

    And shuffling 3 dead cards into your deck is worth it to remove a T4 mountain giant that will multiply if you don't remove it immediately.

    This is a highly situational card and it's usefulness will depend on the rest of the set and what the meta shakes out to be.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    Nothing that happens on turn 9 in wild can be considered broken. Most games end before then anyway.

  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 10 months ago

    That's even better, most people here probably already use deck tracker, so it'll be pretty seamless.

    In reply to Innkeeper
  • scout's Avatar
    55 12 Posts Joined 06/03/2019
    Posted 4 years, 10 months ago

    Will this site be supporting innkeeper? I think that was one of the best hearthpwn features, being able to see what decks you can make with your current collection. Otherwise the "dust cost" value of a deck is pretty much meaningless since most people only care about how many cards they're missing.

    In reply to Innkeeper
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