1)Dude. I hit legend with quest hunter and I am obliged to tell you that if they can survive your onslaught, the quest needs minions to work. You can run out of steam.
2)You really do, start counting the number of times you use lynx to trade with Veranus, you may realise something. For me in my last 5 games I played Veranus twice, once before quest, once after quest. Both times used lynx and lotus to kill off targets. Again I'm not saying Veranus isn't strong, I'm just saying we have to see how the meta turns out, he is one of the cards that can be considerably removed now that there are less 1/1 token generators. Which again, having less 1/1s IT REALLY DOES WEAKEN THE CARD.
Being said that this is going to be an aggro deck, I dont think spending 3 mana to shuffle a Zixor Prime and add a 3 mana 2/4 into your hand is justified. The other deathrattles dont justify it either, and if you dont have any of your 4 deathrattle minions dead the card is just a dead card. However leave it in as you will, it looks fun to try
btw to add, this deck seems to win by cheesing out games with hyena and sea giant. It doesnt seem to have as much late-game prowess as most other decks. An additional reason why I won't recommend adding Veranus and might suggest some card draw in its stead. Consider tracking or cult master
I also disagree with adding veranus. it was admittedly very strong in the old list that much is known, however again with the removal of lynx, I think that has weakened the power of the card. The deck doesn't seem to want to hit turn 6 and play a 7/6 against big boards. It doesnt also seem useful in the lategame whether the quest has been completed or not. Might I recommend Snake Trap in its stead
in exchange, I feel faceless corruptor will be weaker due to losing three lynxes generators, snip snap and 1 unleash the hounds. The decks ability to generate 1/1 tokens are not significantly less. I only see it working with mostly summons from desert spear.
fair enough
My issue is the dead card Scavengers ingenuity and Scrap shot would be if you don't draw king krush. consider Zixor?
You got me excited for this
Bro you are missing the point. I mean you missed it in your list of "cards that are rotating out"
1)Dude. I hit legend with quest hunter and I am obliged to tell you that if they can survive your onslaught, the quest needs minions to work. You can run out of steam.
2)You really do, start counting the number of times you use lynx to trade with Veranus, you may realise something. For me in my last 5 games I played Veranus twice, once before quest, once after quest. Both times used lynx and lotus to kill off targets. Again I'm not saying Veranus isn't strong, I'm just saying we have to see how the meta turns out, he is one of the cards that can be considerably removed now that there are less 1/1 token generators. Which again, having less 1/1s IT REALLY DOES WEAKEN THE CARD.
3)Spellbreaker is being HoF. So do consider.
Being said that this is going to be an aggro deck, I dont think spending 3 mana to shuffle a Zixor Prime and add a 3 mana 2/4 into your hand is justified. The other deathrattles dont justify it either, and if you dont have any of your 4 deathrattle minions dead the card is just a dead card. However leave it in as you will, it looks fun to try
btw to add, this deck seems to win by cheesing out games with hyena and sea giant. It doesnt seem to have as much late-game prowess as most other decks. An additional reason why I won't recommend adding Veranus and might suggest some card draw in its stead. Consider tracking or cult master
I also disagree with adding veranus. it was admittedly very strong in the old list that much is known, however again with the removal of lynx, I think that has weakened the power of the card. The deck doesn't seem to want to hit turn 6 and play a 7/6 against big boards. It doesnt also seem useful in the lategame whether the quest has been completed or not. Might I recommend Snake Trap in its stead
in exchange, I feel faceless corruptor will be weaker due to losing three lynxes generators, snip snap and 1 unleash the hounds. The decks ability to generate 1/1 tokens are not significantly less. I only see it working with mostly summons from desert spear.
More importantly, you missed [Hearthstone Card (Teron Gorefiend) Not Found] which I believe can add some big spice to the deck
You also missed replicating menace which some lists run I suppose
You missed giggling inventor which is pretty solid addition now that its 6mana