That's an amazing HP reward for a mainly tempo class. Being able to constantly equip a Fiery War Axe+Candleshot weapon is fantastic. Completing this by turn 4-5, which is realistic, will be huge.
My worry is most of Rogue's burgle cards will be ineffective in mirror matches (Pilfer, Blink Fox), making this reliant on Hench-Clan Burglar and I guess Pharaoh Cat, unless I'm forgetting some other burgle cards. Does Violet Haze count?
My first thought was this could be included in Cyclone Mage, though you can't really control the mana cost of spells produced by Mana Cyclone. A strictly Big Spell Mage would be better.
Still, really cool design. I'm glad it's neutral, maybe Priest can take advantage of this as well with its high-cost board clears and resurrect cards.
Could have OTK potential. Maybe if you can cheat out a Malygos (play it as 1-mana through Jepetto Joybuzz?), cast this card on it, play Myra's Unstable Element, then kill your opponent with cheap spells? Complicated OTK scenarios aside, it's an interesting card design.
I was fooling around with Even shaman in Wild because I recently got The Storm Bringer, then I queue into a Secret Hunter. I transform my tokens into legendaries but he's got a secret up, so before the turn ends I attack with my face, hoping to trigger Explosive Trap or Freezing Trap.
I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as Dr. Boom, Mad Genius is in standard. Warrior also needs cheaper weapons since its staple ones range from 4-6 mana (Wrenchcalibur, Supercollider, Sul'thraze) in order to complete the quest sooner. We'll have to see what kind of weapons the class will get this expansion.
Don't forget about Weapons Project. With the ideal draw you could conceivably have the quest done by turn 6 (Quest>Project>Wrenchcalibur), churn out one golem on the same turn and still have 4 mana to spare. Speed and the fact that you don't have to float a turn to get the heropower online are the two advantages I'd give this card over Dr. Boom, Mad Genius.
Yeah, forgot about that. Also Woodcutter's Axe, which could enable a midrange/tempo Warrior variation with this quest.
This card will definitely see play, whether or not a new Taunt Warrior archetype emerges in standard. It's just that good, and even better than Stonehill Defender--it's cheaper, and its stats are more balanced for its cost.
I always thought King Mosh's battlecry was wasted on that 9-mana body, so I'm happy to see it repackaged as a spell. Control Warrior might love this, though the fact that you might have to play cards like Whirlwind or Warpath to activate this, on top of its high mana cost, could give players second thoughts on including this in their deck. Especially since it competes with Brawl for the 5-mana spot.
What a lazy design for a legendary. 10-mana legendaries should ideally be build-around cards, which Colossus of the Moon just isn't since it does nothing the turn it's played (it's absolutely sticky though, it can survive multiple trades assuming it's not destroyed or silenced). The only way this will be good is if it's cheated out or summoned from a random effect.
That said, I think I can slot this in a Big Warrior deck. Could be a nightmare to deal with. But man, I'd hate to get this from one of my packs...
I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as Dr. Boom, Mad Genius is in standard. Warrior also needs cheaper weapons since its staple ones range from 4-6 mana (Wrenchcalibur, Supercollider, Sul'thraze) in order to complete the quest sooner. We'll have to see what kind of weapons the class will get this expansion.
I really hope this brings Enrage/Tempo Warrior back to life, if only to introduce variety to the Warrior class. Control Warrior decks are becoming tedious to face.
Card art is great too. Can't wait to see the golden version.
Ridiculously strong card on its own, but Secret/Control mage needs support right now for this to see play. I don't see this being included in Conjurer Mage, since this is unplayable in a deck that doesn't run secrets. Definitely an inclusion in Wild decks though.
I like it. At the very least, it can bait out removal when you drop it on turn 4, then get value out of it next turn. Playing this on turn 6 could be swingy as well, since 3-drops are well-statted in general and there's no worst-case scenario like summoning a Doomsayer. Getting a King Mukla, Injured Blademaster, Marsh Drake, or even a Nightmare Amalgam would be fantastic.
That's an amazing HP reward for a mainly tempo class. Being able to constantly equip a Fiery War Axe+Candleshot weapon is fantastic. Completing this by turn 4-5, which is realistic, will be huge.
My worry is most of Rogue's burgle cards will be ineffective in mirror matches (Pilfer, Blink Fox), making this reliant on Hench-Clan Burglar and I guess Pharaoh Cat, unless I'm forgetting some other burgle cards. Does Violet Haze count?
My first thought was this could be included in Cyclone Mage, though you can't really control the mana cost of spells produced by Mana Cyclone. A strictly Big Spell Mage would be better.
Still, really cool design. I'm glad it's neutral, maybe Priest can take advantage of this as well with its high-cost board clears and resurrect cards.
Wow, this is a very versatile card, and it's got an elemental tag to boot. Could be a card you could slot into any deck ala Zilliax.
Could have OTK potential. Maybe if you can cheat out a Malygos (play it as 1-mana through Jepetto Joybuzz?), cast this card on it, play Myra's Unstable Element, then kill your opponent with cheap spells? Complicated OTK scenarios aside, it's an interesting card design.
I was fooling around with Even shaman in Wild because I recently got The Storm Bringer, then I queue into a Secret Hunter. I transform my tokens into legendaries but he's got a secret up, so before the turn ends I attack with my face, hoping to trigger Explosive Trap or Freezing Trap.
It's Misdirection. Guess which minion I hit.
Man, that's a strong effect. Heavily dependent on lackey generation though.
I was kidding, lol. No arguments there :
So good. Looks like they're really pushing a tempo variant for Warrior. Great supporting card for the quest too.
Yeah, forgot about that. Also Woodcutter's Axe, which could enable a midrange/tempo Warrior variation with this quest.
The card art is so cute! I wouldn't mind that lil' fella following me everywhere.
Does...does this make Hir'eek, the Bat somewhat useful? :P
This card will definitely see play, whether or not a new Taunt Warrior archetype emerges in standard. It's just that good, and even better than Stonehill Defender--it's cheaper, and its stats are more balanced for its cost.
I always thought King Mosh's battlecry was wasted on that 9-mana body, so I'm happy to see it repackaged as a spell. Control Warrior might love this, though the fact that you might have to play cards like Whirlwind or Warpath to activate this, on top of its high mana cost, could give players second thoughts on including this in their deck. Especially since it competes with Brawl for the 5-mana spot.
What a lazy design for a legendary. 10-mana legendaries should ideally be build-around cards, which Colossus of the Moon just isn't since it does nothing the turn it's played (it's absolutely sticky though, it can survive multiple trades assuming it's not destroyed or silenced). The only way this will be good is if it's cheated out or summoned from a random effect.
That said, I think I can slot this in a Big Warrior deck. Could be a nightmare to deal with. But man, I'd hate to get this from one of my packs...
I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as Dr. Boom, Mad Genius is in standard. Warrior also needs cheaper weapons since its staple ones range from 4-6 mana (Wrenchcalibur, Supercollider, Sul'thraze) in order to complete the quest sooner. We'll have to see what kind of weapons the class will get this expansion.
I really hope this brings Enrage/Tempo Warrior back to life, if only to introduce variety to the Warrior class. Control Warrior decks are becoming tedious to face.
Card art is great too. Can't wait to see the golden version.
Ridiculously strong card on its own, but Secret/Control mage needs support right now for this to see play. I don't see this being included in Conjurer Mage, since this is unplayable in a deck that doesn't run secrets. Definitely an inclusion in Wild decks though.
I like it. At the very least, it can bait out removal when you drop it on turn 4, then get value out of it next turn. Playing this on turn 6 could be swingy as well, since 3-drops are well-statted in general and there's no worst-case scenario like summoning a Doomsayer. Getting a King Mukla, Injured Blademaster, Marsh Drake, or even a Nightmare Amalgam would be fantastic.
Um, this is insane value for a common. Great card!
Pretty good card. Amazing in Zoolock.