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SunforgedOne

Joined 06/04/2020 Achieve Points 80 Posts 19

SunforgedOne's Comments

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 8 months ago

    I don't have the feeling for LoR yet, but whenever something like that happened to me in MtG, I simply tried to look for a cool but bad card and tried to make a deck which depends on that card viable (well... at least somewhat). 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 8 months ago
    Quote From cheekyct

    This is one area that HS is actually better than LoR. HS rope is not much different than LoR if the person is roping to be toxic, but at least it doesn't give an afker 15 goddamn bonus trolling seconds every Fskin PLAY!!!  We def need shorter play rounds in this game. No one should need so much time per turn, and when the bar is gone, you get no more plays.  Also, remove the option for autopass. This needs to be automatic and mandatory. If you have no plays, the game passes the round.

    I don't like that idea, mostly because of cards like Thernogenic Beam. When you have 0 mana left and thst card in your hand, the game won't skip automatically because you could play it for 0.

    Since it is one of very few cards that cost 0 you basically tell your opponent that you have this card in your hand.

     

    I played Magic for many years. Sometimes players took like 10 minutes to decide wether to play that one card or another. I think the waiting time in LoR isn't that big of a problem.

    But LoR could work just as fine if turns were only 60-80% as long. Thinking fast is a skill too, isn't it? 

    In reply to toxic players
  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 9 months ago

    I just was curious about what your favorite cards are.

    For whatever reason. Be it because you like the arwork or voicelines or be it because you like the card on a mechanical or power level. 

     

    My personal favorite cards are Katarina, Li Sin, Riptide Rex and Shared Spoils.

    Katarina, Li Sin and Shared Spoils because of the gameplay and Riptide Rex mostly because of the artwork. A shark with a bunch of cannons on his back? I like it a lot! 

    In reply to Your Favorite Card
  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 9 months ago

    Yes, this lab feels much more luck based than the normal game. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 9 months ago

    I'd like to see some kind of healer ally, that regenerates the most damaged ally at the end of each turn.

    Or a wall unit that can't attack but is a really good blocker. 

     

    Also more cards with effects that occur when you have no cards in hand. Or 10 cards in hand. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 9 months ago

    In the patch notes for the last(?) patch they said it is possible to change to language on apple phones. 

    On android it isn't possible via an ingame option right now, but probably thr devs are working on that. 

    In reply to language in runeterra
  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    The only thing you can't get when you are a free to play player are the aestetics like companion, card back, arena and emotes.

    If you really want those I think it is fair to spend the 10 or so bucks. 

    If the game wasn't free to play I'd absolutely agree on your idea, but since it is free to play I'm absolutely okay with how things are. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    When I started playing LoR a few weeks ago I had a feeling that every 1 mana creature seems to be balanced around Cinthria.

    Except for the Butcher. He sinply is a better version of her. Sure, Cinthria is an Elite unit, which provides some bonuses. But at the same time she often is worst card that can be created by 'create a random Elite', so being Elite is not a good thing for every situation.

    I think it would be fair to make the Butcher 1/2 or 2/1 without plunder and he becomes 3/3 on plunder to emphasize that the 1 mana balancing is based around Cinthria. And maybe also because 3/3 Butcher always feels very strong for just 1 mana and therefore there is a drawback when you don't meet the plunder condition. 

    Just an opinion. What do you think about this? 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    I always play Jinx for her draw ability and see the rocket as a bonus (a very good bonus though). 

    In reply to Jinx level up buff.
  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    I think now he is actually playable. You can combine him with Demacia for Riposte, Fight or maybe even US. Or Jonia for all kinds of targeting spells. Don't forget that every spell targeting him becomes a cantrip. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    I think Neverglade Collector is absolutely fine. Maybe the Prankster could need a buff instead? Don't know, maybe give it regenerate or so. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    Among all cards that have killed me, I honestly think, They Who Endure is the card that killed me the most times. 

    I absolutely agree on removing overwhelm from the card. (They could give it a base P/H of 3/3 and give it +1/+1 for each ally that died in return.) 

    The purpose and flavor of the card in my opinion should feel like they are going to slowly eat you up. They endure and you don't. And not like a one hit plane crash in your face.

     

    And yes to making Atrocity a Slow spell. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    Coming from MTG I always thought these cards are quite confusing. You should think that for example Powder Monkey's ability is a skill. But turns out it isn't. I think skills are only abilities which use the stack (=cards you can see when you right click a card). 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    It would add an additional waiting time. 

    I like the idea in general, but because of the additional time the limit of cards that can be replaced should not exceet like 6-9 cards. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    I have the same feeling. I always thought it is bad luck. I put away my Riptide Rex and of course I will draw a new one immediately.

    But a mechanic which would prevent drawing another one of the cards you put back in the deck might be a not so good idea either. 

    If it really is the randomizer that is broken, that may be an easy fix. If it really is bad luck... well... it's bad luck. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    Yes, I agree on Unyielding Spirit. Maybe they can change it to simply give the ally a barrier on cast and every round start.

    I don't know if he is OP, but I really don't like Commander Ledros. Playing the game and trying to win against him most of the time feela absolutely futile.

    2 Mana draw 2 on plunder... I mean it has that plunder restriction, but the card still feels really strong! Same for the black market merchant. 

    But other than those, most cards feel very balanced. 

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 10 months ago

    I really don't think those cards will stay the same.

    I play Bilgewater a lot! But Black Marcet Merchant and this one feel a bit strong tbh. 

    In reply to 2 mana steal 2 cards?
  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 11 months ago

    Thank you!

    But it is very counterintuitive if you ask me. If the damage gets increased, the powder kegs should explode. If they don't explode, the damage should not get increased.

  • SunforgedOne's Avatar
    80 19 Posts Joined 06/04/2020
    Posted 3 years, 11 months ago

    Hi,

    I just build a deck with Powder Kegs and Grasp of the Undying.

    I had 4 powder kegs and Grasp said it will drain *7*. It actually did:
    I killed my own 2/2 unit with it and it gave me 7 life (to survive a Decimate (my opponent had no units)).

    But after Grasp resolved, I still had all 4 powder kegs even though I already benefited from them.

    That can't be intendet, right?

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