I don't see this being a thing. We have Fortune Teller and doesn't see much use. I think if we want a good taunt the Fairground Fool is the best way to go as it can get pulled back by Rally!
Really like this. 3/3 life steal for 3 is alright. But the deal 6 gain 6 at the late game is nice. Warlocks can burn through their deck fast enough that this guy is likely to actually kill what he hits.
Love the idea of Sigils. "Secrets" but both players know them. So simple yet really evokes the sigils from WoW. Excited to see more of them.
As for Flame itself. Seems strong. A cheap 3 damage is nice. Can deter further plays and clean up a board. Real nice control tool, I'm certain it will see some play and probably push the Control Demonhunter architype.
This one seems weak but at the same time discounts tend to get underestimated. It depends on the beasts in the set for sure. Maybe this goes into some N'zoth thing with a few big beasts you can discount.
Very nice. Good stat line for cost, impactful effect and some beast synergy with the tokens. Even only getting a few triggers will be worth it. Just give hunter a few more cheap spells and this guy will be very strong.
4 mama 4/4 with deal 4 is strong. Just not sure how reliable that trigger is and dealing 2 might not be good enough. However it's nice that it can hit face if needed for reach.
Edit: Wow I was reading this as "if you drew it this turn". That's not what it says. Shadowstep would activate this to deal 4. That makes it even better. I'm sure this will find a spot.
Very nice secret tech. Doesn't destroy so the secrets can get value but gives you info and free secrets! Can be very fun to make someone play around their own game plan.
Always love tech cards that doesn't just shut down the enemy but makes them adapt.
Very cool card. Reviving my Jan'alai, the Dragonhawk deck in wild. Another pay off for hero power based mage is fun. Might be a little too late but that's a big effect. Definitely worth a try.
Very nice list, I was doing the same thing when I saw the tweet. My only guess as to Wildvine is perhaps Frenzy as that's the new keyword this expansion.
Interesting card. Will be quite strong with rush minions. He can fill up your board quick. Very cool design. Will find a home somewhere for sure.
I don't see this being a thing. We have Fortune Teller and doesn't see much use. I think if we want a good taunt the Fairground Fool is the best way to go as it can get pulled back by Rally!
Edit: Fixed card links.
Really like this. 3/3 life steal for 3 is alright. But the deal 6 gain 6 at the late game is nice. Warlocks can burn through their deck fast enough that this guy is likely to actually kill what he hits.
Love the idea of Sigils. "Secrets" but both players know them. So simple yet really evokes the sigils from WoW. Excited to see more of them.
As for Flame itself. Seems strong. A cheap 3 damage is nice. Can deter further plays and clean up a board. Real nice control tool, I'm certain it will see some play and probably push the Control Demonhunter architype.
This one seems weak but at the same time discounts tend to get underestimated. It depends on the beasts in the set for sure. Maybe this goes into some N'zoth thing with a few big beasts you can discount.
Very nice. Good stat line for cost, impactful effect and some beast synergy with the tokens. Even only getting a few triggers will be worth it. Just give hunter a few more cheap spells and this guy will be very strong.
Neat trigger.
4 mama 4/4 with deal 4 is strong. Just not sure how reliable that trigger is and dealing 2 might not be good enough. However it's nice that it can hit face if needed for reach.
Edit: Wow I was reading this as "if you drew it this turn". That's not what it says. Shadowstep would activate this to deal 4. That makes it even better. I'm sure this will find a spot.
Very nice secret tech. Doesn't destroy so the secrets can get value but gives you info and free secrets! Can be very fun to make someone play around their own game plan.
Always love tech cards that doesn't just shut down the enemy but makes them adapt.
Poisoned Blade let's go!
Weird card. Still looks fun in some situations. Love to find a use for this.
Looks fun. Definitely need to see a murloc or two to be competitive but de-Fin-itely a good finisher if that happens.
Seems interesting. Love the idea plus positioning mattering on your opponents part is a plus.
Looks interesting but until we see more of the Barrens set we won't really know what it can pull.
Very cool card. Reviving my Jan'alai, the Dragonhawk deck in wild. Another pay off for hero power based mage is fun. Might be a little too late but that's a big effect. Definitely worth a try.
That's a fun card! Turning the mage hero power into a shotgun. Like others side with any damage boost this is amazing.
Wow what a unexpected effect. Turning secrets into minions that turn back. Not sure how good it will be but I love the effect.
I would guess they are more of a magical type such as Arcane Golem rather than an Earth Elemental.
Very nice list, I was doing the same thing when I saw the tweet. My only guess as to Wildvine is perhaps Frenzy as that's the new keyword this expansion.
Seems very strong. Draw + summon is a great effect. Will see play for sure.
Makes potions and now golems. What can't Kazakus do!
Real interesting card. Can't wait to see all the effects.
Give him rush and he'd be alright. Nothing flashy but a 5/6 body is decently to two for one.