This card isn't as bad though. On 8 mana you might get 7/8 mana worth of "value", which is insane. Obviously the effect is kinda random and unreliable, but in most situations you can get good value from this.
This might THE card that Treant Druid was missing. Now you can run a slightly slower, more valueable version of that archetype. To bad a lot of those cards are going to Wild when the rotation happens :/
I think this card was originally designed to destroy bombs in the deck, back when Bomb Warrior was popular. But devs are slow and now this isn't as useful anymore outside of the fringe Hakkar decks. I don't think this will see play.
This is exactly the type of dragons that Paladin needs. Cheap anti-Aggro but still amazing value. This will see play for sure (I'm even considering it for Odd Paladin)
It's slightly different from Doomsayer, in that it activates cards like Acolyte of Pain for example. To be fair though, I don't think card can fit the current decks, so it's probably just a fringe card.
This card is just bad. Drawing a card for your opponent, even when (at best) increasing its cost, is just not worth it. This card won't see play in any format
I think this card is actually too slow to be effective. Opponents can play around Deathrattle.Might not even play depending on the Dragons available. But cool design though
Such a weird card to rate. Obviously this card sucks if you don't run any cards to support it, which makes it less then 4 stars already. But when added to a deck that it fits in, drawing 2 card is very strong. Interested to see how this deck fits the meta.
Way to slow to be used effectively, but interesting effect for sure. If this card would be cheaper (even with lower stats and stats of Dragon spawned) it would be much more viable. Maybe in a really slow meta, or when Warlock gets more healing it might see play
Randomness never seems to fit top tier deck, and this will be no exception. Although I personally think this card is actually pretty good, as most Legendaries are very powerful for 5 mana. Might be a sleeper card.
Pretty underwhelming card imo. It's slow and the eggs are easy to kill off before they hatch. At least Shaman doesn't get to much OP stuff this expansion.
This card isn't as bad though. On 8 mana you might get 7/8 mana worth of "value", which is insane. Obviously the effect is kinda random and unreliable, but in most situations you can get good value from this.
Worse Saboteur. That card didn't even see play in the Inspire metagame, so it will not see play, despite having decent stats.
I'm missing a lot of those cards, so I'll buy this set :D
I feel this card has too low of an impact to see play. Quest Druid has better cards it will always run over this.
This might THE card that Treant Druid was missing. Now you can run a slightly slower, more valueable version of that archetype. To bad a lot of those cards are going to Wild when the rotation happens :/
I think this card was originally designed to destroy bombs in the deck, back when Bomb Warrior was popular. But devs are slow and now this isn't as useful anymore outside of the fringe Hakkar decks. I don't think this will see play.
Maybe not Token in the old sense, but smaller minions that have good synergy together will be amazing when buffed. Looking forward to it =D
RIP Armor Druid in Wild, you will NOT be missed.
This is a good card to have around though, even if you don't run it, the scare-factor alone is enough for certain decks to see less play
Warrior doesn't have that much of Lackey support, but this card gives enough value to be run anyway.
That power creep on EVIL Cable Rat though
This is exactly the type of dragons that Paladin needs. Cheap anti-Aggro but still amazing value. This will see play for sure (I'm even considering it for Odd Paladin)
Art reminds me of Paladin though, it's weird for Hunter. Decent weapon however, and it can be insanely strong if Dragons are a thing for Hunter
It's slightly different from Doomsayer, in that it activates cards like Acolyte of Pain for example. To be fair though, I don't think card can fit the current decks, so it's probably just a fringe card.
This card is just bad. Drawing a card for your opponent, even when (at best) increasing its cost, is just not worth it. This card won't see play in any format
Pretty underwhelming card tbh. I don't think card will see play in constructed.
I think this card is actually too slow to be effective. Opponents can play around Deathrattle.Might not even play depending on the Dragons available. But cool design though
Unless you have Dragons left in the deck, this card is always very strong. Stats are very good as well.
Such a weird card to rate. Obviously this card sucks if you don't run any cards to support it, which makes it less then 4 stars already. But when added to a deck that it fits in, drawing 2 card is very strong. Interested to see how this deck fits the meta.
Way to slow to be used effectively, but interesting effect for sure. If this card would be cheaper (even with lower stats and stats of Dragon spawned) it would be much more viable. Maybe in a really slow meta, or when Warlock gets more healing it might see play
Randomness never seems to fit top tier deck, and this will be no exception. Although I personally think this card is actually pretty good, as most Legendaries are very powerful for 5 mana. Might be a sleeper card.
Pretty underwhelming card imo. It's slow and the eggs are easy to kill off before they hatch. At least Shaman doesn't get to much OP stuff this expansion.