Insane 1 Drop for both Rogue and Mage
very solid card in every murloc oriented deck
hard to evaluate, probably really really good though if it is built around. might fit into quest or big druid
this is a powerful 2 drop for token druid, nothing more, nothing less
it's a good card for treant druid. i don't have high hopes for the deck to actually be good on the other hand. love experimenting with treants though.
this look quite good, don't know how the extra cost affects an aggro/tempo gameplan but +2/+2 seems really strong. you don't have to play it right away either so you just let it rip when you have enough mana anyways. good card
basically ancient of war with upside. i like the card and the theme but i don't think this is powerful enough unfortunately
2 mana deal 2 is obviously not good generally. it might occasionally help out as early removal though and thats fine. 2 mana deal 4 with lifesteal sounds like a real tempo and heal swing to me. being able to clear out a 4 drop for 2 mana is goo even if you "just" heropower with it. oh btw warlock heropower will make it easier to have draggons in hand to activate the effect which generally makes "hold cards"" decks stronger for warlock
hellfire on a stick sounds good. reminds me of duskbreaker 4 mana 3/3 for priest with similar battlecry. it was played a lot and priest decks where viable back then. the deck really needed duskbreaker and other defensive cards though not to get overrun by aggro. very good card for warlock aswell. 5/5 is generally a strong statline and having a boardclear attached is really strong. gonna be one of the "i have to play around this" cards against warlock
highly depends on other deathrattle cards available and with sylvanas and nzoth rotating out with the exp i dont see many. karthut might be alright but then again what kind of deck does it really fit into. there is also mechanical whelp which was played in rogue beforehand but the deck wasnt quite good enough. lets see if this helps deathrattle rogue without nzoth enough to make it playable. fun archetype for sure
5 mana 4/6 is a solid statline, the battlecry is like antigue healbots which was played a lot back then due to its power against aggro (and brann bronzebeard) and it can even target minions which opens p favorable trades with big dragons. the dragon tag makes it even better. should be a staple in everything that is either dragon or control for pali
ok removal, might be good in combination with shield slam. does not look insane though as warrior already has good removal at its disposal
The battlecry looks too slow for me already, this is not getting better with the already slow invoke cards.. I am not sold on Galakrond Warrior yet.
Depends on how "attack all" really works. at the same time? one by one? might be good or bad depending on those things we don't know yet. it will rarely come to the board as a 12hp minion that is for sure.
galakrond zoo anyone? i don't see it tbh. might fit in zoo without galakrond though but then again its a 3 mana +1 atk for all minions which is just a weak win more card. bad card imo
mage gets rid of it with a ping. other than that this might be a good card for zoo and other lackey decks. not too bad of an option for invoke maybe but 3 mana for a 1 health minions is quite expensive. think magma rager
looks like a really powerful invoke support card. draw 3 is sick to draw into other useful stuff. depends on how many invokes you can play before turn 4 though. 4 mana 5/4 is not that good of a statline really
depends on how good the demon pool really is. i personally don't like the randomness aspect on this card but invoke takes a lot of effort to be pulled off so i don't see it working as of now
not an immediate impact on the board other than potential taunts or doomguards. might be too slow and is prone to board clears. dependant on too many things to go right so i'd consider it on the weak side
very good card just as a 3 mana deal 4. but 3 mana deal 3*4 is just insanely good. finally a good semi-boardclear for shaman that does not overload for a ridiculous amount of mana.
depends on the other cards being released for shaman though so it might be hard to tell how good it will really be
the draw card effect does not look good to me for rogue. rogue is generally good a generating tempo and running away with the game. invoke and galakrond weaken the typical rogue strength of tempo. the effect requires a top heavy deck which generally is not a rogue gameplan. maybe control rogue will be a thing, who knows?