My current favourite deck is Exodia Paladin. Not so great for climbing due to the amount of aggro, but still a really fun deck to play. Probably not 100% optimized build but still does well.
Exodia Paladin
A OTK Paladin Deck created by
vprr. Last updated 3 years, 10 months ago
I don't really see it, Meteor is the first comparison I came to and this doesn't even come close.
This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be nice for arena but I don't see this being too impactful in constructed play.
Compare this also to Volcano which is very similar for a control deck, 8 damage just doesn't seem to be enough.
Volcano doesn't hurt your minions, which may allow mage to maintain the board control, which is something not needed for control mage but for others, just wanted to share a friendly reminder.
Don't worry I am fully aware that Volcano damages your own board, it is why I said the two cards are similar for a control deck in that you want to remove the enemy board and not really need one of your own...which is how Volcano was used.
Again I just do not see this being enough damage to see play, people compare it to Flame Lance but that card also saw no play. This just doesn't seem good at all to me.
As always I will stress that +2 spell damage is an incredibly powerful and often overlooked ability, the statline on this card is also insane for this effect.
This is a powerful card, although I do wonder if it will ever see play for the fact that it doesn't really fit into the archetypes that I predict will be powerful (Galakrond and Quest).
Being a mech it could be pretty nice with Zilliax and other magnetic cards.
Really isn't a bad card at all, a smaller more limited Batterhead is another comparison...best case scenario is you can kill two minions with it. But I don't really think its good enough in standard to see play.
Arena it could be good, and maybe even in wild where mech Paladin is a thing with all the handbuffs.
If mass freeze effects ever become a thing then you MIGHT consider putting this in your deck, otherwise this is essentially just an elemental Spider Tank.
Super hard to rate the neutral epics in this expansion, all of them are essentially just niche cards with very specific situations where they could be good.
I really cannot see this being played in standard, not immediately at least.
So 1 mana 2/2 is good, but perhaps now they are not good enough to really see play in constructed unless there is other benefits such as tribal synergy etc.
$20 just seems too much for the battle pass.
Would happily pay $10 as that seems fair, or they could throw it in with the expansion pre-order.
I do genuinely want to spend money on this game, but they keep making it harder to justify with how little you get in return.
My current favourite deck is Exodia Paladin. Not so great for climbing due to the amount of aggro, but still a really fun deck to play. Probably not 100% optimized build but still does well.
So Rummaging Kobold but much faster and with pirate synergy.
Yes this will see play, decent stats and great effect for classes who run weapons.
Don't worry I am fully aware that Volcano damages your own board, it is why I said the two cards are similar for a control deck in that you want to remove the enemy board and not really need one of your own...which is how Volcano was used.
Again I just do not see this being enough damage to see play, people compare it to Flame Lance but that card also saw no play. This just doesn't seem good at all to me.
Good control card for Warlock.
As others have stated, its a baby Hellfire that can activate self damage cards. Also benefits greatly from spell power.
As always I will stress that +2 spell damage is an incredibly powerful and often overlooked ability, the statline on this card is also insane for this effect.
This is a powerful card, although I do wonder if it will ever see play for the fact that it doesn't really fit into the archetypes that I predict will be powerful (Galakrond and Quest).
A single use Supercollider that doesn't require you to face tank.
This will see play eventually due to being entirely dependant on what minions are being played in the current meta...good card!
Basically a Swipe but you would need to take face damage if hitting a minion.
Yes this will see play, Galakrond Warrior does look good and every Invoke card is invaluable to the deck.
So when played its a 4/2 weapon, which then becomes a 1/1 after attacking (due to the Invoke).
Yeah this will see play in the Galakrond, the Unbreakable deck, pretty powerful honestly and I do think this deck will be good.
Being a mech it could be pretty nice with Zilliax and other magnetic cards.
Really isn't a bad card at all, a smaller more limited Batterhead is another comparison...best case scenario is you can kill two minions with it. But I don't really think its good enough in standard to see play.
Arena it could be good, and maybe even in wild where mech Paladin is a thing with all the handbuffs.
Along with Tasty Flyfish I just don't really see this murloc/dragon menagerie synergy really being a thing.
This whole package could get more support down the line, but for standard play I simply do not see this being a thing.
Swift Messenger combined with Stegodon.
Yeah this won't see constructed play, good arena card though.
Such a weird card, hard to really evaluate.
If mass freeze effects ever become a thing then you MIGHT consider putting this in your deck, otherwise this is essentially just an elemental Spider Tank.
Tinkertown Technician with rush minus the spare part.
This should definitely see play in some capacity, very powerful card for mech decks.
Interesting card, but at 3 health it simply will not have enough impact for constructed play.
Decent for arena.
I don't see the whole menagerie package working in standard just yet, perhaps they are all setting up for a future expansion.
Decent card on the surface, but why would you really want to place this in your deck without some further synergy.
Should be decent in arena though.
Super hard to rate the neutral epics in this expansion, all of them are essentially just niche cards with very specific situations where they could be good.
I really cannot see this being played in standard, not immediately at least.
Very nice arena card, but I don't see it making the cut for constructed.
Deathstalker Rexxar just got a very nice zombeast tool though!
So 1 mana 2/2 is good, but perhaps now they are not good enough to really see play in constructed unless there is other benefits such as tribal synergy etc.
Should be a very nice card in Arena though.
Really nice aggressive card.
Pirate Warrior might not be super powerful in standard, but in Wild this could really propel the archetype back into the meta.
Very powerful card.