I am missing three card from pool 2, and one of them is Sunspot.
I really like the game but man it feels bad to rely this heavily on RNG to get an important card.
To be fair Falling Comet is not maindeckable, and you at least have to pay two mana to access that card pool. Thus, the 7 mana makes sense.
I have been pretty hyped about this game but I really don't fancy the collection system. The fact that you can't get the cards you want and have to rely on RNG and grinding is just putting me off. I don't mind spending money to get myself started, and then gather ressources after I have found a couple of decks I like.
And Nexus events just seem like a all round terrible idea.
It is still beta, so it is too soon to draw conclusions about card collection and monitization. I just really hope you don't stick with their current system.
Yea, I forgot to add my point to the comment. I wrote it in my answer to Nevin. But yea, it is a very positive thing. My initial comment came out a bit more negative than it should have.
I have enough ressources to craft the cards I need (+20 champion WC, +100K shards and I haven't opened any chests from the recent road map additions). And yeah, that's kind of the point I forgot to add to my post.
I like the idea of supporting the game but I just can't buy anything that has any value for me - which I guess is a good thing because the games model is awesome.
My issue with these event passes is that I don't care about cosmetics. I bought and cleared most of the event passes LoR has offered. But afterwards I completely forget about them because I never look at the board, the cardbacks, the guardians or the icons. I do not listen to the music or use emotes.
So it is by all means a complete waste of money for me.
Jayce level 1 seems decent. Flexible cards tend to see play at some point. However, the 6+ cost spells package... I can't see it being good. It is simply too slow. How will any of them compete with the burn/swarm decks that are seeing play at the moment?
6 mana deal 3 to 2 minions. Great. They'll just 2 more.
Perhaps this package hints nerfs to the current aggro game but even then I can't see this being strong.
Time will show but we haven't seen Targon rise during the aggressive metas LoR has seen lately, and you have to have a certain amount of landmarks in your deck to level up Malphite. Thus, you are prone to drawing some really slow cards. Spending 3-4 mana on a landmark while your opponent develops 1 or 2 minions seem like a bad trade off.
And if you are playing Targon you might just play Asol/Zoe, so you aren't forced to have a bunch of slow cards. I might be wrong here and it depends on the landmarks. I just haven't seen anything that can prevent you from dying on t5-t6.
I am still not seeing the whole landmark thing working. The question is: "How does it beat aggro?" and currently it doesn't. Even with the advance stuff things like the Rockbears are clunky to play, so there has to be landmarks that gives tempo or clears the board like Blighted Ravine.
Thrashing snapper is also a cheap Reputition trigger.
I am not convinced either of the archtype either but the card certainly helps.
Probably a good idea. Hearthstone crushed it when the game launched and any game that couldn't compete with that would end up like Artifact.
Oh shit. I completely missed that.
It's kind of sad that Ascended's call is at the buttom. It kind of makes it a dead card unless you draw it with the attack token Read cards before evaluating them. And... hope you don't play against a nab player :D
If you are short on resources to craft cards I'd hold off for the first week or so. People are playing a lot of things that might end up being bad once the meta settles.
Day 1 decks are usually very unrefined.
I just love seeing Nightfall Aggro on that list. It's such an awesome deck that people keep underestimating.
That is actually quite interesting.
T4: block and surviveT5. challenge, reset health, gain toughness, extra attack + health and win another trade.
Seems pretty good. It will require that he can get challenger consistently.
If their is one thing I have learned from playing CCGs for a long time: I don't care about card arts, card aesthetics, boards, cards backs and what not. I kind of want to but I don't.
So I really don't care about region icon placement and frames.
Aldo Loyal Badgerbear was once a 3 mana 4/4 and it was very strong.
Tips like these are great and eventually you get to a point where you just have abundant ressources.
I have all cards except 48 rares, and I have: 87531 shards, 18 champion, 15 epic, 43 rare and 78 common wild cards. And lastly I have 28 expedition tokens and I have played quite a lot expedition since they released prismatic cards. And this is the collection of a casual player; I can only imagine people who grind this game has way more than me.
I started playing a week before Rising Tides was released and back then I bought some cards to get started with the game. Since then I have been able to craft whatever I wanted, and I can probably craft the entire upcoming expansion.
The economy in this game is just awesome!
The current Go Hard deck is really what's keeping me from playing ladder. It is so tedious to play against.