General Mulligan: The Demon Seed, Tour Guide, Bloodbound Imp
Vs Control: same as General Mulligan + Runed Mithril Rod
Vs Aggro : Also keep of Nathrezim , Drain Soul and Soul Rend.
The goal is to take damage on your turns fast enough using the tour guide for 0 hero power deal 2 damage, the bloodbound imp, hero power etc and once they die, to resurrect it via the Raise Dead and also you can use 1 backfire to draw and deal damage to your hero, so that the quest can be finished fast enough (keep 1 for fatigue to damage your opponent when using the card). Also use the Weapon if available so that the cards in your hand get discounted so that you can do more shenaningans with Tamsim Roame using shadow spells.
As well, you can use Soul Rend for AOE clear and for discarding your deck so that you can reach fatigue (you should have already played Blightborn Tamsin before reaching fatigue so that the fatigue damage will damage your opponent instead). Basically, do your best to survive using the removal spells, draw fast enough and win in fatigue by damaging your opponent.
Questline Warlock
A Warlock Deck Recipe Deck created by
VIVEc. Last updated 2 years, 9 months ago
Kobold Librarian on cracks : d great card - it can remove big minions (when they have a low health) or fel imp for example and even draw a card - DH will be insane - Blizz always does that - even in wow - when a new class is introduced - IT IS ALLMIGHTY
Upon seeing how DH works with all their gain damage on hero buff - I think that this card is also nasty for DH - at it allows the DH to cycle through their deck without an auctioneer
Really powerful in my opinion - you have a great 3 mana turn now - usually due to cost of 2 for the hero power for all other classes - you can only play 1 2 mana minion - while now you can play the minion + the hero power
I hate this card - it gives DH so many opportunities to kill you - they should NERF this asap- the problem is to have this in hand and kael thas on board - and to draw a lot of 0 mana cards - end game
Papa Reno - the problem will be with the dormant thingie - but from what I know when the card is dormant - it can`t be hit by enemy spells (even aoe ones) - as it`s basically not in the game at that point - soooooo 5 out of 5 - not so great health but it does 10 dmg splitted among enemies - which can also be the enemy hero
I think that this is a better Fool`s Bane that go face. Really Don`t know if DH will need this as I saw that they can do OTK over 20 even without an equipped weapon
Quite expensive card - but I guess if you are lucky and pull some big demons - this will be OP - imagine pulling another pit commander and then having 2 extra mobs at the end of your turn - the dream
Extremely powerful card - I gave it 5 stars cuz I hate it - they should not have printed this - now DH does not need to run a silencer in their deck. What is bad is that it will pass all taunts, even taunts with divine shield or reborn :| not ok
Meta is really powerful - even I tend to go towards a control DH - this can come as a surprise for the opponent - really powerful 10 DMG hero power - and only 1 mana - i think they should make it cost 2 mana at least
Thanks for this giveaway. I`m quite excited about the Demon Hunter class - but control not that otk aggro kael thas DH - and overall I think that this is will be the most overpowered expansion in terms of card power.
We shall live and we shall see - also I look forward to a control meta - I don`t like aggro at all .. And in my opinion, DH, MAGE and WARRIOR will rule them all classes - Furthermore - I really like the dormant mechanic - it allows you to think more - than pew pew kekw hit face
General Mulligan: The Demon Seed, Tour Guide, Bloodbound Imp
Vs Control: same as General Mulligan + Runed Mithril Rod
Vs Aggro : Also keep of Nathrezim , Drain Soul and Soul Rend.
The goal is to take damage on your turns fast enough using the tour guide for 0 hero power deal 2 damage, the bloodbound imp, hero power etc and once they die, to resurrect it via the Raise Dead and also you can use 1 backfire to draw and deal damage to your hero, so that the quest can be finished fast enough (keep 1 for fatigue to damage your opponent when using the card). Also use the Weapon if available so that the cards in your hand get discounted so that you can do more shenaningans with Tamsim Roame using shadow spells.
As well, you can use Soul Rend for AOE clear and for discarding your deck so that you can reach fatigue (you should have already played Blightborn Tamsin before reaching fatigue so that the fatigue damage will damage your opponent instead). Basically, do your best to survive using the removal spells, draw fast enough and win in fatigue by damaging your opponent.
Kobold Librarian on cracks : d great card - it can remove big minions (when they have a low health) or fel imp for example and even draw a card - DH will be insane - Blizz always does that - even in wow - when a new class is introduced - IT IS ALLMIGHTY
Upon seeing how DH works with all their gain damage on hero buff - I think that this card is also nasty for DH - at it allows the DH to cycle through their deck without an auctioneer
Great aggro removal - defile when it had the flu :D
good turn 2 card - great bonus from it - if you roll a low minion - you will overcome the board quickly
really nice taunt - the lifesteal is a great bonus - better thazdingoooo
Bad card - IT can pull low demons - bad stats - I don`t think that it will get played in constructed - maybe only for memes
Really powerful in my opinion - you have a great 3 mana turn now - usually due to cost of 2 for the hero power for all other classes - you can only play 1 2 mana minion - while now you can play the minion + the hero power
I hate this card - it gives DH so many opportunities to kill you - they should NERF this asap- the problem is to have this in hand and kael thas on board - and to draw a lot of 0 mana cards - end game
Papa Reno - the problem will be with the dormant thingie - but from what I know when the card is dormant - it can`t be hit by enemy spells (even aoe ones) - as it`s basically not in the game at that point - soooooo 5 out of 5 - not so great health but it does 10 dmg splitted among enemies - which can also be the enemy hero
Baby Reno - I like this card a lot cuz you can lower the health of enemy minions in such way to kill them all at the end of the turn.
Great removal and then have a taunt on board. In my opinion it`s a very good card - can`t wait to play it
I think that this is a better Fool`s Bane that go face. Really Don`t know if DH will need this as I saw that they can do OTK over 20 even without an equipped weapon
Quite expensive card - but I guess if you are lucky and pull some big demons - this will be OP - imagine pulling another pit commander and then having 2 extra mobs at the end of your turn - the dream
Extremely powerful card - I gave it 5 stars cuz I hate it - they should not have printed this - now DH does not need to run a silencer in their deck. What is bad is that it will pass all taunts, even taunts with divine shield or reborn :| not ok
Meta is really powerful - even I tend to go towards a control DH - this can come as a surprise for the opponent - really powerful 10 DMG hero power - and only 1 mana - i think they should make it cost 2 mana at least
Thanks for this giveaway. I`m quite excited about the Demon Hunter class - but control not that otk aggro kael thas DH - and overall I think that this is will be the most overpowered expansion in terms of card power.
We shall live and we shall see - also I look forward to a control meta - I don`t like aggro at all .. And in my opinion, DH, MAGE and WARRIOR will rule them all classes - Furthermore - I really like the dormant mechanic - it allows you to think more - than pew pew kekw hit face
Reaching legend with Pocket Galaxy Mage :( RIP
Plague of death card because it destroys everything - even those annoying deathrattle minions