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ShotgunSoul

Joined 06/04/2019 Achieve Points 240 Posts 168

ShotgunSoul's Comments

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    I recall Kripp saying on quests: You are sacrificing tempo, where a 1 drop might go, for quests.

    Aside from Open the Waygate (now the terror of Wild, not Big Priest) and rogue (The Caverns Below, which streamers thought wouldn't work) ... let's look back at Un'Goro quests.

    Warrior quest was one of the few of Un'Goro that worked because of the taunt build of the time. And warrior had nothing else at the time (pirate warrior began dying when the Death Knights appeared, and was pretty much DOA when Kobolds & Catacombs early control meta came about. Ah, that was a brief, but glorious time to see no aggro succeed, hitting a wall of 3/9 warlock taunts, Machine Gun Anduin and Frost Lich Jaina. But I digress ...)

    Priest's Awaken the Makers only worked for meme/OTK shenanigans, and not strong ones. It found its uses late after a few expansions too.

    Lakkari Sacrifice was hope springs eternal, finding only some viability too late in its life. And it still wasn't good enough no matter how hard Blizzard or streamers tried. And it didn't help there were good warlock decks as alternatives post-Un'Goro (Warlock during Un"Goro? Don't ask).

    The Last Kaleidosaur was a Brian Kibler-only paladin playground, complete with music.

    You were better off going to wild with Aviana Druid than doing Jungle Giants.

    The Marsh Queen, Un'Goro's hunter quest, was hilariously bad to watch. An underpowered aggro deck. Yet it had the streamers buzzing, unlike Caverns (which to me, was obviously a danger after watching enough miracle and mill rogue shenanigans).

    Unite the Murlocs was a build up of crappy shaman aggro that usually failed (like a murloc deck should).

     

    PS I won two games with Conjured Mage, but I wouldn't recommend it in a deck.

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    One sub I used: Arcane Dynamo for Divine Hymn.

    That extra Plague of Death or Mass Rez card can make a game, especially against Control Warrior or Conjurer's Mages.

     

    And props for mentioning High Inquisitor Highmane; I have a gold one that's soo pretty to use ... but has a hard time finding a home.

    In reply to None
  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago
    Quote From Zelgadis

    As for Blizzard addressing the cost issue, what I'd really like to see is a no-triplicate rule for epics, like the no-duplicate rule for legendaries. I always feel really bad when I open the third copy of an epic, since it's worth only 100 dust while crafting an epic that I didn't get will cost 400. It also means I'm very reluctant to craft epics early on, since I might get them from a pack later.

    I don't know about that. I got a lot of epic extras on opening day for Saviors and it gave me enough dust to almost have the Highlander Mage deck (I don't have SIamat; I traded in the golden Hunter Quest for Zephrys).

    I'm surprised Siamat is getting a lot of play. I've subbed in a number of cards for it (getting some play for the golden High Inquisitor Whitemane I opened for Quest Control Priest and Highlander Warrior; I use the Ragnaros summoning card for mage).

    But at this stage I've already spent the dust I got from my packs. Can't check out Quest Paladin. It was two months or so that I spent the dust I earned from the last expansion's opening day.

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Kibler or Frodan said the Thrill of Victory and Power Core card backs were rare because, well, how many have attended Blizzard-run Hearthstone live events?

    I've used those two and the Dalaran Flame (TeSPA collegiate tournament I went to see) as well, but I generally click "random."

    Lemonade remains my favorite card back, but I am no longer STUCK on a deck because of the meta. I hope. (Big Spell Mage, from Witchwood through Rastakhan's Rumble. Let's not have anymore swarm aggro metas, please).

    /I see the old website hasn't updated the card back page ... or Google didn't direct me to the latest one

    //Still see the occasional Hakkar card back. Wish I could use my Golden Hakkar card I received.

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

     

    Eye-catching how much dust it costs compared to say The Witchwood era. He should have gone back to a League of Explorers-era meta though, as highlander decks have been reintroduced into standard and effective singletons tend not to use the cheap stuff. But ... were the original Reno Jackson decks cheaper than today's Reno-using Mage?

    Also, take note that the argument of "make aggro decks because they're cheap" is falling flat, according to the numbers.

    Old Guardian is a decent HS streamer on YouTube to check out for those learning the game, looking for deck ideas or how-tos on using popular decks. (Also has a unique voice, he should be cast as a magicka-using Nord quest giver in The Elder Scrolls games.)

    Bloke says he's going to promote budget decks soon, btw. Good on him.

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    I've put her in a Dragon Shaman deck, as they're big minions to trade and want back, and if you do quest, she can double the amount of minions brought back. You can later do the same thing when you finally drop the Shudderwock -- kill your minions and rez them back.

    I have thought about putting her in reborn-using decks as well.

    But she is clunky and situational.

     

    /golden Whitemane too -- one of the prettiest cards, and the animation and effect catches everyone off-guard.

    In reply to Whitemane in Uldum
  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Number of brawls that are win it and never touch again:

    Approaching infinite.

     

    /need more co-op brawls.

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago
    Quote From Watermelon86
     

    Technically there are only two female mogu, the Twin Consorts who were the second to last boss in the Throne of Thunder.

    It also doesn't make any sense for Mogu to be in Uldum or for them to summon a Titan Keeper considering that the Mogu abandoned the duties bestowed upon them by the titans and became evil warlords that took over pandaria.  Lore-Wise Mogu Cultist is a complete screw up.

    Props for the noticing that in this era of "lore-matching" character cards.

    The only other thing the card art made me think it was a new concept drawing of WoW female trolls when I first saw it. "Did this troll get expensive pedicure claws in place of their bird-like feet?"

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Mogu Cultist is one of those rare obscure WoW bits. "Oh yeah, there are female mogu."

     

    Bit disappointed Budd Nedreck didn't reappear as a neutral legendary, or Harrison Jones' Horde counterpart, Belloc Brightblade.

    https://wow.gamepedia.com/Budd_Nedreck

    https://wowwiki.fandom.com/wiki/Belloc_Brightblade

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Well, I did land Sir Finley and Reno, so there's Highlander potential, plus I occasionally venture into wild. Been a while since I put Kazakus into a deck though.

     

    Zephrys just barely cracked into my Top 10 want list at the last minute; it really hinged on two things -- landing one of the other four League of Explorer heroes (I got Reno and Sir Finley) and Bomb Warrior or Seaforium-using Quest Shaman not being too prevalent in mucking up a highlander deck. I am surprised by the lack of bombs so far, so Zephrys looks viable.

     

    Here's the legendaries I'm missing from Uldum, in ranking of interest:

    1. Zephrys the Great

    2. Siamat

    (maybes from here)

    3. Paladin Quest

    4. Mage Quest

    5. Warlock Quest

    6. Druid Quest (this would be higher but I didn't get any epic druid cards this expansion or the last one, so it would be more crafting for a deck)

    (meh from here)

    7. Elise the Enlightened

    8. Dinotamer Brann

    9. Anka, the Buried

    10. Bazaar Burglary

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago
    Quote From DoubleSummon

    What about quest wall priest? Also is in tier 2.

    If you can survive and aren't facing something that can remove/polymorph big stuff fast (control shaman and warrior in particular) it's nice. But I've had more success with warrior, mage and shaman decks.

    I have yet to see a High Priest Amet used though, as much fear and hoopla streamers made of it.

    In reply to Quest deck winrates
  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    I received the golden Hunter Quest and because I hate aggro and hunter, I don't plan on using it.

    How are Zephrys and Siamat working out? They're the big two on my want list that I'm curious about, but I'm holding back for a few more days, as Paladin Quest potential shenanigans have my curiosity.

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Old wisdom of Kripp: A quest is a waste of where a 1-drop might go. Tempo sacrifice; giving up the board initially. I don't always subscribe to the tempo doctrines, but I see his point. That's the first strike on quests.

    Quest Shaman is using lackeys to fuel it; they're hit and miss at times, and late game they're not pulling their weight. Its only saving grace is flexibility -- and the Shudderwock.

    Quest Druid runs into Control Warrior or anything with multiple board clears -- DELETED, DEFEATED. 

    Quest Priest is no early game, all late game. Which is the situation priest is kinda stuck in already.

    Quest Hunter is Druid and Priest quest issues with a bunch of pinpricks, instead of anything solid or clever. And it takes forever, but that's a good thing BECAUSE HEARTHSTONE DOESN'T NEED MORE HUNTERS RIGHT NOW.

    Quest Rogue slammed into the wall that has the words ROGUE IS NOT A LONG-GAME CONTROL CLASS. Especially when Conjurer's Calling Mage and King Phaoris are running in the streets of the meta. I always seem to get a Quest Rogue paired against me when I play Big Paladin or Big Shaman, come to think of it, and it cheers me up. Rogues rue the day Vanish was exiled to wild.

    Quest Warlock is for now only the playground of Brian Kibler, much like any warlock deck not running zoo. Which explains why every warlock I've run into is aggro garbage these days and anyone else trying a control or OTK warlock deck (including myself) often ends up with egg on their face.

    I haven't run into a Quest Paladin, so I can't really comment. But I've heard good word of mouth after it was initially ridiculed for being underwhelming (didn't we learn anything from Malfurion the Pestilent looking tame compared to his fellow death knights?) and thematically not fitting a paladin? "Sir Uther of the Holy Knightly Order of Necromancy, at your command?"

    Who needs Quest Mage when you got all these options and can end it with just a Conjurer's Calling Mountain Giant combo or discount King Phaoris?

    Who needs Quest Warrior when you got Dr. Boom's hero card and established decks and good taunts taking up choice spots?

    In reply to Quest deck winrates
  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    If only they did their pick a winner AND the stream giveaway ...

    Not like 4-9 free packs will get your Uldum fill for the average Hearthstone player ...

    /Twitch playing in background and Dishonored 2 next weekend?

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    I subbed in a Mass Dispel for one of the PWS, came in handy.

    Think I've been helped a bit much by poor RNG shamans getting the wrong lackeys.

    In reply to SoU Wall Priest
  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    First game: I was Quest Priest (Dekster's Wall, with a few tweaks -- I subbed a Mass Dispel for the usual 1-mana priest health spell and it did come in handy).

    Opponent was a Quest Shaman going nuts with lackeys and dragons, who ran out of fuel -- to Psychopomps who rezzed Zilliax a total of four times (and healed 12 HP for me for the quest), then went all in to a wide board that got Plague of Death'd.

    His RNG with lackeys wasn't good; he kept getting the mutate or taunt ones, which allowed me to rebound and win after going down into the teens in health.

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    For the stat freaks ...

    135 Packs, 7 legendaries, average on a legendary per 20 packs after first 10 (Rise of Shadows, 103 packs, 8 legendaries from opening packs, +2 above average).

    At least better than Rastakhan's Rumble -- 5 legendaries out of 120 packs on opening day.

    Free Legendary: Activate the Obelisk.

    Free Golden Legendary: Unseal the Vault (may trade for another legendary; I don't play smorc or aggro).

    Three legendaries from Top 10 List -- Activate the Obelisk (Would've been a Day 1 craft), Armagedillo (Pack 109) and [Hearthstone Card (Dark Pharoah Tekahn) Not Found] (Pack 120). Had 5 of 10 in Rise of Shadows.

    Legendaries landed, with pack number and gulf between:

    Pack No. 7: Vessina

    Pack No. 22: Octosari (15)

    Pack No. 57: Hack the System (35)

    Pack No. 92: Sir Finley of the Sands (35, WTF)

    Pack No. 109: Armagedillo (17)

    Pack No. 120: Dark Pharaoh Tekahn (11)

    Pack No. 129: Reno the Relicologist (9)

    Golden cards: 1 legendary, 3 epics, 10 rare, 12 common. Dusted all but a legendary, an epic and a rare. Dust from golden cards: 1,950.

    Dust from non-gold duplicates: 3,675 (4 epics, 71 rare, 371 common)

    Total Dust Gained: 5,625. Comparison to 105 packs from RoS: 1,850 from golden cards, 4,235 total.

    Missing Cards before crafting (no single copy of): 14 legendaries, 9 epics. RoS Comparison: Missing 13 legendary, 8 epic, 2 rare before crafts. 

    Number of 40 & Dust Packs (a rare and four commons, no golds): 67 of 135. RoS comparison: 50 out of 103. Rastakhan: 68 of 120.

    Number of Dust Only Packs (no new cards): 46 of 135. First Dust Only: Pack No. 39. RoS comparison: 27 of 103, first came at Pack No. 20. Rastakhan: 39 of 120, Pack No. 52. 

    Day 1 Craft: Colossus of the Moon (Big Shaman, Big Priest, Big Paladin and Recruit Warrior are fun IMO), Corrupt the Waters, King Phaoris, Tortollan Pilgrim x1.

    Waiting for more reviews: Siamat, Raid the Sky Temple, High Priest Amet, [Hearthstone Card (Zephyrs the Great) Not Found].

    First golden card: Pack 8 (Desert Hare).

    First epic: Pack 2, Mischief Maker.

    First pair: Pack 2, BEEEES!!!.

    All Commons completed: Pack 99.

    First class to get all its commons: Shaman.

    First class to get all its rares: Shaman

    First class to get all its epics: Priest

    Class to get all its legendaries: Warrior (Shaman after crafting).

    Came to Class on First Day: Warrior, Priest, Shaman, Mage all missing one card.

    Ditched Class on First Day: Druid (no legendaries or epics, and missing a single of a rare).

    Complete Set: Shaman after crafting Corrupt the Waters.

    Moment of Angst: In a cold streak of packs (would be 35 packs long before another legendary) and getting a pair of Sunstruck Henchman and Generous Mummy cards in a pack while a friend opens a golden High Priest Amet.

    Legendaries My Friends Get: Three [Hearthstone Card (Hack the Systems) Not Found] and King Phaoris seen, with one of each being a golden version.

    Changed card back periodically during opening for superstitious reasons. Used Elise's Journal 1 legendary), Thrill of Victory (1), Stolen Thunder, Awesome Blossom (1), Lemonade, Sparkles, Power Core (2) and Shado Pan (2).

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    What should we call Brian Kibler then?

    The Guy Shamelessly Pimping His Dog

    The Cute Dog, The Drinking Goofy Wife, and the Nerd Husband Playing a Kid's Card Video Game YouTube Show Host

    Brian "Crap Deck Magician" Kibler (Because you watch Kibler win with this stuff and then try these decks, only to find you suck with them)

    Brian "The Seducer Who Makes You Waste Dust on Bad Decks" Kibler

    The Guy Formerly Known for Dragons and Magic the Gathering, Kibler

    Brian "QUEST ROGUE RAGE" Kibler (the only time I've seen Kibler salt and Hulk out toward his opponent)

    /I keed, Kibler is one of the better Hearthstone acts that isn't a Canadian/Romanian vegan

    //Kibler vs. Kripp is like Hearthstone's Ultimate Warrior vs. Hulk Hogan matchup

  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Shaman and mage are the two big expectations of wild, other than a good number of trolls playing mill decks on opening day of the expansion.

    Slower shaman decks are prepared for Big Priest (and so might be murloc ones), and 9 out of 10 mages will be Un'Goro Quest, which puts any deck on the clock.

    Keep that in mind and good luck. I dusted Raza a long time ago for the full refund, but the idea of a 1-mana buff has its appeal.

     

    /I'm wondering if a Reno Big Spell Mage can exist, with Chef Nomi as the final card.

    //Big Priest will probably try to squeeze Colossus of the Moon in

    In reply to Wild Reno Priest
  • ShotgunSoul's Avatar
    240 168 Posts Joined 06/04/2019
    Posted 4 years, 8 months ago

    Big Shaman is a standard thing, and you can get multiple Colossus of the Moon through Muckmorpher, cheat spells like Eureka and shaman-style rezes.

     

    Take out a Big Bad Archmage or Ysera is now the question ...

     

    There's also Big Paladin, in which Duel can cheat it out, and there's a chance secrets can give you a second copy.

     

    Big Priest? This might be one of those cards that drives opponents crazy, if Wild doesn't get loaded up with shamans and Quest mages.

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