Thank you so much for trying to explain it to a newbie ;)
I just thought that there is enough of RNG in card games already, so this little aspect could be a little more "reliable", but when you put it that way - I start to realise it's not a little aspect... I'll try not trigger so much when it happens to me :)
Overall I still try to figure out how much of luck and how much of skill is needed to win in card games. The luck factor was always a bit of a problem for me in competitive games (i played LOL mostly, when it's almost non-existing), so I need to switch I guess :D
Edit: And thank you for covering something I was about to ask, but forgot :D I wasn't sure if you can draw the same card, or just an exact copy of it during mulligan phase. Now I know :)
I'm pretty new to card games generally. Always wanted to try one out, but I always felt overwhelmed by number of decks, strategies etc. So when I've heard that new one is coming out and it is going to be launched by a company that really delivers, when promise that their game is free to play, I jump immideitly :) And I felt for it from the start :)
I do have one big problem tho... It's about mulligan system. I don't think anything triggers me more than drawing a card I just discarded during mulligan phase. Don't you think you should be protected from this kind of situation. I feel like mulligan system is the only way you can prepare yourself for upcoming match after you can see what kind of deck your opponent is probably playing. For example you run control deck and face aggro, so you definitely don't want to start with a "warmother's call" in your hand. You dicard it and boom - it's in your hand again :/ I really feel like this shouldn't happen. I even think you should be protected to draw it in first round, so when you discard a card in mulligan phase, you are sure that it won't be in your starting hand...
What do you think about it? Also I'm really curious how does it work in other card games... I can imagine it would be hard to implement in real live card game, but LoR never aim to be one, I believe...
You still add a good point to the conversation :) Thanks for input
Cheers! Thanks for the tips :)
Thank you so much for trying to explain it to a newbie ;)
I just thought that there is enough of RNG in card games already, so this little aspect could be a little more "reliable", but when you put it that way - I start to realise it's not a little aspect... I'll try not trigger so much when it happens to me :)
Overall I still try to figure out how much of luck and how much of skill is needed to win in card games. The luck factor was always a bit of a problem for me in competitive games (i played LOL mostly, when it's almost non-existing), so I need to switch I guess :D
Edit: And thank you for covering something I was about to ask, but forgot :D I wasn't sure if you can draw the same card, or just an exact copy of it during mulligan phase. Now I know :)
Howdy!
I'm pretty new to card games generally. Always wanted to try one out, but I always felt overwhelmed by number of decks, strategies etc. So when I've heard that new one is coming out and it is going to be launched by a company that really delivers, when promise that their game is free to play, I jump immideitly :) And I felt for it from the start :)
I do have one big problem tho... It's about mulligan system. I don't think anything triggers me more than drawing a card I just discarded during mulligan phase. Don't you think you should be protected from this kind of situation. I feel like mulligan system is the only way you can prepare yourself for upcoming match after you can see what kind of deck your opponent is probably playing. For example you run control deck and face aggro, so you definitely don't want to start with a "warmother's call" in your hand. You dicard it and boom - it's in your hand again :/ I really feel like this shouldn't happen. I even think you should be protected to draw it in first round, so when you discard a card in mulligan phase, you are sure that it won't be in your starting hand...
What do you think about it? Also I'm really curious how does it work in other card games... I can imagine it would be hard to implement in real live card game, but LoR never aim to be one, I believe...