I'm mildly annoyed with the decision making of naming the archetypes:
Rock should be control, where aggro (scissors) break on and combo (the odd one) is flimsy enough to be "cut" by aggro, but magically wins against rock.
I'm mildly annoyed with the decision making of naming the archetypes:
Rock should be control, where aggro (scissors) break on and combo (the odd one) is flimsy enough to be "cut" by aggro, but magically wins against rock.