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Vortid

Joined 05/29/2019 Achieve Points 180 Posts 41

Vortid's Comments

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Hmm interesting. Bit of a mixed bag...

    I felt in the first dungeon run, that it was pretty clearly increased odds to get e.g. jades if you picked jades. But not guaranteed. But these last 2, Im not so sure. Maybe it is just a slight bonus...

    In reply to Odds of buckets
  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Hi,

    does anyone know if there is a bonus to get offered a bucket again, if you pick it? I feel that there are a lot of buckets that, whenever I try to go for them, I just don´t get offered them again and it is completely worthless. Like Kingsbane bucket, Cthun, and so on - they don´t mesh well with anything else, and you kind of pick them dreaming of the perfect insane theme deck, but it very rarely seems to comes together for me.

    Also, how do you approach those kind of buckets? Do you like to try to go for them sometimes, or do you just pick solid ones that are easy to combine with other random stuff? 

    I´m asking for Tombs of Terror, but I am sure it is the same as the Great Dalaran Heist. And I generally play on the difficult mode, which is something to keep in mind. 

    In reply to Odds of buckets
  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Very interesting. Some thoughts:

    No pirates? Maybe they are just too small and irrelevant? 

    No Vanish, isn't that pretty great post Valeera? It just seems pretty hard to play 9 mana do nothing, and then what do you do when they have a full board?

    I had a build with envenom weapon. But my build was too much bad infinte combo cards...hehe. But envenom was solid. 

    Infested goblin is surprising. 

    Cheers!

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    It would be very interesting to see what would happen if they didn't play random people in arena mode, only against each other. A lot of the drafting strategy is based on beating the below 5 win players with a generally solid deck. But if you'd want an edge against skilled opponents, maybe certain strategies would be better. Like face hunter or extremely greedy shaman. 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Battletag: Vortid#2616
    Region: EU
    Trade Only?: Yes

     

    Done

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Shaman quest, thats nice. And then, two more legendaries! They were (drumroll..) Hir'eeek the Bat and Splintergraft.

    Oh well. 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Hmm. It is not that I love the buckets. They make drafting better in some regards, but fundentally it is not a super great way to design a game since you kind of hand over an already solved problem to the players. It feels like a fix to a problem, which works, but it would be better to present a solution without a huge problem in the first place. 

    But the way arena used to be was not great. One thing I am worried about is that pre-bucket, you sometimes had to pick between 3 actual unplayables. The worst bucket right now is pretty big. What will happen to these cards? On the other hand, you could have such a big portion of the draft being totally auto pick with super easy decisions. Is that how it will be again? 

    I think that ultimately maybe they should figure out a better game mode than arena. The fundamental problem is that 30 see 3, pick one is not a very good game. It is not the worst game either, mind you - it is fine, but nothing else. I would love to see them come out with something with more ambition. 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Wow, thanks for the recap!

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Interesting. I wonder about Hunter, seems like maybe the class will have difficulties if the meta is more control oriented.

    Obv bucketing and offering rates can turn any analysis on its head..maybe that is not  emphasized enough.

    Mage, rogue and druid are inherintly strong against reborn. That might be more important than getting good cards. Priest is good with them, that is also interesting. Reborn does seem strong in arena, so if it is offered a lot (is there a SoU bonus modifier?) this can matter a lot. 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Yeah that's mostly unfortunate variance. With that many runs and high average you are going to land some back to back 12s eventually, I'm sure. You can start going for more variance in your drafts (chasing the best decks snd strategies, but getting more 0-3s in the process), if you are more of the type who drafts consistency over potential power, that is. But I think that is poor practice anyway, and it will probably damage your average.

    But even though you have a nice average, you also have some room to improve. I don't know anything about you so hard to say what that would be. But yeah, keeping at it, look to improve and maybe relax and have more fun, those would be the cliché tips. :)

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Sure, and that is what I usually do when I post a deck and make a write up anyway, but less text and less structured. Sounds like you have some exciting plans. :) 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    So interesting. Thanks for the sum up. It does seem like a very good card.

    I wonder if you can play around the card to some extent. Like, drop a bunch of small minions onto the board and hope they just get a lot of small removal insteaf of something to deal with your big threat. 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Hi,

    There was a post a while ago calling for content contribitors. I have a thought.

    For starters, there is not a lot of strategy articles around for hearthstone. To contrast, for Magic the gathering there is a wealth of content with genereal strategy, deck guides and much more. I would be interested in such articles for Hearthstone. 

    Now, I do not have the time to write a lot of articles myself, and even if I had the time, I would quickly run out of material to write about. What I could do is to write an article every once in a while. Could be with arena strategy, a deck guide to something I've played a lot, deep-diving into a certain matchup...

    I'm sure there are many others who could write something interesting about their pet deck or something else, but not too often. Maybe just once. Why not have an open, or semi-open, column where users of the site can contribute with an article? Could be a weekly thing, or more often, or less. Maybe you'd organize it so that you apply for a slot in a schedule and get a deadline a week priot, or just send in articles whenever you have lne and they are put in the waiting line (would like the former better myself). Maybe with some general guidelines like preferred length and roughly what kind of content it should be.

    Anyways, just an idea aiming to help the site, get some interesting to read stuff and have some fun as a community. A nice side effect is giving people who never really write articles some motivation for trying their hands at it, a very useful experience!

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Sounds reasonable. I think druid looks promising, because it is easy to complete the quest. If it is easy to complete it doesn't nedd to give super high value. It might even make it in wild. Maybe not, but it seems like most potential because it doesnt need its own archetype.

    Shaman is exciting. 6 is a lot though, you really need to commit in deckbuilding. But the payoff seems good.

    I think the rogue quest is bad for lots of reasons, but the archetype is very fun to play.

    Warrior quest will be better once Dr boom rotates. Now it doesn't need the quest I feel. 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    It is not easy to complete quest. You need almost half deck full of enablers, or a lot of card draw, and then it is still not easy. And you have to play a lot of bad cards. Pass.

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Agreed. And it is not an easy quest to enable. How many enablers are you really running, that are decent by themselves? I played around with some numbers and IMO you need about 14 enablers to have any sort of consistency, for example activating quest before turn 8 in 4/5 games (not even that good...). Here is a reddit post where I summed up a little bit. For wild, but it is not that different.

    https://www.reddit.com/r/wildhearthstone/comments/ck1ii8/comment/evjju6c

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Man, this is an unexciting quest reward....

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    This is a lot of stuff in one card. I heavily underestimated miscreant, and this must be about the same power level. Maybe a bit better even. But one downside is that weapons compete with one another for slots, so there is maybe an opportunity cost associated with playing this.

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    My favorite so far is Anka, the Buried. It just holds so much promise and immidiately makes you search your collection on 'deathrattle'. Good rogue decks are all about aggro, but sweet Rogue decks are all about durdeling around whilst setting up convoluted combinations based on a game plan with at least seven hard-to-follow steps. If you like decks of the latter kind, this card really gets your hopes up. Maybe this time that deck is actually good? Spoiler: it isn't. But will it be sweet? You bet. 

  • Vortid's Avatar
    180 41 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Interesting card. Devolve is really good in wild. This is worse mostly because 1 more mana, but also because it is worse as effect vs aggro decks. So it doesnt seem like a card you run as a "value" card. Im having a hard time figuring out a home for the card, so maybe it is not very good then...more like a hate card vs big decks. Devolve is good in a midrange deck, this is probably not unless the meta is very right for it. 

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