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sto650

Santa Braum
Joined 03/30/2019 Achieve Points 635 Posts 738

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    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    If this is proc'd, it is absolutely insane stats. Like bonkers insane. It's a totem golem with rush and no overload.

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    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    I hadn't even noticed the synergy with the Fel Lord and with Dorian. Dang, this card has some impressive potential.

  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    Or you can profit 1600 dust if you don't already have it and create it golden. -3200 to create it golden, +3200 refund, then disenchant for +1600.

    NOTE: This does NOT work if you already have a normal copy. If you already have a normal copy, you'll just get 1600 free dust already. Crafting it golden and then disenchanting the golden gets you no extra dust at all.

  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    I agree with SnuggleKing - it has to have a reason to be played, something that makes it ok to also heal your opponent to full. I don't see the reason presently, though I suppose it might help in wild somehow, maybe, where Uther still exists?

    Side note: here is yet another 4/12 dragon statline that just folds to Forbidden Words like a cheap suit. I feel like Team 5 has completely forgotten why the 4/12 existed in the first place - to dodge priest removal. Which is now irrelevant, due to this very expac. And yet they introduce at least two new 4/12 dragons, while also negating the reason for the 4/12 statline in the first place. 

    Very weird.

  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    As many others have said, this will be very good against minion-light combo decks (especially most versions of Mecha'thun). If you can pull out the combo minion, opponent just loses.

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    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    Would also fit really well in a deck that is mostly spells. It doesn't say your hand has to be empty, just has to have no minions.

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    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    It would work amazingly well as a turn 10 play with Power of Creation to summon 4 copies of a 6-cost minion. Could even end up with Cairne Bloodhoof ... times 4. I think that would be pretty impactful.

  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 5 years ago

    I feel like this legendary is most intended to be played on turn 10, along with Power of Creation to fill your board with 4 copies of a 6-cost minion (ideally, Cairne).

    In reply to Khadgar
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