With a couple of iterations, I went 48-23 (68%) with Priest overall in Diamond league. Finished on a 7-game win streak.
DH: 12-10
Druid: 2-3
Hunter: 6-1
Mage: 4-2
Paladin: 3-0
Priest: 3-0
Rogue: 5-2
Shaman: 2-1
Warlock: 11-4
In hindsight, I thought about the climb and tried Dragon and Highlander Hunter, and also Tempo DH, again at Diamond 5 with some success. I swapped back to Priest when they all stalled out. 11.9 min average game length - not for the impatient.
I know it's a polarizing deck, but nothing else was working for me past Diamond 10 than Priest. Dragon Hunter, followed up with pre-nerf DH, got me up to Diamond pretty quickly, but I couldn't sustain any momentum after that.
Rez Priest, swapping cards in and out occasionally, work like a charm. 71% from Diamond 9, finishing with an 11 win streak (including dumpster legend, >10k).
FWIW, I love Soul Mirror. Probably superfluous in a deck with 2XPlague of Death, but there are those rare times you can copy something super useful, e.g. the time I copied a Archmage Vargoth after my own went down to Hex. Shenanigans!
I placed first in two games after the changes, which had become pretty rare as of late. One was a straight Demon build, which likely succeeded due to the lack of amalgams (and the related Divine Shield + Poison + Taunt shenanigans.)
The other was a Divine Shield + Poison + Windfury full Murloc board. Wicked high roll, yes, but it can happen despite the nerf. Don't let your memes be dreams!
Hit multiple pity timers, and pretty happy about the quest (as I was considering crafting it soon.) One of the better hauls from a bundle that I have had.
Divine Spirit is probably up some at least some consideration, but I'd hate to see it leave now. I am digging the new Combo Priest, and I don't want to give it up!
It'd probably push Priest back into Resurrection / Quest mode, and be (again) an indirect nerf to a Legendary (High Priest Amet).
I haven't done an Arena run in some time, as I'd been tryharding on Ranked and messing around with the Solo content. I figured I'd give it a go with the new card sets, and had a blast going up 2-0 to start.
The odd reaction? "Where's my loot card?" Not a suggestion or anything, just a funny thought that went through my head. Wondering if anyone else had such a thought.
I really dig the sizable AoE, followed by an "aftershock" to deal with Deathrattle token generation, Divine Shield or Reborn. Great flavor, great functionality.
Interesting card to play effectively, as it really needs to do something the same turn to be a significant power spike. After it hits the board, one's opponent could leave it up with low health to effectively nerf subsequent drops (or effectively make them cost more mana / cards to heal him up first).
I see this as a pseudo Evolve and Devolve combo; it (likely) nerfs an opponent's board, and creates (or keeps) opportunity for murloc synergy on one's own board.
Good or not, this will see play in my decks for sure.
Just another reason to hate Demon Hunters.
Is this the type of thing that would bring back a Silence meta?
Always Huffer Reffuh!
With a couple of iterations, I went 48-23 (68%) with Priest overall in Diamond league. Finished on a 7-game win streak.
In hindsight, I thought about the climb and tried Dragon and Highlander Hunter, and also Tempo DH, again at Diamond 5 with some success. I swapped back to Priest when they all stalled out. 11.9 min average game length - not for the impatient.
I know it's a polarizing deck, but nothing else was working for me past Diamond 10 than Priest. Dragon Hunter, followed up with pre-nerf DH, got me up to Diamond pretty quickly, but I couldn't sustain any momentum after that.
Rez Priest, swapping cards in and out occasionally, work like a charm. 71% from Diamond 9, finishing with an 11 win streak (including dumpster legend, >10k).
FWIW, I love Soul Mirror. Probably superfluous in a deck with 2XPlague of Death, but there are those rare times you can copy something super useful, e.g. the time I copied a Archmage Vargoth after my own went down to Hex. Shenanigans!
GL;HF out there, everyone!
Draconic Lackey doesn't generate itself, and generates just the one card through Discover. This and other cards generally don't also then cost 0 mana.
It's just a FeelsBadMan when you face a chain of powerful, mana-cheating cards. Inconsistent maybe, but this is a change I can support.
I placed first in two games after the changes, which had become pretty rare as of late. One was a straight Demon build, which likely succeeded due to the lack of amalgams (and the related Divine Shield + Poison + Taunt shenanigans.)
The other was a Divine Shield + Poison + Windfury full Murloc board. Wicked high roll, yes, but it can happen despite the nerf. Don't let your memes be dreams!
The Blizzard page (link) shows Dr. Boom, Mad Genius with 7 armor. Not sure why it's 5 here.
Hit multiple pity timers, and pretty happy about the quest (as I was considering crafting it soon.) One of the better hauls from a bundle that I have had.
Divine Spirit is probably up some at least some consideration, but I'd hate to see it leave now. I am digging the new Combo Priest, and I don't want to give it up!
It'd probably push Priest back into Resurrection / Quest mode, and be (again) an indirect nerf to a Legendary (High Priest Amet).
Announcement suggested 10am PT Friday through 10am Monday.
If I recall correctly, the Random card back can randomly choose itself. I feel like I've even had it pop up not too long after it came out.
In any case, definitely the best card back.
I meant like the loot cards one gets between dungeon run bosses. I was really hoping for a Captured Flag.
I haven't done an Arena run in some time, as I'd been tryharding on Ranked and messing around with the Solo content. I figured I'd give it a go with the new card sets, and had a blast going up 2-0 to start.
The odd reaction? "Where's my loot card?" Not a suggestion or anything, just a funny thought that went through my head. Wondering if anyone else had such a thought.
I really dig the sizable AoE, followed by an "aftershock" to deal with Deathrattle token generation, Divine Shield or Reborn. Great flavor, great functionality.
Interesting card to play effectively, as it really needs to do something the same turn to be a significant power spike. After it hits the board, one's opponent could leave it up with low health to effectively nerf subsequent drops (or effectively make them cost more mana / cards to heal him up first).
BTW - Repentance buff!
I just finished the new brawl this week in 25 minutes. It was as easy as a double Curse of Rafaam run, and much more fun.
Shaman hero, Robes of Gaudiness, and all the Battlecry picks I could get my hands on. Brann Bronzebeard plus Fungalmancer on Turn 3 is just disgusting.
I see this as a pseudo Evolve and Devolve combo; it (likely) nerfs an opponent's board, and creates (or keeps) opportunity for murloc synergy on one's own board.
Good or not, this will see play in my decks for sure.
I used my Twitch Prime (first time for everything) to support the site, and am already impressed with how far things have some along over here.
Here's hoping what was bad is left behind, and what's been great continues to grow here!
Will be easy to find underpowered big drops, weakened minions or (maybe) strong deathrattles to effectively duplicate and restore. Nuts with Khadgar.