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TakaDama

Joined 01/11/2021 Achieve Points 30 Posts 1

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  • TakaDama's Avatar
    30 1 Posts Joined 01/11/2021
    Posted 3 years, 3 months ago

    Howdy, I'm Taka. Been playing MtG since Lorwyn, YGO for a little bit longer, League since Xin Zhao's release, and Legends of Runeterra for about three days. I know I have a lot of room to get better at any of these games, but I believe my observations here still apply based on my previous experience in other games.

     

    Anyhow, let's talk Shadow Isles, or the equivalent of MtG's Black if it decided to take steroids and throw any sense of opportunity cost out the window. Last breath, death bonuses, sacrificial combat tricks, hard removal, a hard sweeper, a fling, good aggro with Fearsome, drain on removal, and, probably the most annoying currently, Go Hard that turns into a one-sided sweeper and win-con. Not saying it doesnt have answers: Im sure it does. But it is overloaded with so much good stuff right now.

     

    As for Elusive, this is more of an issue with the lack of answers available and how much value certain units with Elusive have. Sure, it is the equivalent of MtG's Flying, but at least Flying in MtG is either available to every color or can at least be answered by those where it isnt. Most of Noxus removal does nothing without an ally on board or without the elusive unit in question already being damaged, and Freljord has Frostbite which is less of answer and more of a stall tactic.

     

    Apologies if this is inappropriate or unfounded; just been having a lot of frustration dealing with these two aspects of this game.

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