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shaveyou

Joined 06/08/2019 Achieve Points 340 Posts 198

shaveyou's Forum Posts

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 month, 1 week ago

    Hit 12:0 with a hunter deck, but not the one you might think of:

    Starter Deck:

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    Starting Treasure was Carrot on a Stick

    First Passive - Recycling

    Second Passive - Meek Mastery

    Run breakdown:  This turned nearly every game into a meat grinder, with recycling carrying the bulk of the work. For every bit of damage dealt, armor was replacing it. There were a couple of games that went really easily, but for the majority, we got close to fatigue. MVP's were Recycling, The Rat KingAncient Reflections and bizarrely, Eggnapper.

    Final Deck 

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    Best moment:

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    /Edit - Uploaded the wrong screenshot for starter deck

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 2 months ago

    It's been a while, I'm a little rusty.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 2 months, 1 week ago

    Quote From Avalon
    shaveyou - Wow, you hit 12-0 with that deck? Incredible! I am very glad to give up the lead to someone as creative as you. GG

    Thanks for the congrats, but I'll point out it was 12 - 1. Sadly lost a game at 11 wins.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 2 months, 1 week ago

    Managed a 12-1 run in Casual, despite one of the worst starter decks I've ever made. Frustratingly, the only loss came at 11-0, and I ended up playing the exact same opponent a second time and winning by the tiniest margin. 

    A result of starting to build one deck, then switching to another idea, before finishing with a third, leaving Saurfang orphaned, and the recruit package unreliable. Also, don't try recruit warrior in Duels. Just don't.

    Treasures were Pillage the Fallen and Scepter of Summoning. Pillage was a pleasant surprise,  I definitely underrated the value that can come from constantly having a 3/4/5 mana weapon up. Scepter was just horribly broken, partially for allowing coining out Oakheart on 4, which then pulled another 18 mana worth of minions into play.

    If I tried it again, I'd drop the whole recruit package, and find something better for the six slot. The high rolls helped, but pulling anything under a 5 drop from them was just horrible. 

     

    Starting Decklist, Final Decklist, final blow on the final boss, and 12 win pop-up in the spoiler.

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  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 12 months ago

    Quote From KANSAS
    Thanks for the feedback! Which art/name do you think is the best

    Didn't see this til too late, but I think you've got it pretty spot on.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    You actually need to hit post when you edit...

    5 Hours to go!

    Bloodmefist 

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    I prefer Carnival Rager, the symmetry on the stats looks cleaner, and the Flamewreathed Rager is absolutely unplayable, as opposed to just bad pre-corruption

    Kansas

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    The totem having attack as default seems strange, but windfury on a 0 attack seems equally strange. It's fine, just a little odd perhaps.

    Chickychick

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    I actually prefer Mama Rager, Spellweaver Meggar feels too clunky, for any deck that would really want it.

    DestroyerR

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    As long as it doesn't count itself, I don't see it being too problematic. Can produce reasonable threats, but nothing too scary.

     

     

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I'm really late to the party this week, but I wanted to see if you thought this looked a little crowded text-wise. Keeping it in line with Tent Trasher suggests the wording should be this way, but it looks clunky.

    Feedback Incoming!

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I never did get round to that feedback. Neoguli, I see you've already submitted. If you want feedback anyway, let me know.

    Chicky Chick 

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    Firstly, I wouldn't worry about giving bad feedback. It's always appreciated, and the more people who give it, the more of a general idea someone can get as to the general feeling on their card. If someone makes changes based on your feedback alone, that's on them, not you. Even something as simple as "I like this because x" is useful.

    As for your cards, I prefer Rallying Imp out of the 3. Getting a free draw in a Zoo Build is always good, and the weak stats can be countered, either by reducing the cost or buffing the minion. I like this idea of getting an extra draw, and I think the Imp does it better than the Beast Caller. Pond Caller Mrrgluh feels too close to Ringmaster Whatley to stand out.

    Anchorm4n

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    Really nice way of tutoring an Old God, it doesn't feel clunky, and the Choose One and Corrupt effects give it a ton more utility. I would consider dropping the cost to 2 however.

    DestroyerR

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    The wording here is really complicated. I don't really have any suggestions to fix it, but would point out that pulling Pyroblast and Puzzlebox with this would be a 20 damage nuke, which isn't something I'd like to see in HS personally.

    FungusABao

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    I feel targeting needs to be clarified. Personally, I think this would be better as a Battlecry Tutor + a one time double battlecry effect (e.g. Draw a Battlecry minion. The next Battlecry you play triggers twice.

    LinkBlade91

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    Nice idea! I prefer Strength Competition, just because Hunter seems more fitting for the one upsmanship than Paladin.

    AngryBadger

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    Simple, effective, if a little weak. Generally splitting the stats over 2 bodies merits a little more than vanilla, and potentially delaying those stats hitting the board merits it again. This could be +1/+4 and Taunt and I wouldn't consider it broken.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    So, I thought I had the flavour nailed on, evoking pet battles from WoW, summoning a miniature version of a beast to fight. Anyway, no one seemed to pick up on it, with most feedback being that the name was weird. Anyway, I've renamed it, and also dropped the stats/cost down by 1, so it's not got the exact same statline Teacher's Pet (which it would share a set with). I've also thought of a new Elekk to join it's educated and augmented brethren.

    Feedback shortly!

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I'm not sure whether I should follow the Old Gods theme, but I like the flavour on this too much to not at least put it out there:

    The dual class cards for Hunter/Druid were a little tilted towards Druid. This attempts to rectify that, by providing a tool that can be used by both classes. Hunter can look for Savannah Highmane, Bloated Anaconda, or even Phase Stalker or Krolusk Barkripper. Meanwhile, Druid can look for Marsh Hydra, Winged Guardian or Twilight Runner. Of course, both classes can also look to Teachers Pet, Bad Luck Albatross or even Darkmoon Rabbit for a massive turn.

    Feedback!

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    Wailor - Elune's Scholar seems good. Duels has shown just what Druid can do with +2 Spell Damage, and pulling Swipe or Starfall with this (and having the mana to play it) would be strong. Even Wrath would be good. Maleficent Willow should have a Choose One instead of a battlecry I'm assuming? Discarding by card type is new, but not unwelcome, and the one for one trade makes the vanilla statline fair. Once it's fixed, I'd say Willow is the more interesting card.

    Linkblade91 - I think this is fine, apart from the fact that Upgrade exists. A 12/1 weapon, in a deck that doesn't really push face is fine. However, combined with a couple of upgrades, even a low roll in a big warrior deck could look at dishing out 20+ damage.

    fungusABAO - I assume targets are chosen randomly? Also, how would this work with minions such as Muckmorpher, which rely on a body on which to apply the battlecry? I get what you're aiming for, but I feel like there are too many conditional battlecries for this to feel simple enough

    Davnan Killder - Your Crescent Moon is an eclipse. Also, a crescent moon is just a coverall term for a waxing/waning moon.

    Moon pedantry aside, the actual card is fine. I assume all 4 options would be offered (like Siamat) rather than a discovery mechanic used, and if that isn't the case, I'd consider rewording it, but otherwise, you're fine. 

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I've seen a few come up, both in buckets and discover options. It's also possible to get the other Hero Powers if you were lucky with the pre-order

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    Worst card of the set. Dancing Swords never saw play outside of a few fringe mill decks, and this is arguably worse.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    Curving into Sword Eater with this is scary. Tomb Warden is going to like it too. I'm starting to see an N'Zoth Taunt Warrior coming together.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I can see this appearing in standard Hunter, maybe mage. Mad Scientist will keep the crown in Wild though. I also think this has no place in Wild Secret Mage.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    What 10 drop would Shudderwock Shammy run though?

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    Into the Fray into this on T2 - 7/3 Taunt. Aggro Taunt Warrior meta inc.

     

    It's not the worst rager, just because of the cost, but it's still not going to show up often.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I don't see this anywhere tbh. Arena would require deliberately drafting a 10 drop just to corrupt this, Duels is way to fast for this to be playable, and I can't think of a deck this would fit in in standard constructed. Maybe, just maybe as a follow up to N'Zoth, in a deck that also runs Y'Shaarj? It would require an impossibly slow meta to even be considered, let alone playable though.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I imagine it would, the corrupted card seems like its set to be a completely different card, with its own battlecry.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    Just so happens I was working on a Hero Card for a project I've been working on, so at very least I can get some balance tips.

    Feedback coming!

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    fungusABao - Cenarius, The Wild God. I have a couple of issues here. Firstly, druid having a good board clear feels weird. It's always been one of their weaknesses, and honestly, they don't have many, so I feel like this one should stick around. The Tree of Life effect is fine though. I'd also reduce the Hero Power to 2 armor.

    fungusABao  - Anub'Arak, The Traitor King. Battlecry is fine, I feel 10 armor is overkill, even with the inability to hide behind taunts. That's still a game over for any aggro/burn deck. Odd Warrior is polarizing in wild as it is, this would be even more so imo.

    Kansas - Brann, Bold Explorer. Love that Hero Power. The Weapon doesn't feel overpowered for the cost, absolutely no complaints here.

    Linkblade91 - Liadrin, Fallen Lady - Restricting it to play, rather than summon was a good idea. Divine Shield seems to get forgotton about in paladin more than it should, and this could help boost the synergy, if they ever wanted to go down that route again.

    anch4rman - Swarmlord Lunara. I'll start with a minor gripe. Shouldn't it be Swarmqueen? I'd say stick with the first version. It does punish the opponent if they can't clear a board on 2/2s on T8. but druid should punish for not being able to clear minions. The second actually feels more OP, as it's one thing to clear a board of 2/2s, but it's another thing to clear 4 1/1s every single turn.

    Bloodmefist - Rafaam, Prime Evil. I think there's a limit on token submissions. You may want to check that before any further refining.

    That's all I've got time for at the moment, sorry if I missed you, I'll do another round of feedback tomorrow.

  • shaveyou's Avatar 340 198 Posts Joined 06/08/2019
    Posted 1 year ago

    I think this will struggle. Stowaway draws the "cast when drawn" cards better, so I think this might be relegated to a Pogo deck in wild. I really like this archetype, but I just can't see this working.