Time will show but we haven't seen Targon rise during the aggressive metas LoR has seen lately, and you have to have a certain amount of landmarks in your deck to level up Malphite. Thus, you are prone to drawing some really slow cards. Spending 3-4 mana on a landmark while your opponent develops 1 or 2 minions seem like a bad trade off.
And if you are playing Targon you might just play Asol/Zoe, so you aren't forced to have a bunch of slow cards. I might be wrong here and it depends on the landmarks. I just haven't seen anything that can prevent you from dying on t5-t6.
I am still not seeing the whole landmark thing working. The question is: "How does it beat aggro?" and currently it doesn't. Even with the advance stuff things like the Rockbears are clunky to play, so there has to be landmarks that gives tempo or clears the board like Blighted Ravine.
Thrashing snapper is also a cheap Reputition trigger.
I am not convinced either of the archtype either but the card certainly helps.
Probably a good idea. Hearthstone crushed it when the game launched and any game that couldn't compete with that would end up like Artifact.
Oh shit. I completely missed that.
It's kind of sad that Ascended's call is at the buttom. It kind of makes it a dead card unless you draw it with the attack token Read cards before evaluating them. And... hope you don't play against a nab player :D
If you are short on resources to craft cards I'd hold off for the first week or so. People are playing a lot of things that might end up being bad once the meta settles.
Day 1 decks are usually very unrefined.
I just love seeing Nightfall Aggro on that list. It's such an awesome deck that people keep underestimating.
That is actually quite interesting.
T4: block and surviveT5. challenge, reset health, gain toughness, extra attack + health and win another trade.
Seems pretty good. It will require that he can get challenger consistently.
If their is one thing I have learned from playing CCGs for a long time: I don't care about card arts, card aesthetics, boards, cards backs and what not. I kind of want to but I don't.
So I really don't care about region icon placement and frames.
Aldo Loyal Badgerbear was once a 3 mana 4/4 and it was very strong.
Tips like these are great and eventually you get to a point where you just have abundant ressources.
I have all cards except 48 rares, and I have: 87531 shards, 18 champion, 15 epic, 43 rare and 78 common wild cards. And lastly I have 28 expedition tokens and I have played quite a lot expedition since they released prismatic cards. And this is the collection of a casual player; I can only imagine people who grind this game has way more than me.
I started playing a week before Rising Tides was released and back then I bought some cards to get started with the game. Since then I have been able to craft whatever I wanted, and I can probably craft the entire upcoming expansion.
The economy in this game is just awesome!
The current Go Hard deck is really what's keeping me from playing ladder. It is so tedious to play against.
Yeah but Teemo is fun so there is that!
I am going to play it in my Teemo Sejuani deck. It helps the deck in two ways: drawing it own cards because the deck lacks draw, and it draws shrooms for the enemy.
Quote From CursedParrotIt’s interesting that they’re not doing balance changes, I guess they finally caught up with their changes and are going back to monthly updates. It’s kind of sad not have to changes to look forward two every other Wednesday, but the small patches have contained so few changes that I’d actually prefer bigger but more impactful balance updates. Labs also adds something new every two weeks.
It’s interesting that they’re not doing balance changes, I guess they finally caught up with their changes and are going back to monthly updates. It’s kind of sad not have to changes to look forward two every other Wednesday, but the small patches have contained so few changes that I’d actually prefer bigger but more impactful balance updates. Labs also adds something new every two weeks.
They announced that they won't be doing any balance changes because the seasonal tournament is coming up, and they won't mess with tournament lineups.
Damn a lot of awesome features!
LoR can feel really annoying if you are playing against a roper, and it seems that Riot has taken the initial steps on fighting roping! And I love that you an track your collection.
I think this patch speaks volumes for how terrible elementals were balanced compared to other tribes; Rag nerfed twice, Djinni nerfed and Gorr nerfed. This means that Nomi is the only high roll Elementals have in tier 5.
It is cool to see a mass buff to a lot of the other heroes. Rat King and Queen Togwaggle got big buffs; health buffs are always significant as it introduces a different kind of scaling.
All in all I think this patch might give other tribes a fighing chance! Good job Blizzard
I just want to say that it is awesome you do this. Keep up the good work with this site. :-)
I get the feeling that Targon is gonna be a real annoying region to deal with.