Thriss's Avatar

Thriss

Joined 05/29/2019 Achieve Points 145 Posts 19

Thriss's Comments

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 1 year, 11 months ago

    If I was doing the changes, I would probably do this:

    Drek'Thar - stats change to 2/4

    Multi-Strike - increase cost to 2

    From the Depths - reduce the discount to 2

    Defend the Dwarven District - increase requirement of the 2nd part to 3 spells

    Lightforged Cariel - remove the "doesn't lose durability" part from her weapon

    Mr. Smite - just make it rush instead of charge. I don't know how many more times someone has to be killed by buffed 30+ attack Smite or some supid Nellie's crew to realize that this card is STILL too good

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 2 years, 1 month ago

    I get that they are summoned together - I believe that should be true also in case of some evolve effects, but when the main body leaves the battlefield, the summoned parts remain, right? And is that true also for the evolve effects?

    For example I have Unstable Evolution and use it on a 6 drop -> I randomly get this Leviathan and it appears with his Claw. But then I use the Evolution again on Leviathan's body... so I get random 8 drop and the Claw remains on the battlefield?

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 2 years, 8 months ago

    I would like this:

    Battleground Battlemaster - change to battlecry: give another friendly minion WF

    Kolkar Pack Runner - change to 2/1

    Trampling Rhino - change to 4/5

    Wailing Vapor - change to 1/2

    Incanter's Flow - 3 mana

    Backfire - 4 mana

    + also make the rewards from Warlock, Mage and Druid quests more expensive

     

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 3 years, 9 months ago

    Yea it's logical that it should work also if the spell kills the minion with spell damage, but specifically Soul Mirror is a different case I would say - this spell doesn't really destroy any minions, it just summons minions and then they attack each other, so if minion dies as a result, I don't think it should be summoned

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 3 years, 10 months ago

    This post actually made me laugh :) ...if it was April today, I would be 100% sure that this is just a joke

    Especially the Cleanse and Crusade - oviously there are exactly the same effects in black color (Virtue's Ruin for example) but those are fine, no racism there. But there are so many effects like this - the whole philosophy of colors in MtG is that there are enemy colors and white and black happen to be one of those enemy colors, so obviously they have effects targeted against each other. I really don't think this ban has to do anything with the images (at least in case of those 2 cards) so I don't understand why they ban just those two. White is a color which is always against black in MtG, so I think Wizards should just ban all white cards, that makes sense, right?

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    Nice changes - Wagtoggle and Pyramaid are still bad but I think the other 3 (Shudderwock, Toki and Patches) just went from bad to quite good.

    Soul Juggler - actually I don't even know if this was supposed to be a nerf or buff. It is now better because it can remove 2 divine shields, but on the other hand, there are some really good targets to hit for 6 damage which won't be killed by a hit for 3 (mainly Mama Bear and Junkbot)

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Good card, finally Shadowy Figure could have some interesting use with this - for example play Grave Rune on Khartut Defender and then copy it with Figure... without some sort of silence, I can't imagine any agro deck getting through this wall (if I count correctly it would heal you up to 12x3=36 lives)

    In reply to Grave Rune
  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    If it works as most of us expect - that the damage "continues" even more than once, then I would suppose that also the random decision is made every time, right? So in your scenario it could hit the middle one, then the one left from it, then skip to the one on the right, then left again... and continue randomly

    In reply to Rolling Fireball
  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Really bad, especially as an epic

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I'm really excited to see those BG changes...

    I like the Enforcer nerf, though I thought it could have been even harder - make it +1/+1 but then make him bigger (for example 8/8) to compensate it a little bit, but I don't know, maybe changing it to +2/+1 will be good enough.

    But mostly it will be very interesting to see how those 2 new minions will change the current archetypes. My prediction is, that the new Murloc king will still not be enough to make Murlocs as good as the other tribes (or managerie), because if he's going to be in tier 5, it's too late to start with buffing and also he will be quite rare, so it won't have so big impact.

    However the new demon - I think demons are already very good (maybe even best) tribe, and this can make them even better.

    I hope they will make more changes soon, mainly those regarding performance and faster animations, change to amalgam would be also welcome, although I would rather see them create something new instead of Amalgam - for exmaple some dual type minions (something that is Demon and Beast at the same time, then another which is Beast and Mech and so on) ...and obviously I hope they add Dragons to BG soon :)

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    If ress priest will still be a thing, this would be good tech against it. It's also good evolve on 4 mana - for example from Desert Hare, but that's not very likely to be still used after Evolve is gone.

    In a simple worst case scenario I think it's still not bad, even if all 3 of the summoned 1-drops had 2 attack, it would basically make this 3/3 taunt for 4 which is not horrible

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 5 months ago

    I'm not sure why everyone suppose that he refreshes your mana crystals - as far as I understand it, he sets you to 10 mana crystals, but those 4 which you used to play him, will still remain used - so you will have 6 more crystals to use this turn and then your opponent will have 10 on his turn - still quite strong in my opinion

    This is I think similar to Mojomaster Zihi which was just mentioned - he also sets you to some number of mana crystals, but he doesn't refresh them - that would be really OP

    In reply to Nozdormu the Timeless
  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Wow this is VERY interesting card, I think I'm going to have a lot of fun with it... just few good synergies ideas:

    1) Token generators - Microtech Controller, Replicating Menace

    2) Crazy spell token generators - Sand Drudge (infinite 1/7 taunts), Violet Teacher

    3) Cards that are just better with hiher health - Zilliax, Psychopomp

    4) CHICKENS! - Gurubashi Chicken, Angry Chicken

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Lucentbark goes to cry in the corner... at least it's not alone there, joining mechs and giants

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I think you would make the same decision - imagine you have two sites - one that is well developped but dying, but you can save it if you come back. The other one which is very new and not in best shape currently, but you can make it better in future. Community already knows about both and is kind of torn between the two, but I think the one where Flux will stay will be the one to prosper ultimatelly.

    So in this scenario, why would you choose a site owned by someone else (also in kind of weird way), rather than your own project?

    In reply to A Letter From Flux
  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I can definitely see change in the meta - especially on the fisrt day after buffs, it looked like everyone was playing Pogo rogue, Shaman also got better now and it created a new fun deck - Freeze mage with Luna's Pocket Galaxy. Even though all the other buffs (including Crystalogy) were in my opinion not very relevant, it's still very good and successful update

    In reply to Post-buff impression
  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Well looks like I'm more than average lucky looking at others here :)  Playing (or rather buying preorder bundles) since KoFT:

    Rin, the First Disciple - disenchanted after rotated, maybe I disenchanted something else from older sets that I don't remember

    Flobbidinous Floop

    Kalecgos

    Crystalsmith Kangor

    Dr. Boom, Mad Genius

    Arch-Villain Rafaam

    Whizbang the Wonderful - this guy and Rafaam if I remember correctly I got from the preorder (there was one golden legendary guaranteed) but still very lucky sice they generate other golden legendary cards :)

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    It would be really great if some lighter theme would be implemented... This is just too dark for me, I often have quite a lot of light from windows and on first sight I'm almost not even able to recognize the pharagraphs (divs), buttons in menu and others... I just see one big black background with just white text on it. So even if you won't add the light theme, it could help to at least make the dark colors little bit more contrast (I mean the buttons x background of one message x background of whole site and others) or at least you could add some light border to some of these elements, I think it would help people to navigate on the site much more easily

  • Thriss's Avatar
    145 19 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    My first experience with Magic was probably sometime around year 2000, I think Invasion and Planeshift sets were just out. Especially at the beginning it had always such a great atmosphere and at the time it was really unique.

    I've had a lot of great times with the game, mostly palying with a group of friends at pubs, but also the local tournaments always had a great atmosphere, especially drafts - I don't think that any online game can ever have the same feeling as a real friendly draft tournament with group of friends - we always went to our favourite pub, everyone bought 3 boosters and then the number of wins would determine the order in which we took the cards at the end (so the best one went to the winner).

    But then, once you no longer have time for these kind of events and you start playing it online, you usually find out that even though the game is still awesome, the atmospehere is no longer there and there are maybe even better options - that's why I started with HS like 3 years ago.

    However I haven't tried MtG: Arena yet (just the classic MtG Online) and it sounds like they managed to do it quite well... so I think I'll try it soon :)

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